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'''Note''': Players cannot leave through the doors after they have entered. Teleporting is the only way to leave. | '''Note''': Players cannot leave through the doors after they have entered. Teleporting is the only way to leave. | ||
The Alchemical Hydra has 4 phases, each one beginning upon hitting or going past each 25% health threshold. During these phases, in order to deal full damage, the player should lure the Hydra to the appropriate pool. Outside of pools, damage is capped at 7,500. Inside the pools, damage is capped at 30,000. | The Alchemical Hydra has 4 phases. The Hydra has four phases, each one beginning upon hitting or going past each 25% health threshold. During these phases, in order to deal full damage, the player should lure the Hydra to the appropriate pool. Outside of pools, damage is capped at 7,500. Inside the pools, damage is capped at 30,000. | ||
This can be increased by using the [[Alchemical Onyx Ring]] and/or the [[Alchemical Onyx Necklace]]. Each of these boost the damage cap by 5,000. When using these pieces of | This can be increased by using the [[Alchemical Onyx Ring]] and/or the [[Alchemical Onyx Necklace]]. Each of these boost the damage cap by 5,000. When using these pieces of jewellery together, there is a set bonus of boosting the cap by 15,000. | ||
=Phase Specific Mechanics= | =Phase Specific Mechanics= |