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limitbreaker

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limitbreaker last won the day on November 30 2019

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  2. Good update overall, but some feedback: - New training spot is great. - ::vote perk is genius - Cosmetics equipment - some bugs but I think people have already reported them. - Buff Shadow Pet since Ultron is OP and people don't have to buy it from the store. I think Shadow should still be vastly superior as the best pet in-game because you have to buy them via store/bonds. - The automated FP is a big hit and dicezone has been very active since the update. - Flowers in dicezone are stacked on each other and flowers don't show when they run into those "dices/flower pot" objects. Should remove all unnecessary objects in that room. - 750M cash for an emperor upgrade seems too steep for a money sink. I'm not sure if many people will be eager to upgrade. Perhaps add more perks or reduce the costs. - Revamp Elite Lava Strykewyrm: realistically speaking, how many people are going to sacrifice their lava sets for a 1/10 chance of getting duplicate items? I think this content should be revised for more participation. A solution would be to make those elite lava pieces interchangeable with a shop so people don't run into duplicate items.
  3. For revamps What's the current issue? With the new elo cap I believe there should be a feature to purchase back our elo in case we miss a day. We all have a personal life outside this game, and sometimes unexpected things arise (health, vacation, personal obligations, etc). If we miss even one day, we lose all of our hard-earned elo and this is discouraging for players who are dedicated to sustain their elo. I believe this system should be revamped for the benefit of the players and server. What's your suggested way of fixing it? 1) Instead of losing all our elo, there should only be 5-10% reduction per day missed. 2) Option to purchase back our elo with "Bonds". 1 bond = 5% elo card regain. For example, if the maximum elo earned before reset is 75%, there should be an option to purchase up to 75% elo back. How will this benefit player/server? 1) Player will not be discouraged as they have an opportunity to earn back their elo. Preventing people from quitting if they lose all their elo. 2) Server will benefit from elo card sales whilst simultaneously keeping their players happy. How could this be expanded in future? What negative effect could this have? (Think eco, Item balances, Overpowered) Each elo card will remove approximately 1 bond worth of items from the economy. It is stated that some future content will have elo disabled and currently elo is capped for each respective rank, so economic impact would not be substantial. Both the server and players will benefit from this.
  4. Hey everyone, hope you're all doing well. Problem: POS filled with items and it will save time for people to purchase sets instead of separate pieces. It will also make it convenient and possibly cheaper to buy sets instead of individual pieces. Solution: Implement an NPC to convert various full sets in the game, e.g. full am virtue, pernix, dream armor, etc. Thoughts?
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