Normal Arcade

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Normal Arcade.png

The Normal Mode within the Arcade System offers challenging gameplay accessible to players using starter-level gear. This mode is primarily sought after by those aiming to obtain the Infernal Cape upon successful completion.

The Infernal Cape is a hybrid cape. Players engaging in Normal Mode also earn Arcade Tokens during the arcade minigame.

In Normal Mode, players receive one Arcade Token per wave number they complete, accumulating tokens progressively as they advance through the waves.

To join, please read each interface. Do not select "Yes" from the first. This will place the player in Duo mode and they will be unable to proceeed.


For clarification, consider the following illustration:

  • Wave 1: Yields 1 token.
  • Wave 2: Results in the acquisition of 1 token plus 2 more, totaling 3 tokens.
  • Wave 3: Yields 1 token, in addition to the 3 previously earned tokens, resulting in a total of 6 tokens, and so forth.

The Arcade's wave system is categorized into several sections, each awarding bonus tokens upon successful completion:

  • Beginner Waves (Waves 1-20).
  • Experienced Waves (Waves 21-30).
  • Advanced Waves (Waves 31-40).
  • Dream Waves (Waves 41-50).

These distinct sections provide a structured progression path and bonus tokens, contributing to the comprehensive reward system of Normal Mode gameplay.

Gear[edit | edit source]

Players should equip Magic or Ranged gear from Early-Mid Game. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.

Poison Mechanic[edit | edit source]

A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must Normally move within the area. If affected by the gas, simply moving will halt its effects.

Clearing Waves[edit | edit source]

Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).

No AoE[edit | edit source]

When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring Normal movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.

AoE[edit | edit source]

If the player possesses an AoE weapon, Normal Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.


Beginner: Waves 1-19
Wave Enemies
Wave 1 5x Luigi
Wave 2 5x Mario
Wave 3 5x luigi & 5x Mario
Wave 4 5x Pikachu
Wave 5 5x Charmander
Wave 6 5x Charmander & 5x Pikachu
Wave 7 2x Pacman Ghost
Wave 8 4x Pacman Ghost
Wave 9 1x Pacman
Wave 10 1x Pacman & 2x Pacman Ghost
Wave 11 1x Pacman & 4x Pacman Ghost
Wave 12 1x Tetris Piece
Wave 13 2x Tetris Piece
Wave 14 4x Tetris Piece
Wave 15 1x Space Invader
Wave 16 2x Space Invader
Wave 17 4x Space Invader
Wave 18 1x Pacman, 4x Pacman Ghost, & 4x Space Invader
Wave 19 4x Tetris Pieces & 4x Space Invader
Experienced: Waves 20-29
Wave Enemies
Wave 20 1x Pacman, 4x Pacman Ghost, 4x Space Invaders, & 4x Tetris Pieces
Wave 21 1x Sonic
Wave 22 1x Knuckles
Wave 23 1x Sonic and 1x Knuckles
Wave 24 4x Sonic & 4x Knuckles
Wave 25 1x Frogger
Wave 26 2x Frogger
Wave 27 4x Frogger
Wave 28 1x Crash Bandicoot
Wave 29 1x Crash Bandicoot & 1x Sonic & 1x Knuckles
Advanced: Waves 30-39
Wave Enemies
Wave 30 1x Crash Bandicoot, 1x Sonic, 1x Knuckles, & 4x Frogger
Wave 31 1x Police Car
Wave 32 2x Police Car
Wave 33 2x Police Car & 4x Frogger
Wave 34 4x Police Car
Wave 35 1x Helicopter
Wave 36 1x Helicopter & 2x Police Cars
Wave 37 1x Donkey Kong
Wave 38 1x Donkey Kong & 1x Helicopter
Wave 39 1x Donkey Kong & 1x Helicopter & 2x Police Car
Dream: Waves 40-50
Wave Enemies
Wave 40 1x Donkey Kong, 1x Helicopter, & 4x Police Car
Wave 41 1x Lava Croft
Wave 42 1x Diablo
Wave 43 1x Raiden
Wave 44 1x Dark Raiden
Wave 45 1x Raiden & 1x Dark Raiden
Wave 46 1x Raiden, 1x Dark Raiden, 1x Diablo, & 1x Lava Croft
Wave 47 1x Link
Wave 48 1x Link & 1x Lava Croft
Wave 49 1x Link, 1x Lava Croft, 1x Diablo
Wave 50 1x Link, 1x Lava Croft, 1x Diablo, 1x Dark Raiden, & 1x Raiden


Infernal.png
The infernal Cape is a tribrid cape. It is a reward for completing normal Arcade.

The player is required to sacrifice an Infernal Cape in order to attempt the Extreme Arcade.

Hover over image for type Infernal Cape Equipped.png
Attack-icon.png Attack bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+200 +200 +200 +200 +200
Defence-icon.png Defence bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+500 +500 +500 +500 +500
Other bonuses Slot
Strength-icon.png RangedStrength-icon.png MagicDamage-icon.png Prayer-icon.png

Cape slot.png

+2,500 +2,500 +2,500 +0
Bonus Stats Item Class
Hit Count Icon.png AoE Icon.png Drop Rate Icon.png Double Drop Rate Icon.png

Hybrid

N/A N/A 0% ?
Strength Boost Icon.png Ranged Boost Icon.png Magic Boost Icon.png Hit Distance Icon.png
5% 5% 5% N/A