Due recent changes within staff team regarding Development past 3 months. I'm kindly asking you to take your time and discuss with the team regarding balance.
What's the current issue?
Executive Raids Balance
What's your suggested way of fixing it?
-Take all the junks out of the table. The table is far too long to pull actual decent rare item. (Perhaps allow drops like ckeys etc to stack?)
-Or let us to hit table 3-4 times (Meaning 3-4 drops each raid).
-Lower the hp or allow us to 1 hit them. I'm killing all of them faster in regular raids than in Executive Raids
-Like 5 Executive points each raid? Since it has 5 monsters?
How will this benefit player/server?
Simple balance for Executive players perhaps plats aswell.
How could this be expanded in future?
If updating regular raids, perhaps add their "decent" loots to Executive Raids's Table.
What negative effect could this have? (Think eco, Item balances, Overpowered)
More items in the eco.
What's the current issue?
-Executive Store Revamp
-Update Mega Rare Table (Exe & Plats) The boxes are kind of outdated
-Executive Dragon Droptable revamp (Perhaps adding more mechanics if adding actual good loots)
-Replace Baphoment's Minigame with something else, a newer content. It's really unneeded, annoying, garbage (No offense meant)
What's your suggested way of fixing it?
By updating the store (Discuss with the development / staff team
Mega Table the boxes are little outdated by price. Perhaps adding some newer boxes.
Keep the totems at same rate, maybe add a Mega rare pet?
The Executive Dragon was overhyped for its loots, mechanics. It became almost instant non killed unless you were an Iron Man who needed a Helicopter pet.
Perhaps adding newer mechanics to make it harder to kill so the team can add better loots to it. Like Platinum Partners has, something like that.
The Baphoment's Minigame is really tedious, unneeded, nothing worth grinding for.
Replace it with a newer raids, maybe Executive/plat only, similar content but less tedious on each hit.
How will this benefit player/server?
Executive Members's satisfaction will be increased, makes the rank more worth donating.
Executive & Plat Members's satisfaction will be increased, makes the rank more worth donating.
Executive & Plat Members's satisfaction will be increased, makes the rank more worth donating.
Executive & Plat Members's satisfaction will be increased, makes the rank more worth donating,
replacing a dead content with something new.
How could this be expanded in future?
By revamping once again if it becomes outdated.
By revamping once again if it becomes outdated.
By revamping once again if it becomes outdated.
Depending on what content is going take it's place. Most likely by revamping it's droptable.
What negative effect could this have? (Think eco, Item balances, Overpowered)
None, just keeping the progress of the Server's State.
None, just keeping the progress of the Server's State.
None, just keeping the progress of the Server's State.
None, it'll replace a dead content with something new, perhaps a something new the Development can dig into it.
10/10 set. I'd grind for it for just simply fashionscape haha.
Perhaps maybe adding a Arcade bonus related like Universe Ring has, 50% damage increase for only arcade related pvming.
Maybe this allows the newer players/farmers to have this little advantage at their side.
Tbh i really like the idea. It definitely looks sick and good be a great content to the game. Although with the new arcade DC in the game, farming arcade tokkens is really fast, which could be a problem unless the (upgrade rate %) is a bit lower. But mostly i love the idea about closing the gap in melee gear. VOUCH!