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Eira

Extreme Donator
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About Eira

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    Male
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    USA

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  1. The glaive is the oldest 1 hit item (as far as I'm aware) and like the majority of old content, it was made somewhat obsolete with the introduction of the owner/prod/executive capes. As far as price, it's a bit high considering the price of the owner cape and the fact that you can get it in game from the resource trader at ::upgrade
  2. What's the current issue? Death animations prevent you from clicking on mobs below the currently dying one so you run towards the dying mob verses attacking the next one. The animations from oblivion scythe and the EKS make this even worse because it makes the hitbox extremely large. What's your suggested way of fixing it? Remove death animations completely or speed them up. How will this benefit player/server? prevent a lot of miss-clicks and make farming more enjoyable. How could this be expanded in future? N/A What negative effect could this have? (Think eco, Item balances, Overpowered) Some people may complain about the lack of animations but I've played plenty of servers that didn't have death animations and they were just fine.
  3. On the topic of crystal keys I'd like to see them removed the text box that pops up every time you go to use it. Would also be nice if regular Mbox's banked loot when your inventory was full.
  4. 1. What is the content called: Battlegrounds Sudden Death How does it work? Same as regular BG but you have a max of 4-5 players and each person gets one chest only. What rewards does it give? Similar rewards to regular BG/BG hosted events. How will it benefit server/players? Adds some more spice to current BG enthusiasts How could it be expanded in the future? Can increase party size to tailor it to bigger groups What negative effect could this have? (Think eco, Item balances, Overpowered) People would be able to gain survival/slaughter points more quickly so maybe have sudden death give a different kind of currency. 2. What is the content called: Battlegrounds Private How does it work? Similar to the arcade, this version of battlegrounds would pull anyone in the private CC into an instance of BG. What rewards does it give? None. This would be purely for fun with friends and helping newer members understand how to play BG. How will it benefit server/players? It would offer a nice break from PVM and Dicing, similar to how old clan wars worked but everyone would be on the same footing since you cant bring gear etc in. How could it be expanded in the future? Similar to clan wars there could be a team death match mode between to clans for an event. What negative effect could this have? (Think eco, Item balances, Overpowered) Non-issue as there would be no rewards. 3. What's the current issue? There's only one BG map. What's your suggested way of fixing it? I'd suggest adding in one or two more areas, mainly ::monkeyhome and maybe the pest control isle. How will this benefit player/server? Would add more variety to BG. How could this be expanded in future? Always room for new maps and if a map needs tweaking it can be removed for maintenance without shutting down BG. What negative effect could this have? (Think eco, Item balances, Overpowered) N/A 4. What is the content called: ::Dab ::TposeHow does it work? Similar to the current commands like ::drive, ::giodude but danker. Available for whatever donor rank administration sees fit.What rewards does it give? N/AHow will it benefit server/players? People would be able to flex on haters with these awesome new commands.How could it be expanded in the future? N/AWhat negative effect could this have? (Think eco, Item balances, Overpowered) N/A 5. What is the content called: Towlie Pet from SouthPark How does it work? Just like any other pet, but more dankWhat rewards does it give? Either cosmetic or stat based, up to admin discretionHow will it benefit server/players? Players would get their very own stoner buddy to come with them on long pvm tripsHow could it be expanded in the future? N/AWhat negative effect could this have? (Think eco, Item balances, Overpowered) N/A 6. What's the current issue? There's no way to place buy offers.What's your suggested way of fixing it? Add in a system similar to Pos and GE where you can place a buy/sell offer that other players can see and interact with.How will this benefit player/server? Would promote more trade between the EU/Asia time zones and US/Canada etc time zones.How could this be expanded in future? Implementation of an auto buy feature just like the GEWhat negative effect could this have? (Think eco, Item balances, Overpowered) N/A 7. What's the current issue? 25k buy warning kicks you out of the POS for every item you purchase. What's your suggested way of fixing it? Remove it How will this benefit player/server? Easier time going on shopping sprees How could this be expanded in future? N/A What negative effect could this have? (Think eco, Item balances, Overpowered) N/A 8. What's the current issue? Can't do anything with T1 Treasurehunter chests so you're forced to open them if you want a chance at higher tiers What's your suggested way of fixing it? Add in the option to roll 4 of the lower tier into 1 of the next tier up or add in a gambling system that consumes 4 of the lower tier for a chance at the next tier up. Or simply add an option to delete/discard them. How will this benefit player/server? It would make treasurehunter more relevant and might promote the purchase of TH gems. How could this be expanded in future? If the gambling rout is taken, if a player gambles their chests and loses, they would be given 1 point. These points could be used in the shop for one time use items that would give them a higher percent chance of succeeding their next gamble. (possibility that these could also affect scavenger upgrades similar to the current scroll etc.) What negative effect could this have? (Think eco, Item balances, Overpowered) If the point cost of the one time use items were high enough I don't really see a negative side effect, considering the TH gems are time/money locked. 9. What's the current issue? Miniboss tasks take way too long for too little xp gained and you can't block them all. What's your suggested way of fixing it? Bundle all the miniboss tasks into one. How will this benefit player/server? Players would be able to complete their tasks much faster or they could block all of them for one slot. How could this be expanded in future? N/A What negative effect could this have? (Think eco, Item balances, Overpowered) The tasks don't give any relevant gear and give minimal xp so I don't see any negatives. 10. What's the current issue? The one DS coin reward from the Infinity Chest seems out-dated. What's your suggested way of fixing it? Replace it with a gold DS coin or 500k silver DS coins How will this benefit player/server? Would make the infinity chest more worth opening and add in a lucrative way of getting cash. Ironmen and Comp players would especially benefit from this as there's not too many options for them to make money. How could this be expanded in future? Could be the beginning/benchmark for further overhauls to the chest. What negative effect could this have? (Think eco, Item balances, Overpowered) from what I've seen and been told, the 1 coin pick isn't all too common but the rates may need to be adjusted. 11. What is the content called: Make a wish How does it work? Similar to dragonball/the infinity stones. Server wide there would be a set of items (stones, orbs, keys, etc.) There would only ever be one of each, extremely (and I mean extremely) rare drops from npc's and trade-able between players.What rewards does it give? Once one player collects them all they would be given the chance to ask for one thing from the staff team (within reason.) Some examples would be a custom item with op stats(unique item and model with the inability to trade it or transfer it), platinum partnership (with or without the included yearly benefits, up to owner/co-owner) or other similar rewards.How will it benefit server/players? It would be like adding in a server wide event that most everyone could participate in and could potentially last for years depending on the rarity. (accounts that have one of the items on it that are inactive for X time would have it re-added to the drop pools.)How could it be expanded in the future? Could be turned seasonal and reward scale lowered. What negative effect could this have? (Think eco, Item balances, Overpowered) These items would be valued extremely high, also if a competitive or ironman account received the reward staff would have to intervene (either to transfer it or otherwise.) If you've read this far, thanks for your time and let me know what you guys think down below. Much love DS Gang.
  5. Eira

    Hi

    Much love ❤️ got a warm welcome in game as well
  6. Big thanks from myself and the rest of the community
  7. There a way to have the clan chat default back to "Help" when leaving the dicezone? As of now every new player who does the tutorial ends up in "Dice Chat" and ends up asking a ton of questions not many people care to answer.
  8. for regular donor+ adding in ::dab and ::tpose so you can flex on haters. for super donator or higher adding a ::tp command where you can request to teleport to someone in the same clan chat/friends list with a cool down to be decided by staff (donor zones and instances etc will be blocked ex. cant teleport into someones arcade match) For super donator, an overhaul of the dungeon/reward shop. Either need to lower the price on items or make the guardians multicombat and have multiple floors similar to ::mbox. As for the store, change the prices to accurately reflect the current eco, 500 ds tokens for 750 kills and 2000 kills for an ice katana doesn't make sense when you can get that out of mboxes or the crystal keys. Potentially add a revenant area to ::EDZ or a way to get to instanced revenants via ::EDZ for free/adding the revenant trader there so you dont have to spend 500k ds coins every time you get a t3 emblem.
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