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{{MainArticle|Alchemical Hydra}}
{{MainArticle|Alchemical Hydra}}


This is the Strategy Guide for [[Alchemical Hydra]]
The [[Alchemical Hydra]] is an end-game boss.  
 
=Recommended Gear=
Minimum recommended gear for this boss would be an Early-Mid game setup and above.
 
Please refer to the [[Gear Progression]] guide for equipment. Any attack style will work for the [[Alchemical Hydra]].


To get there, the player must use the Teleport interface. This can be accessed by using ::bosses, or CTRL+X (CMD+X on Mac).


=Fight Overview=
=Fight Overview=
To get there, the player must use the Teleport interface. This can be accessed by using ::bosses, or CTRL+X (CMD+X on Mac).
The fight takes place in an instance and must be done solo. Items are not lost upon death, but damage and stat boosts will be lost.  
The fight takes place in an instance and must be done solo. Items are not lost upon death, but damage and stat boosts will be lost.  


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This can be increased by using the [[Alchemical Onyx Ring]] and/or the [[Alchemical Onyx Necklace]]. Each of these boost the damage cap by 5,000. When using these pieces of jewelry together, there is a set bonus that boosts the cap by 15,000.  
This can be increased by using the [[Alchemical Onyx Ring]] and/or the [[Alchemical Onyx Necklace]]. Each of these boost the damage cap by 5,000. When using these pieces of jewelry together, there is a set bonus that boosts the cap by 15,000.  


=Phase Specific Mechanics=
==Phase 1: Poison==
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|-|Phase 1: Poison=
In this phase, the Hydra will be green. Lure it to the red chemical pool to deal full damage.
In this phase, the Hydra will be green. Lure it to the red chemical pool to deal full damage.


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Once the Hydra reaches 75% health and turns blue, run to the green pool to the north.  
Once the Hydra reaches 75% health and turns blue, run to the green pool to the north.  


|-|Phase 2: Lightning=
==Phase 2: Lightening==
Once in this phase, the Hydra will turn blue. Lure it to the green pool. During this phase, the Hydra will launch balls of electricity. If hit by this ball, it will bind the player and deal up to 20 damage.  
Once in this phase, the Hydra will turn blue. Lure it to the green pool. During this phase, the Hydra will launch balls of electricity. If hit by this ball, it will bind the player and deal up to 20 damage.  


Once the Hydra reaches 50% health, it will turn red. Run west to the blue pool.
Once the Hydra reaches 50% health, it will turn red. Run west to the blue pool.


|-|Phase 3: Flames=
==Phase 3: Flames==
Once in this phase, the Hydra will turn red. Lure it to the blue pool. During this phase, the Hydra may shoot a 5x5 layer of fire on each side of the player. Getting hit by the fire will deal up to 20 damage.  
Once in this phase, the Hydra will turn red. Lure it to the blue pool. During this phase, the Hydra may shoot a 5x5 layer of fire on each side of the player. Getting hit by the fire will deal up to 20 damage.  


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Once the Hydra reaches 25% health, it will turn grey and move to the center of the room.  
Once the Hydra reaches 25% health, it will turn grey and move to the center of the room.  


|-|Phase 4: Enraged=
==Phase 4: Enraged==
During this phase, the Hydra will turn grey. There is no need to lure it to a certain pool now, as it will move to the center of the room. This phase is fairly simple compared to OSRS, as the mechanics are easily negated with the custom gear on Redemption.
During this phase, the Hydra will turn grey. There is no need to lure it to a certain pool now, as it will move to the center of the room. This phase is fairly simple compared to OSRS, as the mechanics are easily negated with the custom gear on Redemption.  
 
</tabber>
 
=How to Loot=
 
If the player is using a Neck Slot item with the [[Collector's Effect]], the loot will be placed in the player's inventory or bank. If not, the loot will appear on the ground.


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=Equipment=
Please refer to the [[Gear Progression]] guide for equipment. Any attack style will work for the Alchemical Hydra]].
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