>Iron Heph |
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| [[File:Owner_package_Crate.png]] The '''Owners Package Crate''' is the purchaseable box from the [https://redemptionrsps.com/store/store.php?id=54| Redemptionrsps Web Store]. It currently costs $200. | | [Raksha, The Shadow Colossus |
| | Testing your patience and your mechanic dodging skills. |
| | Will you face him alone or with a partner (increases his HP with 1.75x). |
| | Players with active ELITE MEMBERSHIP will have a streaking bonus. |
| | Streaking bonus - each kill you do without landing a RARE drop, your next kill will have enhanced drop rate |
| | This will continue on till you get a RARE drop |
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| '''The box contains certain items:'''
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| *[[Owner Cape]]
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| *[[Poseidon Set]]
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| *[[Sanguinesti Staff]]
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| *[[Emperor's Ring]]
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| *5X a [[Extreme Donator Potion]]
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| *5X a [[5% Elo Boost Scroll]]
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| ---- | | Raksha's damage received is capped at 400k per hitsplat |
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| | Raksha is a 4 Phase Boss Fight <tabber> |
| | Phases, what to expect= |
| | <span style="font-size: 24px;">Raksha</span> <br> |
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| | {| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide" |
| | |- |
| | ! colspan="10" style="min-width:250px" |Phases short explanation |
| | |- |
| | ! scope="col" style="text-align:center;"|Phase 1 |
| | ! scope="col" style="text-align:center;"|Phase 2 |
| | ! scope="col" style="text-align:center;"|Phase 3 |
| | ! scope="col" style="text-align:center;"|Phase 4 |
| | |- |
| | | scope="col" style="text-align:center;"|*Tail sweep/trampling charge |
| | | scope="col" style="text-align:center;"|*Tail sweep/trampling charge |
| | | scope="col" style="text-align:center;"|*Tail sweep/trampling charge |
| | | scope="col" style="text-align:center;"|*Tail sweep/trampling charge |
| | |- |
| | | scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) |
| | | scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) |
| | | scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) |
| | | scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) |
| | |- |
| | | scope="col" style="text-align:center;"|*Shadow Anchor |
| | | scope="col" style="text-align:center;"|*Shadow Anchor |
| | | scope="col" style="text-align:center;"|*Shadow Anchor |
| | | scope="col" style="text-align:center;"|*Shadow Anchor |
| | |- |
| | | scope="col" style="text-align:center;"|*Shadow Anima |
| | | scope="col" style="text-align:center;"|*Shadow Anima |
| | | scope="col" style="text-align:center;"|*Shadow Anima |
| | | scope="col" style="text-align:center;"| |
| | |- |
| | | scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment |
| | | scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment |
| | | scope="col" style="text-align:center;"| |
| | | scope="col" style="text-align:center;"| |
| | |- |
| | | scope="col" style="text-align:center;"| |
| | | scope="col" style="text-align:center;"|*Collosal stomp |
| | | scope="col" style="text-align:center;"|*Collosal stomp |
| | | scope="col" style="text-align:center;"| |
| | |- |
| | | scope="col" style="text-align:center;"| |
| | | scope="col" style="text-align:center;"|*Mind Flay |
| | | scope="col" style="text-align:center;"|*Mind Flay |
| | | scope="col" style="text-align:center;"| |
| | |- |
| | | scope="col" style="text-align:center;"| |
| | | scope="col" style="text-align:center;"| |
| | | scope="col" style="text-align:center;"| |
| | | scope="col" style="text-align:center;"|*Shadow Detonation |
| | |} |
| | |-|Phases, Fully explained= |
| | {| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide" |
| | |- |
| | ! colspan="10" style="min-width:250px" |Phases short explanation |
| | |- |
| | ! scope="col" style="text-align:center;"|Ability Name |
| | ! scope="col" style="text-align:center;"|Explanation on how it works |
| | ! scope="col" style="text-align:center;"|Additional Ability |
| | |- |
| | | scope="col" style="text-align:center;"|*Tail sweep/trampling charge |
| | | scope="col" style="text-align:center;"|If you are within melee range Raksha will perform a tail swipe with a large AoE. <br> If you are out of melee range, Raksha will charge towards you. Getting caught in the charge attack will disable protection prayers and stun you for 3 seconds. |
| | | scope="col" style="text-align:center;"|GRAAAAH! or RRR... followed by ROAAARRRRR!!!. If struck by either of these attacks in phase 2 onwards Raksha will follow-up by yelling SUCH A FRAIL CREATURE. |
| | |- |
| | | scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) |
| | | scope="col" style="text-align:center;"|Raksha uses all three styles of combat; <br> Melee: Biting and Lunging you. <br> Ranged: Launching Spikes. <br> Magic: Discharging a shadow ball of energy. <br> <br> If Raksha is within Melee Distance, he will alternate between the 3 auto-attacks, and won't the use the same attack twice in a row. <br> If Raksha is not within Melee Distance, he will alternate between Ranged and Magic, and can use the same attack twice in a row. |
| | | scope="col" style="text-align:center;"|When you are facing him as a Duo, he will launch it at both players, the primary target will be chased when the players are out of his Melee Distance. |
| | |- |
| | | scope="col" style="text-align:center;"|*Shadow Anchor |
| | | scope="col" style="text-align:center;"|Raksha launches a shadow orb at player(s), applying a 6 second stun. |
| | The attack will be fired on to a player's last standing gametile, which means you can move away before the projectile hits, to avoid this mechanic. |
| | Make sure you are about 2 - 3 gametile away from impact tile |
| | | scope="col" style="text-align:center;"| |
| | |- |
| | | scope="col" style="text-align:center;"|*Shadow Anima |
| | | scope="col" style="text-align:center;"|Raksha will spawn pools of shadow anima. <br> |
| | These Shadow anima will heal raksha on certain phases and can be easily cleared with AoE weapons. |
| | | scope="col" style="text-align:center;"| |
| | |- |
| | | scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment |
| | | scope="col" style="text-align:center;"|Raksha will walk to the centre of the first arena and discharge five blasts of shadow energy that damages per hit. |
| | | scope="col" style="text-align:center;"|While this mechanic is active, damage dealt to Raksha is reduced by 90%. During the phases it is used, Raksha will also siphon from anima pools lingering in the oubliette. |
| | |- |
| | | scope="col" style="text-align:center;"|Collosal Stomp |
| | | scope="col" style="text-align:center;"|Raksha will violently stomp the ground, causing the ceiling to collapse from above. |
| | small rocks will fall down as a warning indicator, before a large rock falls down in a 3 tile from center (5x5 AoE) radius. <br> |
| | These rocks will also damage players next to them on impact, essentially making them cover a 4 tile from center (7x7) radius |
| | | scope="col" style="text-align:center;"|Rocks will continually fall around the player's position, with one of these always in a spot that will always hit the player if they do not move; there are four of these rocks per player during the transition. |
| | |- |
| | | scope="col" style="text-align:center;"|Mind Flay |
| | | scope="col" style="text-align:center;"|Players will become immobilised and between 2-5 orbs of shadow energy (2 by default, +1 for every 25% anima absorbed during the shadow anima pool mechanic) will appear around the player and will start dealing damage. |
| | | scope="col" style="text-align:center;"|Raksha will stop using auto-attacks for 8 seconds during this time but at the end of the timeframe any shadow energy still remaining will deal damage towards player. |
| | |- |
| | | scope="col" style="text-align:center;"|Shadow Detonation |
| | | scope="col" style="text-align:center;"|Raksha will stop performing auto-attacks for the duration of this attack while charging up shadow anima as a blue dome surrounds him. |
| | Deal enough damage to break the dome. The damage varies based on how much anima Raksha had absorbed in the previous phases |
| | If you are unable to clear this DPS check, you can hide behind any of the pillars surrounding raksha to avoid the instant death |
| | Only recommended if the dome cannot be breached in time. |
| | | scope="col" style="text-align:center;"|A bar will also appear above him; if it fills he will unleash a blast of shadow anima that causes instant death if not dealt with properly. The dome that surrounds him will de-spawn prior to the next instance of this attack, as a warning that it is being used again. |
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| [[File:Owner_package_Crate.png|300x300px|center]]
| | </tabber> |