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{{Infobox Monster|name = Raksha, The Colossus|image = [[File:Raksha.png|thumb]]|level = 6000|attack style = Trybrid|Always drops = See Drop Table|examine = It´s Raksha, the Colossus|hitpoints = 600,000,000|slaylvl = Varies|aggressive = Yes|max hit = Unknown|weakness = Check Info|always drops = 20-100 Gold coin|attack speed = 10}}
[[File:Seasonal_pass.jpg|centre|600px]]
{| class="article-table" style="width: auto;border: 1px solid black;"
==What is It?==
! style="background-color:navy;color:white;" |Raksha, The Colossus
The season pass is a way to reward players for completing tasks located in ::seasonpass.  <br>
|-
You can earn rewards such as Gold Coins, Boxes, Goodieboxes, slot machine spin tokens, and much much more. <br>
| style="width: auto;border: 1px solid black;" |'''Raksha''' is a high level boss, released on October 23rd, 2022.
Each Season lasts for a limited time only, typically 60 days.<br>
There are two passes;
* The free pass which limits you to 60 max levels
* The paid pass which also goes to 60 levels, but with additional and even better loot. You can buy the paid pass via the [https://redemptionrsps.com/store/store.php?id=54 Donation Store].  


Raksha, The Shadow Colossus will be testing your patience and your mechanic dodging skills.<br>
See the list below for ways to level up your season pass!
Will you face him alone or with a partner (increases his HP with 1.75x). <br>
Players with active ELITE MEMBERSHIP will have a streaking bonus.<br>
Streaking bonus - each kill you do without landing a RARE drop, your next kill will have enhanced drop rate.<br>
This will continue on till you get a RARE drop


==How To Complete a day of the SeasonPass==
A player must complete 10 tasks EVERY day, which will be random and mentioned through ::seasonpass. If you miss 1 task, you miss the entire day ! Rewards are automatically sent towards the Collection Chest / Bank aswell. <br>
If a player has reached LVL 60, he/she can still get rewards ! They will receive a random reward of the following list.
{{DropsTableHead}}
{{DropsLine|Name = Diamond Bag (Event)|Quantity = 1}}
{{DropsLine|Name = Black Diamond Box (Event)|Quantity = 1}}
{{DropsLine|Name = 2K19 Box (Event)|Quantity = 1}}
{{DropsLine|Name = 2K20 Box (Event)|Quantity = 1}}
{{DropsLine|Name = Kismet Box (Event)|Quantity = 1}}
{{DropsLine|Name = BFG9000 Goodiebox (10)|Quantity = 1}}
{{DropsLine|Name = Icy Glaive Goodiebox (10)|Quantity = 1}}
{{DropsLine|Name = Seasonal Goodiebox|Quantity = 1}}
{{DropsLine|Name = Tactical Box (Event)|Quantity = 2}}
{{DropsLine|Name = Box of Wisdom (Event)|Quantity = 1}}
{{DropsLine|Name = Lottery Box|Quantity = 3}}
{{DropsLine|Name = 10% Drop Rate Booster|Quantity = 1}}
{{DropsLine|Name = 2X Damage Card|Quantity = 1}}
{{DropsLine|Name = Event Box|Quantity = 5}}


Raksha's damage received is capped at 400k per hitsplat
[[File:Raksha Room.jpg|thumb|left]]<br>
<br> <br>
<br> <br>
<br>
<br>
<br>


<center>
Raksha is a 4 Phase Boss Fight <tabber>
{| class="wikitable dropstable mw-collapsible mw-collapsed rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
Phases, what to expect=
|-
<span style="font-size: 24px;">Raksha</span> <br>
! colspan="10" style="min-width:250px" |Killing Npc's
|-
! scope="col" style="text-align:center;" |Npc Name
! scope="col" style="text-align:center;" |Amount to be killed
|-
|style="text-align:center;" |'''Finish Slayer Tasks'''
|style="text-align:center;" |10
|-
|style="text-align:center;" |'''Finish Arcade Runs (Any Difficulty)'''
|style="text-align:center;" |3
|-
|style="text-align:center;" |'''Necromancer'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Magegray'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Icy Skeleton'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Penguin'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Date / Hanzou'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Riley Raid'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Olaf'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Shadow King'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Undead Lancelot'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Oblivion Dragon'''
|style="text-align:center;" |250
|-
|style="text-align:center;" |'''Vorkath'''
|style="text-align:center;" |50
|-
|style="text-align:center;" |'''Zulrah (Normal)'''
|style="text-align:center;" |50
|-
|style="text-align:center;" |'''Alchemical Hydra'''
|style="text-align:center;" |50
|-
|style="text-align:center;" |'''Nex'''
|style="text-align:center;" |10
|-
|style="text-align:center;" |'''Lodsmok'''
|style="text-align:center;" |10
|-
|style="text-align:center;" |'''Nightmare (Normal)'''
|style="text-align:center;" |10
|-
|style="text-align:center;" |'''Raiden'''
|style="text-align:center;" |30
|-
|style="text-align:center;" |'''Diablo'''
|style="text-align:center;" |30
|-
|style="text-align:center;" |'''Vendura'''
|style="text-align:center;" |40
|-
|style="text-align:center;" |'''Voldemort'''
|style="text-align:center;" |40
|-
|style="text-align:center;" |'''O.G. Dragon'''
|style="text-align:center;" |40
|}


{| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
{| class="wikitable dropstable mw-collapsible mw-collapsed rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
|-
|-
! colspan="10" style="min-width:250px" |Phases short explanation
! colspan="10" style="min-width:250px" |Skilling
|-
|-
! scope="col" style="text-align:center;"|Phase 1
! scope="col" style="text-align:center;" |Which Skill + What Activity
! scope="col" style="text-align:center;"|Phase 2
! scope="col" style="text-align:center;" |Amount Required
! scope="col" style="text-align:center;"|Phase 3
! scope="col" style="text-align:center;"|Phase 4
|-
|-
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
|style="text-align:center;" |'''Gain Salvage Fragments'''
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
|style="text-align:center;" |1,000
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
|-
|-
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
|style="text-align:center;" |'''Mine Coal'''
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
|-
|-
| scope="col" style="text-align:center;"|*Shadow Anchor
|style="text-align:center;" |'''Mine Mithril Ore'''
| scope="col" style="text-align:center;"|*Shadow Anchor
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|*Shadow Anchor
| scope="col" style="text-align:center;"|*Shadow Anchor
|-
|-
| scope="col" style="text-align:center;"|*Shadow Anima
|style="text-align:center;" |'''Mine Adamantite Ore'''
| scope="col" style="text-align:center;"|*Shadow Anima
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|*Shadow Anima
| scope="col" style="text-align:center;"|
|-
|-
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment
|style="text-align:center;" |'''Mine Runite Ore'''
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
|-
|-
| scope="col" style="text-align:center;"|
|style="text-align:center;" |'''Mine Tin Ore'''
| scope="col" style="text-align:center;"|*Collosal stomp
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|*Collosal stomp
| scope="col" style="text-align:center;"|
|-
|-
| scope="col" style="text-align:center;"|
|style="text-align:center;" |'''Mine Copper Ore'''
| scope="col" style="text-align:center;"|*Mind Flay
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|*Mind Flay
| scope="col" style="text-align:center;"|
|-
|-
| scope="col" style="text-align:center;"|
|style="text-align:center;" |'''Mine Iron Ore'''
| scope="col" style="text-align:center;"|
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|*Shadow Detonation
|style="text-align:center;" |'''Smith Adamant Platebody'''
|}
|style="text-align:center;" |50
|-|Phases, Fully explained=
|-
{| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
|style="text-align:center;" |'''Smith Iron Platebody'''
|style="text-align:center;" |100
|-
|style="text-align:center;" |'''Smith Mithril Platebody'''
|style="text-align:center;" |75
|-
|style="text-align:center;" |'''Smith Rune Platebody'''
|style="text-align:center;" |35
|-
|style="text-align:center;" |'''Smith Rune Scimitar'''
|style="text-align:center;" |50
|-
|style="text-align:center;" |'''Smelt Bronze Bar'''
|style="text-align:center;" |50
|-
|style="text-align:center;" |'''Smelt Iron Bar'''
|style="text-align:center;" |60
|-
|style="text-align:center;" |'''Smelt Mithril Bar'''
|style="text-align:center;" |70
|-
|-
! colspan="10" style="min-width:250px" |Phases short explanation
|style="text-align:center;" |'''Smelt AdamantBar'''
|style="text-align:center;" |80
|-
|-
! scope="col" style="text-align:center;"|Ability Name
|style="text-align:center;" |'''Smelt Rune Bar'''
! scope="col" style="text-align:center;"|Explanation on how it works
|style="text-align:center;" |75
! scope="col" style="text-align:center;"|Additional Ability
|-
|-
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
|style="text-align:center;" |'''Chop Logs'''
| scope="col" style="text-align:center;"|If you are within melee range Raksha will perform a tail swipe with a large AoE. <br> If you are out of melee range, Raksha will charge towards you. Getting caught in the charge attack will disable protection prayers and stun you for 3 seconds.
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|GRAAAAH! or RRR... followed by ROAAARRRRR!!!. If struck by either of these attacks in phase 2 onwards Raksha will follow-up by yelling SUCH A FRAIL CREATURE.
|-
|-
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
|style="text-align:center;" |'''Chop Magic Logs'''
| scope="col" style="text-align:center;"|Raksha uses all three styles of combat; <br> Melee: Biting and Lunging you. <br> Ranged: Launching Spikes. <br> Magic: Discharging a shadow ball of energy. <br> <br> If Raksha is within Melee Distance, he will alternate between the 3 auto-attacks, and won't the use the same attack twice in a row. <br> If Raksha is not within Melee Distance, he will alternate between Ranged and Magic, and can use the same attack twice in a row.
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|When you are facing him as a Duo, he will launch it at both players, the primary target will be chased when the players are out of his Melee Distance.
|-
|-
| scope="col" style="text-align:center;"|*Shadow Anchor
|style="text-align:center;" |'''Chop Yew Logs'''
| scope="col" style="text-align:center;"|Raksha launches a shadow orb at player(s), applying a 6 second stun.
|style="text-align:center;" |100
The attack will be fired on to a player's last standing gametile, which means you can move away before the projectile hits, to avoid this mechanic.
Make sure you are about 2 - 3 gametile away from impact tile
| scope="col" style="text-align:center;"|
|-
|-
| scope="col" style="text-align:center;"|*Shadow Anima
|style="text-align:center;" |'''Chop Oak Logs'''
| scope="col" style="text-align:center;"|Raksha will spawn pools of shadow anima. <br>
|style="text-align:center;" |100
These Shadow anima will heal raksha on certain phases and can be easily cleared with AoE weapons.
| scope="col" style="text-align:center;"|
|-
|-
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment
|style="text-align:center;" |'''Steal from Magic Stall'''
| scope="col" style="text-align:center;"|Raksha will walk to the centre of the first arena and discharge five blasts of shadow energy that damages per hit.
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|While this mechanic is active, damage dealt to Raksha is reduced by 90%. During the phases it is used, Raksha will also siphon from anima pools lingering in the oubliette.
|-
|-
| scope="col" style="text-align:center;"|Collosal Stomp
|style="text-align:center;" |'''Steal from Food Stall'''
| scope="col" style="text-align:center;"|Raksha will violently stomp the ground, causing the ceiling to collapse from above.
|style="text-align:center;" |100
small rocks will fall down as a warning indicator, before a large rock falls down in a 3 tile from center (5x5 AoE) radius. <br>
These rocks will also damage players next to them on impact, essentially making them cover a 4 tile from center (7x7) radius
| scope="col" style="text-align:center;"|Rocks will continually fall around the player's position, with one of these always in a spot that will always hit the player if they do not move; there are four of these rocks per player during the transition.
|-
|-
| scope="col" style="text-align:center;"|Mind Flay
|style="text-align:center;" |'''Steal from General Stall'''
| scope="col" style="text-align:center;"|Players will become immobilised and between 2-5 orbs of shadow energy (2 by default, +1 for every 25% anima absorbed during the shadow anima pool mechanic) will appear around the player and will start dealing damage.
|style="text-align:center;" |100
| scope="col" style="text-align:center;"|Raksha will stop using auto-attacks for 8 seconds during this time but at the end of the timeframe any shadow energy still remaining will deal damage towards player.
|-
|-
| scope="col" style="text-align:center;"|Shadow Detonation
|style="text-align:center;" |'''Steal from Scimitar Stall'''
| scope="col" style="text-align:center;"|Raksha will stop performing auto-attacks for the duration of this attack while charging up shadow anima as a blue dome surrounds him.
|style="text-align:center;" |100
Deal enough damage to break the dome. The damage varies based on how much anima Raksha had absorbed in the previous phases
If you are unable to clear this DPS check, you can hide behind any of the pillars surrounding raksha to avoid the instant death
Only recommended if the dome cannot be breached in time.
| scope="col" style="text-align:center;"|A bar will also appear above him; if it fills he will unleash a blast of shadow anima that causes instant death if not dealt with properly. The dome that surrounds him will de-spawn prior to the next instance of this attack, as a warning that it is being used again.
|-|Attack Rotation=
Phase 1: <br>
'''Attack rotation:'''
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 1
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 1 [[#Shadow anchor|Shadow anchor]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 1 [[#Shadow anchor|Shadow anchor]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-pink" | [[#Shadow bomb & shadow bombardment|Shadow bomb]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
<br>
Phase 2: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 2
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-green" | [[#Mind flay|Mind flay]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 3 [[#shadow anchor|shadow anchor]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-pink" | [[#Shadow bomb & shadow bombardment|Shadow bomb & shadow bombardment]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
<br>
Phase 3: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 3
| width="70px" | 4 [[#auto-attacks|auto-attacks]] + [[#shadow manifestation]] spawn
| width="70px" class="table-bg-green" | [[#Mind flay|mind flay]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 3 [[#shadow anchor|shadow anchors]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
|}
<br>
</center>
Phase 4: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 4
| width="70px" class="table-bg-pink" | Regains a big chunk of life points
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
 
</tabber>
 
{{DropsTableHead}}
{{DropsLine|Name = Gold Coin|Quantity = 20-100|Rarity = Always}}
{{DropsLine|Name = Perfect Enchantment Stone|Quantity = 1-5|Rarity = 1/20}}
{{DropsLine|Name = Chunk of Salvage|Quantity = 1|Rarity = 1/20}}
{{DropsLine|Name = Black Diamond Box|Quantity = 1|Rarity = 1/20}}
{{DropsLine|Name = Royal Mystery Box|Quantity = 1|Rarity = 1/20}}
{{DropsLine|Name = Kismet Box|Quantity = 2|Rarity = 1/20}}
{{DropsLine|Name = Mega Lottery Box|Quantity = 1|Rarity = 1/20}}
{{DropsLine|Name = Gold Coin|Quantity = 100-250|Rarity = 1/50}}
{{DropsLine|Name = Chunk of Salvage|Quantity = 2|Rarity = 1/50}}
{{DropsLine|Name = Ultimate Armour Box|Quantity = 1-4|Rarity = 1/50}}
{{DropsLine|Name = Hespori Seed|Quantity = 1|Rarity = 1/50}}
{{DropsLine|Name = Herblore Supply Crate|Quantity = 1|Rarity = 1/50}}
{{DropsLine|Name = Ultra Pet Box|Quantity = 1|Rarity = 1/50}}
{{DropsLine|Name = Cash Crate|Quantity = 1-2|Rarity = 1/100}}
{{DropsLine|Name = Shadow Essence|Quantity = 1|Rarity = 1/200}}
{{DropsLine|Name = Shadow Spike|Quantity = 1|Rarity = 1/1000}}
{{DropsLine|Name = Shadow Crystal|Quantity = 1|Rarity = 1/1200}}
{{DropsLine|Name = Crossbow Limbs|Quantity = 1|Rarity = 1/1500}}
{{DropsLine|Name = Crossbow Stock|Quantity = 1|Rarity = 1/1500}}
{{DropsLine|Name = Crossbow Mechanism|Quantity = 1|Rarity = 1/1500}}
{{DropsLine|Name = Ice Dye|Quantity = 1|Rarity = 1/2000}}
{{DropsLine|Name = Shadow Dye|Quantity = 1|Rarity = 1/2000}}
{{DropsLine|Name = Blood Dye|Quantity = 1|Rarity = 1/2000}}
{{DropsLine|Name = Holy Dye|Quantity = 1|Rarity = 1/2000}}
{{DropsLine|Name = Electric Dye|Quantity = 1|Rarity = 1/2000}}
{{DropsLine|Name = Broken Shackle|Quantity = 1|Rarity = 1/3000}}

Revision as of 18:32, 27 November 2022

Seasonal pass.jpg

What is It?

The season pass is a way to reward players for completing tasks located in ::seasonpass.
You can earn rewards such as Gold Coins, Boxes, Goodieboxes, slot machine spin tokens, and much much more.
Each Season lasts for a limited time only, typically 60 days.
There are two passes;

  • The free pass which limits you to 60 max levels
  • The paid pass which also goes to 60 levels, but with additional and even better loot. You can buy the paid pass via the Donation Store.

See the list below for ways to level up your season pass!

How To Complete a day of the SeasonPass

A player must complete 10 tasks EVERY day, which will be random and mentioned through ::seasonpass. If you miss 1 task, you miss the entire day ! Rewards are automatically sent towards the Collection Chest / Bank aswell.
If a player has reached LVL 60, he/she can still get rewards ! They will receive a random reward of the following list.

Item Quantity Rarity
Diamond Bag (Event).png Diamond Bag (Event) 1 Unknown
Black Diamond Box (Event).png Black Diamond Box (Event) 1 Unknown
File:2K19 Box (Event).png 2K19 Box (Event) 1 Unknown
File:2K20 Box (Event).png 2K20 Box (Event) 1 Unknown
Kismet Box (Event).png Kismet Box (Event) 1 Unknown
File:BFG9000 Goodiebox (10).png BFG9000 Goodiebox (10) 1 Unknown
File:Icy Glaive Goodiebox (10).png Icy Glaive Goodiebox (10) 1 Unknown
Seasonal Goodiebox.png Seasonal Goodiebox 1 Unknown
File:Tactical Box (Event).png Tactical Box (Event) 2 Unknown
File:Box of Wisdom (Event).png Box of Wisdom (Event) 1 Unknown
Lottery Box.png Lottery Box 3 Unknown
File:10% Drop Rate Booster.png 10% Drop Rate Booster 1 Unknown
File:2X Damage Card.png 2X Damage Card 1 Unknown
Event Box.png Event Box 5 Unknown
Killing Npc's
Npc Name Amount to be killed
Finish Slayer Tasks 10
Finish Arcade Runs (Any Difficulty) 3
Necromancer 250
Magegray 250
Icy Skeleton 250
Penguin 250
Date / Hanzou 250
Riley Raid 250
Olaf 250
Shadow King 250
Undead Lancelot 250
Oblivion Dragon 250
Vorkath 50
Zulrah (Normal) 50
Alchemical Hydra 50
Nex 10
Lodsmok 10
Nightmare (Normal) 10
Raiden 30
Diablo 30
Vendura 40
Voldemort 40
O.G. Dragon 40
Skilling
Which Skill + What Activity Amount Required
Gain Salvage Fragments 1,000
Mine Coal 100
Mine Mithril Ore 100
Mine Adamantite Ore 100
Mine Runite Ore 100
Mine Tin Ore 100
Mine Copper Ore 100
Mine Iron Ore 100
Smith Adamant Platebody 50
Smith Iron Platebody 100
Smith Mithril Platebody 75
Smith Rune Platebody 35
Smith Rune Scimitar 50
Smelt Bronze Bar 50
Smelt Iron Bar 60
Smelt Mithril Bar 70
Smelt AdamantBar 80
Smelt Rune Bar 75
Chop Logs 100
Chop Magic Logs 100
Chop Yew Logs 100
Chop Oak Logs 100
Steal from Magic Stall 100
Steal from Food Stall 100
Steal from General Stall 100
Steal from Scimitar Stall 100