Gem Stall
- Level Requirement: 1
- XP: 750
- 1-10 thieving level: 40% fail rate
- 11-20 thieving level: 35% fail rate
- 21-30 thieving level: 30% fail rate
- 31-40 thieving level: 25% fail rate
- 41-51 thieving level: 20% fail rate
- 51+ thieving level: 15% fail rate
Failure Penalty: - Player hit for 10 HP and stunned for 4 game ticks - Loot: Always 1 Gold Coin
Silver Stall
- Level Requirement: 40
- XP: 2,500
- 40-50 thieving level: 40% fail rate
- 51-60 thieving level: 35% fail rate
- 61-70 thieving level: 30% fail rate
- 71-80 thieving level: 25% fail rate
- 81-90 thieving level: 20% fail rate
- 91+ thieving level: 15% fail rate
Failure Penalty: Player hit for 10 HP and stunned for a few game ticks
Picklock Boxes
- Level Requirement: 80
- XP: 25,000
- Item Requirement: Normal lockpick or Master Thief's Lockpick
- 80-90 thieving level: 40% fail rate
- 91-100 thieving level: 35% fail rate
- 101-110 thieving level: 30% fail rate
- 111-120 thieving level: 25% fail rate
- 121-130 thieving level: 20% fail rate
- 131+ thieving level: 15% fail rate
Failure Penalty: Normal lockpicks are destroyed; Master Thief's Lockpick is not destroyed, 10 HP damage Cooldown: Each box has a 30-second cooldown per player
Safecracking
- Level Requirement: 110
- XP: 75,000
- Requirement: Normal lockpick or Master Thief's Lockpick
Normal Lockpick
- 110-115 thieving level: 50% fail rate
- 115-120 thieving level: 45% fail rate
- 121-125 thieving level: 40% fail rate
- 126-130 thieving level: 35% fail rate
- 131-135 thieving level: 30% fail rate
- 136-140 thieving level: 25% fail rate
- 141+ thieving level: 20% fail rate
Master Thief Lockpick
- 110-115 thieving level: 40% fail rate
- 115-120 thieving level: 35% fail rate
- 121-125 thieving level: 30% fail rate
- 126-130 thieving level: 25% fail rate
- 131-135 thieving level: 20% fail rate
- 136-140 thieving level: 15% fail rate
- 141+ thieving level: 10% fail rate
Failure Penalty: Normal lockpicks are destroyed; Master Thief's Lockpick is not destroyed, 10 HP damage Cooldown: Each safe has a 15-second cooldown per player
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