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  <div style="margin-left: 60px; margin-right: 60px;">
[[File:Thieving Title.png|600x600px|center]]
<center>
The '''Thieving''' skill is now reworked to provide a new skilling experience with various rewards and prestiges to achieve!<br>
This guide will provide a full breakdown to the '''Thieving''' Skill.<br>


<tabber>
|-|Training=
{{:Thieving Training}}


<!--Infobox information-->
|-|Tools=
{{Infobox Monster
<div style="text-align: left;">
|name = Mr. X
{{#tag:tabber
|image = [[File:Mr_X.png]]
|Lockpick= {{:Lockpick}}
|level = 7500
{{!}}-{{!}} Master Thief's Lockpick= {{:Master Thief's Lockpick}}
|attack style = Hybrid
{{!}}-{{!}} Master Camouflage Set = {{:Master Camouflage Set}}
|always drops = 2.5x Damage Card, Mega Lottery Box
}}
|examine = It's a Mr. X
</div>
|hitpoints = 1,000,000
|-|XP Boosts=
|slaylvl = 1
<center>
|aggressive = No
{{#tag:tabber
|max hit = Unknown
|Hamburglar Pet= {{:Hamburglar Pet}}
|weakness = Hybrid
{{!}}-{{!}} Global XP Boosts= {{:Global XP Boosts}}
|aspeed = 5
|hit cap =  
}}
}}


<!--Brief summary of the monster (if more that 1 mode, requirements to access, etc.) DO NOT USE {{PAGENAME}} ANYWHERE!-->
|-|Prestige=


{|class="article-table" style="width: 70%;border: 1px solid black;"
<center>
!style="background-color:navy;color:white; text-align:center"|Monster Name
The '''Thieving Prestige''' system increases the rewards you get while you are training Thieving <br>
|-
|style="width: 70%;border: 1px solid black;"|
'''Mr. X''' is a level 7500 type of monster. To be able to be visited by Mr. X you must be in line with this list of conditions:
 
1 -You must not be afk.
 
2 -You cannot be in Jail.
 
3 -You must not be in a raid.
 
4 -You cannot be Morphed into any NPC.
 
5 -You must not be in the wilderness.


The following perks are active based on what prestige you have achieved:


Players with certain ranks within Redemption will have an increased bonus chance of being visited by Mr. X.
==Thieving Prestige Perks==


[[Sponsor]] (3%)
Prestige 1: +10% chance to not fail thieving actions, new loot table for [[Thieving#Safecracking-1|safes]]


[[Executive]] (5%)
Prestige 2: +15% chance to not fail thieving actions, new loot table for [[Thieving#Safecracking-1|safes]]


[[Membership]] (5%)
Prestige 3: +20% chance to not fail thieving actions, new loot table for [[Thieving#Safecracking-1|safes]]


[[Platinum]] (10%)
==Thieving Prestige Skilling Point System==


Prestige 0: 5% chance to receive a skilling point on a successful action


Prestige 1: 10% chance to receive a skilling point on a successful action


|}
Prestige 2: 15% chance to receive a skilling point on a successful action


{|class="article-table" style="width:70%;border: 1px solid black;"
Prestige 3: 20% chance to receive a skilling point on a successful action
!style="background-color:navy;color:white; text-align:center"|How to Get There
|-
|style="width: 70%;border: 1px solid black;"|
To partake in the Mr. X fight, you have to be challenged by Mr. X himself. You will be able to tell if you're being challenged as he will appear beside you and prompt you to fight. If you click on Mr. X then press 'Fight Mr. X' a [[Mr. X | Mr. X Teleport Tablet]] will appear in your inventory. Clicking this tablet will teleport you to the boss room.
|}


{|class="article-table" style="width:70%;border: 1px solid black;"
</tabber>
!style="background-color:navy;color:white; text-align:center"|Collection Log Rewards
|-
|style="width: 70%;border: 1px solid black;"|
If the monster has a collection log, use the template below.
<center>
{{#tag: tabber|
 
Base Reward =
{{CH}}
{{CLL| Name= Spin to Win| Quantity = 1}}
{{CLL| Name=$25 Custom Credit Scroll | Quantity =1 }}
 
{{!}}-{{!}}
Prestige 1=
{{CH}}
{{CLL| Name= Spin to Win| Quantity = 10}}
{{CLL| Name=$50 Custom Credit Scroll | Quantity =1 }}
 
{{!}}-{{!}}
Prestige 2=
{{CH}}
{{CLL| Name= Spin to Win| Quantity = 15}}
{{CLL| Name=$100 Custom Credit Scroll | Quantity =1 }}
 
{{!}}-{{!}}
Prestige 3=
{{CH}}
{{CLL| Name= Spin to Win| Quantity = 20}}
{{CLL| Name=$50 Custom Credit Scroll | Quantity =1 }}
{{CLL| Name=$100 Custom Credit Scroll | Quantity =1 }}
 
{{!}}-{{!}}
Prestige 4=
{{CH}}
{{CLL| Name= Spin to Win| Quantity = 25}}
{{CLL| Name=$250 Custom Credit Scroll | Quantity =1 }}
 
 
{{!}}-{{!}}
Prestige 5=
{{CH}}
{{CLL| Name= Spin to Win| Quantity = 50}}
{{CLL| Name=$250 Custom Credit Scroll | Quantity =2 }}
 
</center>
}}
|}
 
{|class="article-table" style="width:70%;border: 1px solid black;"
!style="background-color:navy;color:white; text-align:center"|Drops
|-
|style="width:70%;border: 1px solid black;"|
<center>
|}{{DropsTableHead}}
{{DropsLine|Name = 2.5x Damage Card|Quantity = 3|Rarity = Always}}
{{DropsLine|Name = Mega Lottery Box|Quantity = 5|Rarity = Always}}
{{DropsLine|Name = Box of Dreams (e)|Quantity = 1-10|Rarity = 1/25}}
{{DropsLine|Name = Herblore Supply Crate|Quantity = 25|Rarity = 1/50}}
{{DropsLine|Name = Gold Coin|Quantity = 500-1,000|Rarity = 1/50}}
{{DropsLine|Name = Box of Testaments|Quantity = 3|Rarity = 1/50}}
{{DropsLine|Name = Black Diamond Box|Quantity = 1-3|Rarity = 1/50}}
{{DropsLine|Name = Kismet Box|Quantity = 1-3|Rarity = 1/50}}
{{DropsLine|Name = Executive Totem Goodiebox|Quantity = 1-5|Rarity = 1/50}}
{{DropsLine|Name = Shadow Drake Goodiebox|Quantity = 1-5|Rarity = 1/50}}
{{DropsLine|Name = Shadow Pet Goodiebox|Quantity = 1-5|Rarity = 1/50}}
{{DropsLine|Name = Pet Crate|Quantity = 1-5|Rarity = 1/75}}
{{DropsLine|Name = Weaponry Crate|Quantity = 1-5|Rarity = 1/75}}
{{DropsLine|Name = Perfect Enchantment Stone|Quantity = 5|Rarity = 1/75}}
{{DropsLine|Name = Box of Testaments|Quantity = 3|Rarity = 1/200}}
{{DropsLine|Name = Perfect Enchantment Stone|Quantity = 3|Rarity = 1/200}}
{{DropsLine|Name = Scroll Crate|Quantity = 1-5|Rarity = 1/375}}
{{DropsLine|Name = Dream Enchantment Stone|Quantity = 3|Rarity = 1/500}}
{{DropsLine|Name = Platinum Coin|Quantity = 1-50|Rarity = 1/500}}
{{DropsLine|Name = Platinum Coin|Quantity = 10-100|Rarity = 1/1,500}}
{{DropsLine|Name = P.R.L|Quantity = 1|Rarity = 1/1,500}}
{{DropsLine|Name = Heisenburg's Hammer|Quantity = 1|Rarity = 1/1,500}}
{{DropsLine|Name = Nemesis|Quantity = 1|Rarity = 1/1,500}}
{{DropsLine|Name = Infinity Aura Upgrade Scroll|Quantity = 1|Rarity = 1/2,000}}
</div>

Latest revision as of 16:47, 21 July 2024

Thieving Title.png

The Thieving skill is now reworked to provide a new skilling experience with various rewards and prestiges to achieve!
This guide will provide a full breakdown to the Thieving Skill.

Gem Stall[edit | edit source]

- Level Requirement: 1
- XP: 750

  • 1-10 thieving level: 40% fail rate
  • 11-20 thieving level: 35% fail rate
  • 21-30 thieving level: 30% fail rate
  • 31-40 thieving level: 25% fail rate
  • 41-51 thieving level: 20% fail rate
  • 51+ thieving level: 15% fail rate

Failure Penalty: - Player hit for 10 HP and stunned for 4 game ticks - Loot: Always 1 Gold Coin

Silver Stall[edit | edit source]

- Level Requirement: 40
- XP: 2,500

  • 40-50 thieving level: 40% fail rate
  • 51-60 thieving level: 35% fail rate
  • 61-70 thieving level: 30% fail rate
  • 71-80 thieving level: 25% fail rate
  • 81-90 thieving level: 20% fail rate
  • 91+ thieving level: 15% fail rate

Failure Penalty: Player hit for 10 HP and stunned for a few game ticks

Picklock Boxes[edit | edit source]

- Level Requirement: 80
- XP: 25,000
- Item Requirement: Normal lockpick or Master Thief's Lockpick

  • 80-90 thieving level: 40% fail rate
  • 91-100 thieving level: 35% fail rate
  • 101-110 thieving level: 30% fail rate
  • 111-120 thieving level: 25% fail rate
  • 121-130 thieving level: 20% fail rate
  • 131+ thieving level: 15% fail rate

Failure Penalty: Normal lockpicks are destroyed; Master Thief's Lockpick is not destroyed, 10 HP damage Cooldown: Each box has a 30-second cooldown per player


Safecracking[edit | edit source]

- Level Requirement: 110
- XP: 75,000
- Requirement: Normal lockpick or Master Thief's Lockpick

Normal Lockpick[edit | edit source]

  • 110-115 thieving level: 50% fail rate
  • 115-120 thieving level: 45% fail rate
  • 121-125 thieving level: 40% fail rate
  • 126-130 thieving level: 35% fail rate
  • 131-135 thieving level: 30% fail rate
  • 136-140 thieving level: 25% fail rate
  • 141+ thieving level: 20% fail rate

Master Thief Lockpick[edit | edit source]

  • 110-115 thieving level: 40% fail rate
  • 115-120 thieving level: 35% fail rate
  • 121-125 thieving level: 30% fail rate
  • 126-130 thieving level: 25% fail rate
  • 131-135 thieving level: 20% fail rate
  • 136-140 thieving level: 15% fail rate
  • 141+ thieving level: 10% fail rate

Failure Penalty: Normal lockpicks are destroyed; Master Thief's Lockpick is not destroyed, 10 HP damage Cooldown: Each safe has a 15-second cooldown per player


Lockpick.pngLockpicks can be found via Durka Durka's General after speaking with the General Manager which is located at ::shops.

Lockpicks can be utilized on the Picklock Boxes or Safecracking which are located at ::Thieving.


Master Thief's Lockpick.png the Master Thief's Lockpick can be obtained from the Skilling Point Shop for 5,000 points or as a drop from Safecracking.

It can be utilized at ::Thieving on Picklock Boxes or Safecracking with no chance of the item disappearing and a higher chance of successfully Safecracking.


Set.pngThe Master Camouflage Set is Skilling set that can currently be obtained in individual pieces as a drop fromSafecracking.

When worn as a full set, it provides the following bonuses:

  • 10% chance to receive double loot from thieving,
  • 10% chance to not fail thieving actions (stacks with prestige)
  • 50% reduced damage from failing
  • 10% chance to gain a skilling point when thieving.
Hover over image for type Master Camoflage Set Equipped.png
Attack-icon.png Attack bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+0 +0 +0 +0 +0
Defence-icon.png Defence bonus
White dagger.png White scimitar.png White warhammer.png Magic-icon.png Ranged-icon.png
+0 +0 +0 +0 +0
Other bonuses Slot
Strength-icon.png RangedStrength-icon.png MagicDamage-icon.png Prayer-icon.png

Set slot.png

+0 +0 +0 +0
Bonus Stats Item Class
Hit Count Icon.png AoE Icon.png Drop Rate Icon.png Double Drop Rate Icon.png

Ranged

none none 0 0%%
Strength Boost Icon.png Ranged Boost Icon.png Magic Boost Icon.png Hit Distance Icon.png
0% 0% 0% none



Item Sources[edit | edit source]

Source Quantity Rarity
Safecracking Prestige 0 1 1/2,500 per piece
Safecracking Prestige 1 1 1/2,000 per piece
Safecracking Prestige 2 1 1/1,500 per piece
Safecracking Prestige 3 1 1/1,250 per piece

Hamburglar
Hamburglar (pet).png
Bonuses
Drop Rate 0%
Double Drop Rate 0%
Tribrid Boost 0%
Extra Hit Damage 0%
Other 1 in 50 chance to receive 2x loot when thieving

25% additional thieving experience

10% additional chance to receive a skilling point

Info
Grinder Points N/A
Grinder Shards

N/A

Kismets N/A
Tradeability Untradeable
Hamburglar Pet.png
The Hamburglar Pet is a pet that is dropped by Thieving.

It provides the following bonuses:

  • 1 in 50 chance to receive 2x loot when thieving
  • 25% additional thieving experience
  • 10% additional chance to receive a skilling point

Item Source[edit | edit source]

Source Quantity Rarity
Thieving Prestige 0 1 1/120,000
Thieving Prestige 1 1 1/80,000
Thieving Prestige 2 1 1/40,000
Thieving Prestige 3 1 1/20,000

Global Experience boosts apply to all skills. Many stack with skill specific boosts.

Donator XP Boosts
Rank XP Boost
Sponsor and below 0%
Executive 5%
Inferno 20%
Platinum 30%
Arcane 40%
Diamond 50%
Misc. XP Boosts
Method XP Boost
Fountain of Fortune 5%-50%
Advanced Item Grinder 5%-50%
Dream EXP Potion 5%
Daily Events 20%
Pulse Core* 10%
Advanced Pulse Core* 25%
Voting Bonus Scroll 40%
Summer Experience Cocktail 25%
*The Pulse Core and Advanced Pulse Core do not stack. Only 1 may be used at a time.

The Thieving Prestige system increases the rewards you get while you are training Thieving

The following perks are active based on what prestige you have achieved:

Thieving Prestige Perks[edit | edit source]

Prestige 1: +10% chance to not fail thieving actions, new loot table for safes

Prestige 2: +15% chance to not fail thieving actions, new loot table for safes

Prestige 3: +20% chance to not fail thieving actions, new loot table for safes

Thieving Prestige Skilling Point System[edit | edit source]

Prestige 0: 5% chance to receive a skilling point on a successful action

Prestige 1: 10% chance to receive a skilling point on a successful action

Prestige 2: 15% chance to receive a skilling point on a successful action

Prestige 3: 20% chance to receive a skilling point on a successful action