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ikkain

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Posts posted by ikkain

  1. For revamps
    What's the current issue?

    the scavenger shop has a very limited amount of items you can buy with some of the not worth buying like the dscoin, emperor souls, world box, golf putter etc.
    What's your suggested way of fixing it?

    maybe add some items to the buy window that the sell window has like The power stone or some spirit shields. maybe some other untradeable items.
    How will this benefit player/server?

    this would make the scavenger shop a lot better so people will use it a lot more.
    How could this be expanded in future?

    in the future maybe even more items could be added.
    What negative effect could this have? (Think eco, Item balances, Overpowered)

    the only negative effect i can think of is item prices will rise a lot for a while since a lot of people want the new items but after a while the prices will become stable again so it won't hurt the eco permanently.

  2. For revamps
    What's the current issue?

    slayer tasks for minibosses are boss specific. like kill 35 mini graardor, kill 40 mini barrelchest. this takes so long to do or it's very click intensive when switching the levels in the miniboss tower. so many people including me just cancel these tasks which costs a lot of points/money.
    What's your suggested way of fixing it?

    instead of having specific tasks, make it a mini boss task. so you can choose which minibosses to kill. so no more "kill 35 mini tormented demons" which becomes " kill 35 mini bosses"
    How will this benefit player/server?

    this will speed up these tasks immensely and will also make them a little more fun. so it's mostly a QoL update. this way people aren't demotivated to do slayer when getting a miniboss task.
    How could this be expanded in future?

    N/A
    What negative effect could this have? (Think eco, Item balances, Overpowered)

    i do not think there are any negative effects on this. it will just make mini boss task a little bit easier and less annoying.

  3. For revamps
    What's the current issue?

    right now the achievement shop has some pretty useless stuff in it. you can buy any of the items from other players for almost no cash at all. also the stuff is pretty weak you can get way better gear by playing for an hour.

    What's your suggested way of fixing it?

    i think it would be best if the shop is updated with some mid to end game gear / boxes / untradeables 

    How will this benefit player/server?

    this way the players actually have a good way to spend their achievement points without them getting wasted or gathering dust.

    How could this be expanded in future?

    more items could be added/removed in the future.

    What negative effect could this have? (Think eco, Item balances, Overpowered)
    i feel like this would not have many negative effects. achievement points are not farmed easily.

  4. 52 minutes ago, regis said:

    If this is the direction you want to go, 50 or 100 bonus per prestige is too large.  I'm personally sitting on around 600 lamps, and there are definitely others with more.  You don't list any cap for these bonus stats.  If you don't think someone with 1k+ lamps sitting in their bank wouldn't get a "massive" head start, you are mistaken.

     

    Lamps also simply devalue the difficulty to prestige.  As I list below, lamping to max cuts the barrier to entry for bonus stats that, using your numbers, are too overpowered. 

     

    at +100 per prestige, after 10, your offensive and defensive stats would out rank every weapon and armor.

    at +50, after 10, you would still out rank a majority of the weapons and armor.

     

    With no cap to the bonus, these just keeping getting even more and more disproportionate to the gear.

     

    Giving somebody end-game level bonuses based  upon their ability to click and essentially 1-2 hit donor boss for hours on end is ridiculous. 

     

    I think you are underestimating the effect of applying bonus stats to prestige.  

     

    I don't disagree that it would be fun to have benefit to prestige.  I don' think stat bonuses are the place for that benefit.

    now that I understand you i fully agree with you. maybe it could be reduced to +5 to +10 then? then it would be a little bit better. but i always thought the max cap was prestige 30. also the the +100 would be a bit overpowered with +3000 in every offensive stat XD. thank you for help out bro. appreciate it.

  5. 1 minute ago, regis said:

    If lamps didn't work as they do currently, 100% support.

     

    I don't want a rework of the system to drop just to see players with large lamp stacks (anyone who camps raids has them) simply getting a massive head start on the rest of the community.

     

     

    Still, awesome idea.

    except they wont get a "massive" headstart. they get a few prestige levels and get some more stats. which is fair because they spent the time collecting the lamps. als it is just fun to get prestige levels to reward the time you spend on raids or other ways to collect lamps. but they wont be way too overpowered because it is a slight advantage over newer players. plus if you play long enough i find it fair that you get rewarded for it.


  6. What's the current issue?

     

    The current issue is that almost no one does ::prestige. some people do and thenthey see that it was useless because you don't get anything good from it. I have prestiged once and thought it wasn't worthwhile at all.
     

    What's your suggested way of fixing it?

     

    my suggestion is that we give some stats to ::prestige. not much maybe +50 to +100 in attack and defence bonus per prestige. and maybe every 5 to 10 prestiges even range melee or mage strength bonus.

    also the prestige shop could be updated to give some nice cosmetic items that show off your prestige level.


    How will this benefit player/server?

     

    this will benefit the people greatly because they get rewarded for prestiging and it will add a fun little grind to the game.
    How could this be expanded in future? this could be expanded by adding more items to the prestige shop and a new score board for the top 10 people who have prestiged the most.


    What negative effect could this have? (Think eco, Item balances, Overpowered)

    I don't think there are any negative side effects to this because you get rewarded more damage and defence the more you prestige so it's pretty balanced in my opinion. 

     

    if any of you have suggestions/improvements on this please leave them in the comments :)

     

  7. hello im ikkain,

    and i would love to see new prayers for range and mage which would be kinda like turmoil but for the other combat forms.

    they could be 15% more defence and range/mage attack bonus.

     

    it could be added as a drop from a new boss or an existing boss.

    what would be cool aswell is a quest to unlock the new prayers.

     

    i don't know if this would be easy to add but i do know a lot of people would enjoy having new prayers.

     

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