Arcade

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Arcade Regular Mode.png


Arcade System

The Arcade System offers players a multifaceted gaming experience. It introduces a variety of gameplay modes, each tailored to challenge players at different skill levels and preferences, while rewarding their efforts with a range of items and prizes.

Arcade Modes Overview

Core Arcade Modes

These four modes form the backbone of the Arcade System and revolve around providing players with Cape Slot items as rewards, each mode increasing in difficulty:

Normal Mode: Offers a moderate level of challenge and rewards players with valuable Cape Slot items.

Extreme Mode: Elevates the difficulty level, providing players with prestigious Cape Slot items upon successful completion.

Hell Mode: Presents an even greater challenge, offering exclusive Cape Slot items as rewards.

Extreme Hell Mode: Reserved for the most skilled and daring players, rewarding access to unique and powerful rewards.

Themed Arcade Modes

In addition to the core modes, players can explore themed modes inspired by popular comic book series:

Avengers Arcade Based on the iconic Avengers comic book series, this mode offers a unique gaming experience, rewarding players with Arcade Tokens and other valuable prizes.

DC Arcade: Drawing inspiration from the DC Comics universe, DC Arcade provides another exciting gameplay option. Players can earn Arcade Tokens and even have a chance to obtain coveted DC Arcade boxes as rewards.

Endless Arcade: For those seeking an endless challenge, this mode exclusively rewards Arcade Tokens, which can be exchanged for various in-game items and bonuses. While it doesn't offer Cape Slot items, it provides a constant source of rewards for dedicated players.



Normal Arcade.png

The Normal Mode within the Arcade System offers challenging gameplay accessible to players using starter-level gear. This mode is primarily sought after by those aiming to obtain the Infernal Cape upon successful completion.

The Infernal Cape is a hybrid cape. Players engaging in Normal Mode also earn Arcade Tokens during the arcade minigame.

In Normal Mode, players receive one Arcade Token per wave number they complete, accumulating tokens progressively as they advance through the waves.

To join, please read each interface. Do not select "Yes" from the first. This will place the player in Duo mode and they will be unable to proceeed.


For clarification, consider the following illustration:

  • Wave 1: Yields 1 token.
  • Wave 2: Results in the acquisition of 1 token plus 2 more, totaling 3 tokens.
  • Wave 3: Yields 1 token, in addition to the 3 previously earned tokens, resulting in a total of 6 tokens, and so forth.

The Arcade's wave system is categorized into several sections, each awarding bonus tokens upon successful completion:

  • Beginner Waves (Waves 1-20).
  • Experienced Waves (Waves 21-30).
  • Advanced Waves (Waves 31-40).
  • Dream Waves (Waves 41-50).

These distinct sections provide a structured progression path and bonus tokens, contributing to the comprehensive reward system of Normal Mode gameplay.

Gear[edit | edit source]

Players should equip Magic or Ranged gear from Early-Mid Game. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.

Poison Mechanic[edit | edit source]

A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must Normally move within the area. If affected by the gas, simply moving will halt its effects.

Clearing Waves[edit | edit source]

Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).

No AoE[edit | edit source]

When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring Normal movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.

AoE[edit | edit source]

If the player possesses an AoE weapon, Normal Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.


Beginner: Waves 1-19
Wave Enemies
Wave 1 5x Luigi
Wave 2 5x Mario
Wave 3 5x luigi & 5x Mario
Wave 4 5x Pikachu
Wave 5 5x Charmander
Wave 6 5x Charmander & 5x Pikachu
Wave 7 2x Pacman Ghost
Wave 8 4x Pacman Ghost
Wave 9 1x Pacman
Wave 10 1x Pacman & 2x Pacman Ghost
Wave 11 1x Pacman & 4x Pacman Ghost
Wave 12 1x Tetris Piece
Wave 13 2x Tetris Piece
Wave 14 4x Tetris Piece
Wave 15 1x Space Invader
Wave 16 2x Space Invader
Wave 17 4x Space Invader
Wave 18 1x Pacman, 4x Pacman Ghost, & 4x Space Invader
Wave 19 4x Tetris Pieces & 4x Space Invader
Experienced: Waves 20-29
Wave Enemies
Wave 20 1x Pacman, 4x Pacman Ghost, 4x Space Invaders, & 4x Tetris Pieces
Wave 21 1x Sonic
Wave 22 1x Knuckles
Wave 23 1x Sonic and 1x Knuckles
Wave 24 4x Sonic & 4x Knuckles
Wave 25 1x Frogger
Wave 26 2x Frogger
Wave 27 4x Frogger
Wave 28 1x Crash Bandicoot
Wave 29 1x Crash Bandicoot & 1x Sonic & 1x Knuckles
Advanced: Waves 30-39
Wave Enemies
Wave 30 1x Crash Bandicoot, 1x Sonic, 1x Knuckles, & 4x Frogger
Wave 31 1x Police Car
Wave 32 2x Police Car
Wave 33 2x Police Car & 4x Frogger
Wave 34 4x Police Car
Wave 35 1x Helicopter
Wave 36 1x Helicopter & 2x Police Cars
Wave 37 1x Donkey Kong
Wave 38 1x Donkey Kong & 1x Helicopter
Wave 39 1x Donkey Kong & 1x Helicopter & 2x Police Car
Dream: Waves 40-50
Wave Enemies
Wave 40 1x Donkey Kong, 1x Helicopter, & 4x Police Car
Wave 41 1x Lava Croft
Wave 42 1x Diablo
Wave 43 1x Raiden
Wave 44 1x Dark Raiden
Wave 45 1x Raiden & 1x Dark Raiden
Wave 46 1x Raiden, 1x Dark Raiden, 1x Diablo, & 1x Lava Croft
Wave 47 1x Link
Wave 48 1x Link & 1x Lava Croft
Wave 49 1x Link, 1x Lava Croft, 1x Diablo
Wave 50 1x Link, 1x Lava Croft, 1x Diablo, 1x Dark Raiden, & 1x Raiden


Infernal.png
The infernal Cape is a tribrid cape. It is a reward for completing normal Arcade.

The player is required to sacrifice an Infernal Cape in order to attempt the Extreme Arcade.

Hover over image for type Infernal Cape Equipped.png
Attack-icon.png Attack bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+200 +200 +200 +200 +200
Defence-icon.png Defence bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+500 +500 +500 +500 +500
Other bonuses Slot
Strength-icon.png RangedStrength-icon.png MagicDamage-icon.png Prayer-icon.png

Cape slot.png

+2,500 +2,500 +2,500 +0
Bonus Stats Item Class
Hit Count Icon.png AoE Icon.png Drop Rate Icon.png Double Drop Rate Icon.png

Hybrid

N/A N/A 0% ?
Strength Boost Icon.png Ranged Boost Icon.png Magic Boost Icon.png Hit Distance Icon.png
5% 5% 5% N/A



Extreme Arcade.png

To access the challenging Extreme Mode, players must sacrifice an Infernal Cape before commencing each run. The first 50 waves of the Extreme Arcade mirror those of the Regular Arcade, with the addition of five extra mobs or bosses at the end of this sequence.

Upon successful completion of the Extreme Arcade, players are rewarded with one of three capes: the Infernal Melee Cape, Infernal Range Cape, or Infernal Mage Cape. Importantly, the distribution of these capes is random, and player preference does not influence the outcome.

Players who collect all three cape styles have the opportunity to combine them, creating the Tribrid Infernal Cape.

In addition to capes, players receive tokens as a reward for conquering the Extreme Mode. The quantity of tokens granted depends on the player's donated rank, following this formula:

Regular-Extreme: 3,300 Tokens

Sponsor: 4,060 Tokens

Executive: 4,800 Tokens

Platinum: 6,275 Tokens

In the unfortunate event of a player's death before completing the Extreme Arcade, token rewards align with the same formula as those in the regular mode, ensuring fairness and consistency in the reward system.

Gear[edit | edit source]

Players should equip Magic or Ranged gear from Mid-Game Gear or better. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.

Poison Mechanic[edit | edit source]

A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must regularly move within the area. If affected by the gas, simply moving will halt its effects.

Clearing Waves[edit | edit source]

Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).

No AoE[edit | edit source]

When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring regular movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.

AoE[edit | edit source]

If the player possesses an AoE weapon, Regular Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.

Beginner: Waves 1-19
Wave Enemies
Wave 1 5x Luigi
Wave 2 5x Mario
Wave 3 5x luigi & 5x Mario
Wave 4 5x Pikachu
Wave 5 5x Charmander
Wave 6 5x Charmander & 5x Pikachu
Wave 7 2x Pacman Ghost
Wave 8 4x Pacman Ghost
Wave 9 1x Pacman
Wave 10 1x Pacman & 2x Pacman Ghost
Wave 11 1x Pacman & 4x Pacman Ghost
Wave 12 1x Tetris Piece
Wave 13 2x Tetris Piece
Wave 14 4x Tetris Piece
Wave 15 1x Space Invader
Wave 16 2x Space Invader
Wave 17 4x Space Invader
Wave 18 1x Pacman, 4x Pacman Ghost, & 4x Space Invader
Wave 19 4x Tetris Pieces & 4x Space Invader
Experienced: Waves 20-29
Wave Enemies
Wave 20 1x Pacman, 4x Pacman Ghost, 4x Space Invaders, & 4x Tetris Pieces
Wave 21 1x Sonic
Wave 22 1x Knuckles
Wave 23 1x Sonic and 1x Knuckles
Wave 24 4x Sonic & 4x Knuckles
Wave 25 1x Frogger
Wave 26 2x Frogger
Wave 27 4x Frogger
Wave 28 1x Crash Bandicoot
Wave 29 1x Crash Bandicoot & 1x Sonic & 1x Knuckles
Advanced: Waves 30-39
Wave Enemies
Wave 30 1x Crash Bandicoot, 1x Sonic, 1x Knuckles, & 4x Frogger
Wave 31 1x Police Car
Wave 32 2x Police Car
Wave 33 2x Police Car & 4x Frogger
Wave 34 4x Police Car
Wave 35 1x Helicopter
Wave 36 1x Helicopter & 2x Police Cars
Wave 37 1x Donkey Kong
Wave 38 1x Donkey Kong & 1x Helicopter
Wave 39 1x Donkey Kong & 1x Helicopter & 2x Police Car
Dream: Waves 40-50
Wave Enemies
Wave 40 1x Donkey Kong, 1x Helicopter, & 4x Police Car
Wave 41 1x Lava Croft
Wave 42 1x Diablo
Wave 43 1x Raiden
Wave 44 1x Dark Raiden
Wave 45 1x Raiden & 1x Dark Raiden
Wave 46 1x Raiden, 1x Dark Raiden, 1x Diablo, & 1x Lava Croft
Wave 47 1x Link
Wave 48 1x Link & 1x Lava Croft
Wave 49 1x Link, 1x Lava Croft, 1x Diablo
Wave 50 1x Link, 1x Lava Croft, 1x Diablo, 1x Dark Raiden, & 1x Raiden
Extreme: Waves 51-55
Wave Enemies
Wave 51 2x Links

1x Lara Croft

Wave 52 2x Lara Croft

4x Diablo

Wave 53 2x Link

2x Lara Croft

Wave 54 3x Link
Wave 55 2x Link

2x Lara Croft

2x Diablo

2x Raiden

2x Dark Raiden


Infernal Melee1.png

The Infernal Melee Cape is a reward from the Extreme Arcade.

The player will receive one of 3 capes from completing the Extreme Arcade. This is random. The other capes are the Infernal Range Cape and the Infernal Mage Cape.

To enter the Extreme Arcade, an Infernal Cape must be sacrificed.


Hover over image for type Infernal Melee Cape Equipped.png
Attack-icon.png Attack bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+200 +200 +200 +200 +200
Defence-icon.png Defence bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+500 +500 +500 +500 +500
Other bonuses Slot
Strength-icon.png RangedStrength-icon.png MagicDamage-icon.png Prayer-icon.png

Cape slot.png

+5,000 +0 +0 +0
Bonus Stats Item Class
Hit Count Icon.png AoE Icon.png Drop Rate Icon.png Double Drop Rate Icon.png

Melee

N/A N/A 0% 0%
Strength Boost Icon.png Ranged Boost Icon.png Magic Boost Icon.png Hit Distance Icon.png
5% 0% 0% N/A


Item Upgrade[edit | edit source]

Upgrade Materials
Upgrade Location Chance
Inventory 100%
Item Quantity
Infernal Melee Cape.png
Infernal Melee Cape 1
Infernal Mage Cape.png
Infernal Mage Cape 1
Infernal Range Cape.png
Infernal Range Cape 1
Results in
Tribrid Infernal Cape.png
Tribrid Infernal Cape


Hell Arcade Title.png

Hell Mode represents the third level within the Arcade System, offering a challenging gameplay experience. To access this mode, players must sacrifice a Tribrid Infernal Cape earned from the Extreme Arcade.

This mode consists of 55 waves that players must navigate.

As players progress through Hell Mode, they are rewarded with Arcade Tokens. The player will also receive a Tribrid Inferno Cape for completing the Hell Arcade. This is needed to complete the Extreme Hell Arcade.

Upon completing Hell Mode, the player will receive 1 of 3 Dragon Capes. All 3 of these capes can be combined at the Draconic Forge to create the Elite Dragon Cape This reward is random and the player can receive more than one of the same.

Construction.png
This Article Is Currently Under Construction.

The articles content is missing, incomplete or not fully accurate. Please refrain from editing it in order to avoid edit conflicts.


Gear[edit | edit source]

Players should equip Magic or Ranged gear from Late-Mid Game. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.

Poison Mechanic[edit | edit source]

A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must regularly move within the area. If affected by the gas, simply moving will halt its effects.

Clearing Waves[edit | edit source]

Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).

No AoE[edit | edit source]

When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring regular movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.

AoE[edit | edit source]

If the player possesses an AoE weapon, Regular Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.


Construction.png
This Article Is Currently Under Construction.

The articles content is missing, incomplete or not fully accurate. Please refrain from editing it in order to avoid edit conflicts.


After successful completion of the Hell Arcade, the player will receive 1 of 3 Dragon Capes at random.

After recieving all 3, the player can craft the Elite Dragon Cape at the Draconic Forge.


Dragon Cape (Magic).png

The Dragon Cape (Magic) is a reward from the Hell Arcade. It can be upgraded in to an Elite Dragon Cape by combining it with the Dragon Cape (Melee), Dragon Cape (Ranged), and 250,000 Arcade Token at the Draconic Forge.

Hover over image for type Dragon Cape (Magic) Equipped.png
Attack-icon.png Attack bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+0 +0 +0 +0 +0
Defence-icon.png Defence bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+0 +0 +0 +0 +0
Other bonuses Slot
Strength-icon.png RangedStrength-icon.png MagicDamage-icon.png Prayer-icon.png

Cape slot.png

+0 +0 +10,000 +0
Bonus Stats Item Class
Hit Count Icon.png AoE Icon.png Drop Rate Icon.png Double Drop Rate Icon.png

Magic

N/A N/A 0% 0%
Strength Boost Icon.png Ranged Boost Icon.png Magic Boost Icon.png Hit Distance Icon.png
0% 0% 15% N/A



Upgrading[edit | edit source]

Upgrade Materials
Upgrade Location Chance
Draconic Forge 31.5%
Item Quantity
Dragon Cape (Melee).png
Dragon Cape (Melee) 1
Dragon Cape (Magic).png
Dragon Cape (Magic) 1
Dragon Cape (Ranged).png
Dragon Cape (Ranged) 1
Arcade Token.png
Arcade Token 250,000
Results in
Elite Dragon Cape.png
Elite Dragon Cape


Extreme Hell Arcade.png

The Extreme Hell Arcade represents the highest level of challenge within the Arcade System, targeting experienced players seeking an end-game test of their PvM skills.

To gain access to the Extreme Hell Arcade, players must sacrifice either: a Elite Dragon Cape and 100,000 Arcade Tokens or an Arcade Ticket.

The following section provides comprehensive information about the Extreme Hell Arcade, including insights into the mechanics of each monster and wave.

Notably, the first player to successfully complete the Extreme Hell Arcade was Sperm Dibber.

Street Fighter Set
Monster Mechanic Description
Ryu Hadouken Sends an Energy Ball in a straight line till the end of the map, If a player touches the energy ball, you will take 50 damage.
Ken Senpukyaku Ken will do a Spin kick animation in a straight line of 4 Tiles, 3 x 3 area. If a player is in the area of the spin, your are dealt 30 damage per tick.
Chun Li Lightning Kicks Chun Li will do a fury of kicks Infront of her. If a player is standing Infront of her, take 30 damage per tick.
Guile Knee Bazooka Guile will do a quick surge forward with his knee across 4 Tiles.

If you are standing in the area of the surge, you will receive 70 damage.

Cammy Delta Through Cammy will do a quick surge forward with a corkscrew kick, surging forward 6 Tiles. If the player is in range, they will be dealt 70 damage.
M. Bison Psycho Reflect M. Bison will reflect all damage done towards it.

Each HIT splat the NPC receives = 5 damage reflected towards the player. This will stack to do MASSIVE damage.

E. Honda Flying Sumo Press E. Honda will jump towards player dealing damage in a 3 x 3 area. If the player is in the 3 x 3 area, the player will receive 75 damage.
Super Smash Bros Set
Monster Mechanic Description
Meta Knight Mach Tornado Meta Knight will send 3 Tornados in a CONE shape toward the player. If player gets hit by the tornado, player will receive 10 to 40 damage.
King Dedede Super Dedede Jump King Dedede will jump upwards on the same tile damaging in a 4 x 4 area. Players in the area will be stunned for 3 seconds and Prayer overheads will be removed.
Samus Charged Shot Samus will charge up a projectile and fire a cannon shot towards the player, this projectile is not tracking and it will fire in a straight line and can be avoided. If player is hit, they will be hit for 80 damage.
Link Remote Bomb Link will randomly walk around the map and plant remote mines. The mines will remain on the ground for 15 seconds and will explode thereafter. Upon stepping on the mine, the player will take 65 damage.
Falco Fire Bird Falco will summon a phoenix and burn the ground in a 9 x 9 area. The Ground will burn for 15 seconds. If the player is standing in the fire, the player will receive 10 damage every tick.
Captain Falcon Falcon Punch Captain Falcon will channel a punch for 5 seconds, during this 5 seconds phase, the player may dodge it. If the player does not dodge the attack; they are dealt 99 damage.
Fox Fire Fox Fox will set himself ablaze and charge in a straight line for 8 tiles. If the player is hit or stands in the fire trail, they will be dealt 15 damage per tick.
Mewtwo 1. Teleportation Mewtwo will teleport the player Infront of Mewtwo. After 4 ticks, if the player does not move away from that specific tile, player will be dealt for 150 damage.
2. Psystrike Mewtwo will knock back the player 3 tiles and stun the player for 3 seconds. This move can be avoided by hiding behind the pillars if they are still up. On Channeling, the player will receive an alert "Pesky humans Die" and the player will be dealt 0 - 75 damage.
Mortal Kombat Set
Monster Mechanic Description
Scorpion Get Over Here Scorpion will pull the player towards them, stunning them for 1 second and dealing 25 damage.
Sub-Zero (Bender) Freeze Sub-Zero will freeze the player on the same tile and prevent you from healing for 5 seconds. Rainbow fish will only heal for 10 hp during the duration of the freeze.
Goro Ground Slam Goro will do a Ground slam of 3 x 3 Area dealing 0 - 30 damage and stunning the player for 2 ticks within the area.
Kung Lao Teleport Kung Lao will dive underground and pop out Infront of the player, dealing 10-50 damage with an uppercut.
Sonya Blade Flash Blind Sonya will flashbang the player, making the screen fade to black for 2 seconds.
Heartless Summon Bats Quan Chi will summon 1 bat toward the player's last location. Upon reaching the location the bat will explode in a 3 x 3 area dealing 20 - 55 damage.
Kabal Speed dash Kabal will dash around the map randomly, while dashing; he cannot be targetted for 5 seconds.
Shao Kahn 1. Soul Steal Shao Kahn will drain the players stats overtime for 5 seconds at a rate of 10 stats per second. This move cannot be avoided and the stats will be restored after 30 seconds.
2. Ground Smash Shao Khan will jump up and smash the ground giving a quake effect. If the player is not behind a Pillar, their weapon is unequipped and dealt 75 damage.
House of the Dead Set
Monster Mechanic Description
All Monsters in this set have the same Mechanics. They will infect the player when within a 3 x 3 area of themselves, draining your stats for 1 stat every 4 ticks. All damage done toward the Pillars are doubled. On Death, they will explode in a 9 x 9 area dealing 35 damage.
Sam Infect and Explode As mentioned above
Neil Infect and Explode As mentioned above
Cyril Infect and Explode As mentioned above
Kageo Infect and Explode As mentioned above
Bourbon Infect and Explode As mentioned above
Ebitan A Infect and Explode As mentioned above
Ebitan B Infect and Explode As mentioned above
Kage Infect and Explode As mentioned above
Metal Slug Set
Monster Mechanic Description
Marco Rossi Grenade Marco will throw a grenade at the player, on impact it will explode in a 9 x 9 area dealing 0 - 40 damage.
Allen O'Neil Fire fire fire Allen will chain fire his minigun dealing damage in a straight 5 tile line. If the player is in range, they are dealt 15 damage per tick.
Allen Jr Fire Fire fire away Allen Jr will chain fire his minigun dealing damage in a straight 3 tile line. If the player is in range, they are dealt 30 damage per tick.
RootMars Slice and Dice RootMars will claw in a cone dealing 0 - 65 damage.
Avatar of Evil Shadow Clones The Avatar of Evil will spawn between 2 - 5 monsters and teleport to another location. It will then drive into the ground and spawn another 2 - 5 clones with less HP. The Avatar is invulnerable until all monsters have been killed.
Invader King Savage Roar The Invader King will Roar, Fearing the player and causing them to run in Panic. The closer you are to the Invader King, the further you are locked in Fear. You are also dealt 0 - 25 damage.
Unknown Alien Creep Spawn The Alien will spawn a pool of Creep, which can be destroyed. The pool will spawn Lesser Aliens that will attack the player until killed.
Ptolemaios 1. Laser Fireworks Ptolemaios will spawn random lasers will be beamed across the map dealing 0 - 30 damage to the player.
2. Ball of Energy Ptolemaios will be surrounded by rotating Energy balls that will damage the player for 10 damage. This balls will last for 15 seconds, and will then be launched at the player. If the player does not move away, the player will be instantly killed.
TzKal Zuk (Final Wave)
Monster Mechanic Description
Tzkal Zuk
1. The Floor is LAVA The floor will be randomly filled with Lava, with only a few spaces left to stand. If the player is standing on lava, they will receive 5 damage every 2 ticks.
2. Slash Zuk will swing his blade in an 180 angle. If the player is within range, they will receive 0 - 70 damage.
3. Summon Healers At 50% HP, Zuk will summon Rangers to heal him for 250k hp per hitsplat received. The player must draw the aggro to stop healing. The healers will hit between 0 - 25 damage on the player. This is a one time Mechanic.
4. Quake Slam Zuk will slam the ground dealing 10 - 60 damage. The screen will shake for 5 seconds if the player is hit. This attack can be avoided by hiding behind the Pillars.
5. Fire Rain Zuk will Rain down fire across a random portion of the map dealing 15 - 35 damage.
NOTE: Zuk's Regular attacks will heal him for 2500 HP x damage dealt.

Street Fighter Set
Wave Monsters
Wave 1 2x Ryu
Wave 2 2x Ryu, 1x Chun Li
Wave 3 2x Chun Li, 1x Ken
Wave 4 2x Ken, 1x M. Bison
Wave 5 1x Cammy, 1x Guile
Wave 6 2x Ryu, 2x Chun Li, 2x Ken, 2x M. Bison
Wave 7 2x E. Honda, 2x Cammy, 2x Guile
Wave 8 4x Ryu, 4x Chun Li, 4x Ken
Wave 9 4x Cammy, 4x Guile
Wave 10 1x Akuma
Super Smash Bros Set
Wave Monsters
Wave 11 2x Meta Knight
Wave 12 2x King Dedede
Wave 13 3x Meta Knight, 3x King Dedede
Wave 14 4x Samus, 2x Link
Wave 15 2x Falco, 2x Fox
Wave 16 1x Captain Falcon, 2x Falco, 2x Fox
Wave 17 4x Meta Knight, 4x King Dedede, 4x Link
Wave 18 4x Captain Falcon, 4x Falco, 4x Fox
Wave 19 6x Samus, 6x Meta Knight
Wave 20 1x Mewtwo
Mortal Kombat Set
Wave Monsters
Wave 21 2x Scorpion
Wave 22 2x Sub-Zero, 2x Scorpion
Wave 23 4x Goro
Wave 24 3x Kung Lao, 1x Kabal
Wave 25 3x Sonya Blade, 3x Johnny Cage
Wave 26 6x Scorpion
Wave 27 6x Goro
Wave 28 3x Sonya Blade, 3x Johnny Cage, 3x Sub-Zero
Wave 29 4x Kabal, 2x Sub-Zero
Wave 30 1x Shao Kahn
House of the Dead Set
Wave Monsters
Wave 31 2x Sam
Wave 32 2x Sam, 2x Neil
Wave 33 4x Cyril
Wave 34 3x Kageo, 1x Bourbon
Wave 35 3x Ebitan A, 3x Ebitan B
Wave 36 6x Sam
Wave 37 6x Bourbon
Wave 38 3x Kageo, 3x Cyril, 3x Neil
Wave 39 4x Bourbon, 2x Kageo
Wave 40 1x Kage
Metal Slug Set
Wave Monsters
Wave 41 2x Marco Rossi
Wave 42 2x Allen O'Neil, 2x Allen Jr
Wave 43 4x Marco Rossi
Wave 44 3x Allen Jr, 1x Allen O'Neil
Wave 45 3x RootMars, 3x Avatar of Evil
Wave 46 6x Invader King
Wave 47 6x Unknown Alien
Wave 48 3x RootMars, 3x Invader King, 3x Unknown Alien
Wave 49 4x Marco Rossi, 2x Invader King
Wave 50 1x Ptolemaios
Tzkal Zuk
Wave Monsters
Wave 51 1x Tzkal Zuk

Item Rewards
1x Arcade Champion Coin The Arcade Champion Coin can be used on the Extreme Hell Gachapon Machine. This machine will reward the player with various loot.
1x Arcade Ticket The Arcade Ticket will give you a Free Entry to the Extreme Hell Arcade Mode.
500,000x Arcade Token The Arcade Token is an untradeable form of Currency used in the Arcade Reward Shop.
Arcade Champion Coin Loot Table
Platinum Coin.png Platinum Coin 1−5 1/5
Little Zuk Pet.png Little Zuk Pet 1 1/5
Tribrid Inferno Cape.png Tribrid Inferno Cape 1 1/5
Obsidian Blade.png Obsidian Blade 1 1/30
Magma Core.png Magma Core 1 1/30
Ancient Hilt.png Ancient Hilt 1 1/30
Zekkil Gauntlet.png Zekkil Gauntlet 1 1/35
Zodiac Coin (Scorpio).png Zodiac Coin (Scorpio) 1 1/20

Avengers Arcade.png

The Avengers Mode

The Avengers Mode is one of the newest and most popular arcade modes. In this raid, the player will face characters from the Avengers Universe. They each have unique abilities, making this a true challenge.


Total Tokens After Each Wave
Note: Tokens are affected by Donator Rank and Wednesday's Arcade Event. The following values in the drop don below are the total token rewards, they do not add up cumulatively.
Waves
Wave 1: Black Panther Use soulsplit for this wave or if you have Sponsor+ prayer it's better to use Fury or Cyclone for more damage.
Wave 2: Drax the Destroyer Same strategy as Black Panther, but when Drax the Destroyer says "argggghhhh" your prayer will be drained to 0 so it's recommended to bring a super restore potion, Captain America Shield, or a pet that restores prayer such as the Helicopter Pet.
Wave 3: Vision Same strategy as Black Panther.
Wave 4: Dr Strange Same stategy as Black Panther but sometimes he will teleport under you.
Wave 5: Ant Man When Ant Man says "Haha" he will turn small and any damage that you deal to him will heal him. He also will say "Haha" again when he returns to normal size and then you can deal damage.
Wave 6: Captain America


Same strategy as Black Panther, but he does have soulsplit so watch your prayer points and bring super restore potions,Captain America Shield, or a pet that restores prayer such as the Helicopter Pet or Diablo Jr incase.
Wave 7: Iron Man


Note: Iron Man is immune to Range and Melee

If you are using range or melee, then bring a switch to mage and continue killing, swap back to range or melee after. If you are only using Mage then you are fine.

Wave 8: Spiderman


Same strategy as Black Panther, but can freeze you for 3 seconds, and can do a lot of damage with his combos so be aware of your HP.
Wave 9: Hulk


Do not stand right next to his spawn because when he says "SMASH" he will deal 75 damage so be aware of your HP. Using Soulsplit, or another form of healing will make this boss much easier.
Wave 10: Thanos and Ultron


For this wave, start next to Thanos and attack him. Be aware that he switches his protection prayer randomly, so be ready to switch styles. Ultron will walk over and, if you have an AOE weapon, then you will be able to heal from the hits on Ultron. Watch your HP because Thanos can create combos with his hits and poison.
Token Reward by Wave
Wave Reward
Wave 1 20 tokens
Wave 2 40 tokens
Wave 3 60 tokens
Wave 4 80 tokens
Wave 5 100 tokens
Wave 6 125 tokens
Wave 7 150 tokens
Wave 8 250 tokens
Wave 9 350 tokens
Wave 10 500 tokens


DC Raid.png

The DC Raid can be found in the Game's Room (::arcade) along with all of the other arcade modes.
The raid consists of 5 waves in which you fight Batman, The Joker, Wonder Woman, Superman, and Flash.

Wave Breakdown
Wave 1: Batman HP: 1,500,000 , Attack Style: Range, Ability: A very rare chance Batman will stun you with his batterang for 3 seconds
Wave 2: The Joker HP: 1,600,000, Attack Style: Range, Ability: Laughing Gas : Joker will poison the area around your player
Wave 3: Wonder Woman HP: 1,700,000, Attack Style: Melee ,Ability: Taunt, Wonder Woman will pull you towards her and stun you for a few seconds.
Wave 4: Superman HP: 1,800,000, Attack Style: Melee,Ability:Super Strength, just hits..really really...hard. Superman has a cyanide punch that does 15 damage per tick
Wave 5: Flash HP: 3,000,000, Attack Style: Melee, Ability: Super Speed: Randomly runs around the room dodging your attacks

Suggested Gear[edit | edit source]

Recommended Mage Gear
Equipment

Gear

Mid-Gear End-Game Gear
Aura Auras.png Mystic Lvl 3-4 Kaiser Aura.png Kaiser Aura
Pocket Stone of Power.png Stone of Power Book of Heaven.png Book of Heaven Book of Hell.png Book of Hell
Necklace Trix Amulet (i).pngTrix Amulet (i) Kaiser Necklace.png Kaiser Necklace
Helmet Space Virtus Helm.png Space Virtus Helm Artic Guardian Hat.png Artic Guardian Hat
Body Space Virtus Body.png Space Virtus Body Artic Guardian Robe Top.png Artic Guardian Robe Top
Legs Space Virtus Legs.png Space Virtus Legs Artic Guardian Robe Bottoms.png Artic Guardian Robe Bottoms
Belt Sigil of Power.png Sigil of Power
Mainhand Sanguinesti Staff (i).png Sanguinesti Staff (i) Staff of Awakening.png Staff of Awakening
Offhand Ancient Wyvern Shield.png Ancient Wyvern Shield SharkFist Mage Offhand.png SharkFist Mage Offhand
Cape Tribrid Infernal Cape.png Tribrid Infernal Cape Demon Cape.png Demon Cape
Arrow Thepowerstone.png The Power Stone Elemental Ward Fury.png Elemental Ward Fury
Boots Ultimate Mage Boots.png Ultimate Mage Boots Draconic Magic Boots.png Draconic Mage Boots
Gloves Ultimate Mage Gloves.png Ultimate Mage Gloves Ultimate Cerberus Gloves.png Ultimate Cerberus Gloves
Ring Brimstone Ring Equipped.png Brimstone Ring Kaiser Ring.png Kaiser Ring
Pet(s) File:Thanos Pet Icon.png Thanos Pet Shadow Drake.png Shadow Drake
Recommended Melee Gear
Equipment Mid-Gear End-Game Gear
Aura Auras.png Berserker Lvl 3-4 Kaiser Aura.png Kaiser Aura
Pocket Stone of Power.png Stone of Power
Book of Heaven.png Book of Heaven Book of Hell.png Book of Hell
Necklace Trix Amulet (i).png Trix Amulet (i) Kaiser Necklace.png Kaiser Necklace
Helmet Justiciar faceguard.png Justiciar faceguard Silent Death Helm
Body Justiciar chestguard.png Justiciar chestguard Silent Death Body
Legs Justiciar legguards.png Justiciar legguards Silent Death Legs
Belt Sigil of Power.png Sigil of Power
Mainhand Arrav Sword.png Arrav Sword Slayer Master Hammer (i).png Slayer Master Hammer (i)
Offhand Arrav Shield.png Arrav Shield SharkFist Melee Offhand.png SharkFist Melee Offhand
Cape Tribrid Infernal Cape.png Tribrid Infernal Cape Demon Cape.png Demon Cape
Arrow The Power Fist.png The Power Fist Elemental Ward Fury.png Elemental Ward Fury
Boots Ultimate Melee Boots.png Ultimate Melee Boots Draconic Melee Boots.png Draconic Melee Boots
Gloves Ultimate Brawler Gloves.png Ultimate Brawler Gloves Ultimate Cerberus Gloves.png Ultimate Cerberus Gloves
Ring Brimstone Ring Equipped.png Brimstone Ring Kaiser Ring.png Kaiser Ring
Pet(s) File:Thanos Pet Icon.png Thanos Pet Shadow Drake.png Shadow Drake
Recommended Range Gear
Equipment Mid-Gear End-Game Gear
Aura Auras.png Augury Lvl 3-4 Kaiser Aura.png Kaiser Aura
Pocket Stone of Power.png Stone of Power
Book of Heaven.png Book of Heaven Book of Hell.png Book of Hell
Necklace Trix Amulet (i).png Trix Amulet (i) Kaiser Necklace.png Kaiser Necklace
Helmet Space Pernix Mask.png Space Pernix Hat Doomblade Cowl.png Doomblade Cowl
Belt Sigil of Power.png Sigil of Power
Body Space Pernix Body.png Space Pernix Body Doomblade Spaulders.png Doomblade Spaulders
Legs Space Pernix Legs.png Space Pernix Legs Doomblade Pants.png Doomblade Pants
Mainhand Poison Lotus Crossbow.png Poison Lotus Crossbow Ultimate Raksha Crossbow.png Ultimate Raksha Crossbow
Offhand Poison Lotus Crossbow Offhand.png Poison Lotus Offhand Crossbow SharkFist Range Offhand.png SharkFist Range Offhand
Cape Tribrid Infernal Cape.png Tribrid Infernal Cape Demon Cape.png Demon Cape
Arrow The Power Arrow.png The Power Arrow Elemental Ward Fury.png Elemental Ward Fury
Boots Ultimate Range Boots.png Ultimate Range Boots Draconic Range Boots.png Draconic Range Boots
Gloves Ultimate Ranger Gloves.png Ultimate Ranger Gloves Ultimate Cerberus Gloves.png Ultimate Cerberus Gloves
Ring Brimstone Ring Equipped.png Brimstone Ring Kaiser Ring.png Kaiser Ring
Pet(s) File:Thanos Pet Icon.png Thanos Pet Shadow Drake.png Shadow Drake

Poison Mechanic[edit | edit source]

The poison mechanic is active for all waves. If the player stands still for too long, they will be hit with rapid poison damage, dealing 5 damage each hit until the player moves at least 1 tile.

Wave 1[edit | edit source]

Upon entering the raid, it will take a few seconds for Batman to spawn in. It is best to place yourself in the center of the arena to allow you enough room to move around to dodge incoming attacks.

Once Batman has spawned, begin attacking him while being mindful of his stun ability. If you are stunned, keep an eye on your health and rapidly click Batman to begin attacking again as soon as possible. After killing Batman, Wave 2 will begin.

Wave 2[edit | edit source]

This Wave brings the Joker. He has a chance to spawn a poison cloud on you at the very start of the wave. This cloud hits rapid poison 10s. To avoid this, simply step outside of the cloud and heal. This can happen multiple times during the fight.
Joker Cloud.png
It can be beneficial to use Range/Mage and stay on the move. This is a very effective strategy for the final waves, as they all use melee.

Wave 3[edit | edit source]

Moving into wave 3, this mode is going to start to get harder.
Wonder Woman can be easily fought using a similar method to the Joker by staying on the move while using Range/Mage gear.

Wonder Woman's ability allows her to pull you in and stun you for several seconds, even if you are moving. Once you are pulled in and stunned, click away from Wonder Woman until you are able to move again. You aren't able to use any consumables while stunned, so as soon as you can move, eat if necessary and continue damaging Wonder Woman.

Wave 4[edit | edit source]

For the second-to-last wave, you will be fighting Superman. Once again, moving around the arena is the best method for avoiding damage. While you may be able to tank hits from the others, avoiding being hit by Superman is extremely important. Aside from his ability, he deals very high melee damage, and is capable of ending a run without needing his ability.

The only mechanic to take note of aside from the high melee damage is the random poison hit. Superman can hit a 15 damage poison hit that temporarily poisons you. This effect can be instantly removed through the use of Anti-poison potions made with the Herblore skill.

Wave 5[edit | edit source]

Now, the final wave against The Flash. Similar to Superman, he is capable of dealing very high melee damage, so keeping your distance is highly recommended.

Flash's ability allows him to quickly dash around the arena, avoiding any damage dealt to him while also dealing rapid, high damage hits. To combat this, spam eat while Flash is dashing around. As soon as he stops dashing, you are able to damage him.

After defeating The Flash, you will be moved outside of the Arcade and be given your rewards.
DC Raid Rewards.png

Rewards[edit | edit source]

Collection Log Rewards
Possible Loot
Bronze Coin.png Bronze Coin 10K−15K Always
DC Universe Box.png DC Universe Box 1 1 in 35
DC Universe Box.png DC Universe Box 2 1 in 65
Bronze Coin.png Bronze Coin 20K−30K 1 in 100
Arcade Token.png Arcade Token 1 1 in 100
Rainbow Fish.png Rainbow Fish 10 1 in 100
DC Universe Box.png DC Universe Box 3 1 in 125
DC Universe Box.png DC Universe Box 4 1 in 200
Bronze Coin.png Bronze Coin 35K−50K 1 in 300
Arcade Token.png Arcade Token 2 1 in 300
DC Universe Box.png DC Universe Box 5 1 in 300
Batman Mask.png Batman Mask 1 1 in 750
Batman Body.png Batman Body 1 1 in 750
Batman Legs.png Batman Legs 1 1 in 750
Superman Helmet.png Superman Helmet 1 1 in 750
Superman Body.png Superman Body 1 1 in 750
Superman Legs.png Superman Legs 1 1 in 750
Flash Helmet.png Flash Helmet 1 1 in 750
Flash Body.png Flash Body 1 1 in 750
Flash Legs.png Flash Legs 1 1 in 750
Arcade Token.png Arcade Token 1 1 in 750
DC Universe Box.png DC Universe Box 10 1 in 750
Donator Tabs.png Donator Tabs 3 1 in 750


Endless Header.png

The arcade's Endless Mode is one of, most challenging arcade mode's.


With new debuffs and rewards, this new mode is endlessly rewarding. The endless arcade mode contains enemies from both the regular/extreme modes as well as from the avengers arcade mode.


The first 55 waves of the endless mode are the same as the normal and extreme arcade modes.

New waves, effects, and rewards
Wave Reward
Wave 56 3x Links

3x Lara Croft

Wave 57

4x Diablo

Wave 58 3x Dark Raiden
Wave 59 3x Raiden
Wave 60 4x Lara Croft
Wave 61 4x Links
Wave 62

3 x Link 3 x Lara Croft 3 x Diablo 3 x Dark Raiden 3 x Raiden

Wave 63 4x Dark Raiden

4x Raiden

Wave 64 5x diablo

5x lara croft

Wave 65 6x Lara Croft

After this wave, healing items and soulsplit will only work every other hit, making them 50% as effective.

Wave 66 5x link
Wave 67 5x Dark Raiden

5x Raiden

Wave 68 5x Link

5x Lara Croft 5x Diablo 5x Dark Raiden 5x Raiden

Wave 69 7x lara croft
Wave 70

7x link

After this wave, rocks will begin to fall from the ceiling, dealing 20 damage if they land on you.

Wave 71 6x Raiden
Wave 72 8x link
Wave 73 5x Link

5x Lara Croft 5x Diablo

Wave 74 8x Lara Croft
Wave 75 1x Antman

1x Ironman 1x Black Panther

Reward: if wave 75 is passed, the player receives a Tribrid Infernal Cape and gains the ability to start endless mode at wave 50!

Wave 76 1x Ultron

1x Thanos

Wave 77 1x Ultron

1x Thanos 1x Raiden

Wave 78 9x Link
Wave 79 2x Antman

2x Ironman 2x Black Panther

Wave 80 2x Ultron

2x Thanos

After this wave, healing items and soulsplit will only work every fourth hit, making them 25% as effective.

Wave 81 10x Raiden
Wave 82 10x Link
Wave 83 6x Link

6x Lara Croft 6x Diablo

Wave 84 10x Lara Croft
Wave 85 2x Antman

2x Ironman 2x Black Panther

Wave 86 3x Ultron

3x Thanos

Wave 87 3x Ultron

3x Thanos 3x Raiden

Wave 88 10x Link
Wave 89 3x Antman

3x Ironman 3x Black Panther

Wave 90 4x Ultron

4x Thanos

After this wave, a poison effect takes hold dealing more damage with each wave.

Wave 91 10x Raiden
Wave 92 12x Link
Wave 93 7x Link

7x Lara Croft 7x Diablo

Wave 94 15x Lara Croft
Wave 95 5x Antman

5x Ironman 5x Black Panther

After this wave, explosions start to take place which can 1-hit the player.

Wave 96 5x Ultron

5x Thanos

Wave 97 6x Ultron

6x Thanos 6x Raiden

Wave 98 20x Link
Wave 99 10x Antman

10x Ironman 10x Black Panther

Wave 100 10x Ultron

10x Thanos

The first player to complete wave 100 received a mystery prize!

808Raptor was the first to finish wave 100 and claimed the prize of $1k store credit!