User:Iron Heph/Sandbox: Difference between revisions

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>Iron Heph
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|When he is at his anvil, do not attack !
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|When he is at his anvil, do not attack !
|-
|-
|[[File:Cox 3.png|400x400px]]
|colspan="4"[[File:Cox 3.png|650x650px]]
|-
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Ice Demon.png]]Ice Demon
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Ice Demon.png]]Ice Demon
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attack will only start when the braziers are lit and his shield depletes. <br> Wood is chopped in the beginning of the room. <br> Tinderbox and Hatchet can be found near the trees.
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attack will only start when the braziers are lit and his shield depletes. <br> Wood is chopped in the beginning of the room. <br> Tinderbox and Hatchet can be found near the trees.
|-
|-
|[[File:Cox 4.jpg|400x400px]]
|colspan="4"[[File:Cox 4.jpg|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Lizardman Shaman.png]]Lizardman Shaman (x3)
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Lizardman Shaman.png]]Lizardman Shaman (x3)
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness to Ranged attacks
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness to Ranged attacks
|-
|-
|[[File:Cox 5.jpg|400x400px]]
|colspan="4"[[File:Cox 5.jpg|650x650px]]
|-
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Vanguard.png]]Vanguards (x3)
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Vanguard.png]]Vanguards (x3)
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Damage dealt must be balanced -> When one or 2 have more HP lost than the others (+40%), they heal to their full health. <br> If a swirling mass circles around you, you've dealt too much damage to one kind.
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Damage dealt must be balanced -> When one or 2 have more HP lost than the others (+40%), they heal to their full health. <br> If a swirling mass circles around you, you've dealt too much damage to one kind.
|-
|-
|[[File:Cox 6.jpg|400x400px]]
|colspan="4"[[File:Cox 6.jpg|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Vespula.png]]Vespula
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Vespula.png]]Vespula
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|When 20% health remains, he needs to be finished with Melee. <br> Advance by killing the Abyssal portal in the back of the room.
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|When 20% health remains, he needs to be finished with Melee. <br> Advance by killing the Abyssal portal in the back of the room.
|-
|-
|[[File:Cox 10.jpg|400x400px]]
|colspan="4"[[File:Cox 10.jpg|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Vasa Nistirio.png]]Vasa Nistirio
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Vasa Nistirio.png]]Vasa Nistirio
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weaknesses are Ranged or Melee (Crush). <br> Destroy the crystals around him or he heals.
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weaknesses are Ranged or Melee (Crush). <br> Destroy the crystals around him or he heals.
|-
|-
|[[File:Cox 11.png|400x400px]]
|colspan="4"[[File:Cox 11.png|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Skeletal Mystics.png]]Skeletal Mystics
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Skeletal Mystics.png]]Skeletal Mystics
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|N/A
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|N/A
|-
|-
|[[File:Cox 8.jpg|400x400px]]
|colspan="4"[[File:Cox 8.jpg|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Small Mutadile.png]]Small Mutadile
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Small Mutadile.png]]Small Mutadile
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| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness is Magic and Ranged. <br> By chopping down the meat tree, he can no longer heal.
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness is Magic and Ranged. <br> By chopping down the meat tree, he can no longer heal.
|-
|-
|[[File:Cox 12.jpg|400x400px]]
|colspan="4"[[File:Cox 12.jpg|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:The Great Olm.png]]The Great Olm
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:The Great Olm.png]]The Great Olm
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! scope="col" style="text-align:center;"|How to complete it
! scope="col" style="text-align:center;"|How to complete it
|-
|-
|[[File:Cox 2.png|400x400px]]
|colspan="4"[[File:Cox 2.png|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Jeweled Crab Room.png]]Jeweled Crab Room
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Jeweled Crab Room.png]]Jeweled Crab Room
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How to complete this Puzzle Room -> You need to keep feeding the NPC the Grubs, otherwise it will regenerate.
How to complete this Puzzle Room -> You need to keep feeding the NPC the Grubs, otherwise it will regenerate.
|-
|-
|[[File:Cox 7.png|400x400px]]
|colspan="4"[[File:Cox 7.png|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Keystone Room.png]]Keystone Room
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Keystone Room.png]]Keystone Room
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Tip: 50x50 Weapons are extremely useful in this room.
Tip: 50x50 Weapons are extremely useful in this room.
|-
|-
|[[File:Cox 9.png|400x400px]]
|colspan="4"[[File:Cox 9.png|650x650px]]
|-
|-
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Guardian Room.png]]Guardian Room
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|[[File:Cox Guardian Room.png]]Guardian Room

Revision as of 19:36, 3 August 2021


CoX Banner.png The Great Olm Awaits! Chambers of Xeric is our newest end-game raid that will be challenging and engaging to players that wish to take it on!


How to Start

Players can get to Chambers of Xeric via the Teleportation Dashboard (Located in Raids tab)

Party Size: 1-10

Suggested Party Size: 2-4


Bosses

Wave 1 Boss info
Name of Boss Hitpoints Specialities Extra Information
Cox 1.jpg
Cox Tekton.pngTekton 12,000,000 Can only be damaged with Melee When he is at his anvil, do not attack !
colspan="4"Cox 3.png
Cox Ice Demon.pngIce Demon 4,500,000 Weak to Magic and Melee Attack will only start when the braziers are lit and his shield depletes.
Wood is chopped in the beginning of the room.
Tinderbox and Hatchet can be found near the trees.
colspan="4"Cox 4.jpg
Cox Lizardman Shaman.pngLizardman Shaman (x3) 8,000,000 each (24M total) Attacks with Ranged and Melee Weakness to Ranged attacks
colspan="4"Cox 5.jpg
Cox Vanguard.pngVanguards (x3) 7,500,000 each (22.5M total) Need the 3 attack styles to complete this room. Damage dealt must be balanced -> When one or 2 have more HP lost than the others (+40%), they heal to their full health.
If a swirling mass circles around you, you've dealt too much damage to one kind.
colspan="4"Cox 6.jpg
Cox Vespula.pngVespula 10,000,000 Attacks with Ranged and Melee When 20% health remains, he needs to be finished with Melee.
Advance by killing the Abyssal portal in the back of the room.
colspan="4"Cox 10.jpg
Cox Vasa Nistirio.pngVasa Nistirio 12,000,000 Attacks with Magic and Ranged Weaknesses are Ranged or Melee (Crush).
Destroy the crystals around him or he heals.
colspan="4"Cox 11.png
Cox Skeletal Mystics.pngSkeletal Mystics 10,000,000 Attacks with Magic and Melee N/A
colspan="4"Cox 8.jpg
Cox Small Mutadile.pngSmall Mutadile 8,000,000 each (24M total) Attacks with Ranged and Melee Weakness to Melee attacks
File:Cox Underwater Mutadile.pngUnderwater Mutadile 15,000,000 each Attacks with Magic and Melee Weakness is Magic and Ranged.
By chopping down the meat tree, he can no longer heal.
colspan="4"Cox 12.jpg
The Great Olm.pngThe Great Olm Phase 1 & 2: 12M Hp per hand
Phase 3 (Final): 12.5M Hp Per hand & 50M Hp on The Great Olm himself.
Full information can be found here You need Magic & Melee to defeat Olm

Puzzle Rooms
Name of Puzzle Room How to complete it
colspan="4"Cox 2.png
Cox Jeweled Crab Room.pngJeweled Crab Room
Jewelled Crabs are found in the crab puzzle room within the Chambers of Xeric. These crabs cannot be killed by conventional combat, however the crystals which are on the crabs can be attacked in order to change their colur.

Attacking with melee (or smashing it with a hammer) will cause a crab to change Red, magic for Blue, and ranged for Green.
For solo players, they can use a standard hammer, or any blunt weapon with crush bonuses, and use the right-click "Smash" option on the crab. This will stun the crab in place for a while.

Crystal color Orb Color Attack Style
Black White None
Yellow Blue Magic
Cyan Red Melee
Magenta Green Range
Cox Thieving Room.pngThieving Room An NPC is blocking the path and the room is filled with chests.
These chests can contain one of 3 things;
  • Grubs -> Used to feed the NPC blocking the path
  • Psykk Bats (x5) -> These bats can heal 23 Hp each.
  • Poison (1-3 damage) -> These chests instantly lock back, so remember which ones are the poison ones. (This is a one-time hit / chest opened, you do not get poisoned)

How to complete this Puzzle Room -> You need to keep feeding the NPC the Grubs, otherwise it will regenerate.

colspan="4"Cox 7.png
Cox Keystone Room.pngKeystone Room One participant must cross the tightrope, grab the key stone on the other side and bring it back to unlock the next door to advance.

Kill the Deathly Rangers and Deathly Mages (3M HP each) and then cross the tightrope for easy completion.
Tip: 50x50 Weapons are extremely useful in this room.

colspan="4"Cox 9.png
Cox Guardian Room.pngGuardian Room This room is very simple, grab the pickaxe off the floor and attack the two guardians. They cannot be killed with regular combat.

The Herblore Potions below are all used with Water-Filled Gourd Vial.

Herblore (Potions)
Potions Name Potions Effect Lvl required Primary item Secondary item Experience
Kodai (+) Increase players magic level by 6 + 16% of their base level 70 Golpar Endarkened Juice 2,500
Twisted (+) Increases players range level by 6 + 16% of their base level 70 Golpar Cicely 2,500
Elder (+) Increases players Attack, Strength, and Defense levels by 6 + 16% of their base level 70 Golpar Stinkhorn Mushroom 2,500
Revitilisation (+) Restores your stats and prayer 75 Buchu Leaf Stinkhorn Mushroom 3,250
Xeric's Aid (+) Works as Saradomin Brew 85 Buchu Leaf Endarkened Juice 4,000
Overload (+) Boosts all the player's combat stats by 6 + 16%, while damaging them for 50 HP. 99 Noxifer Elder (+), Twisted (+) & Kodai (+) 25,000

Getting Points

The best way to gain points is by simply killing the bosses inside of the raid but beware, you will lose 40% of your current points every time you die! So make sure to bring plenty food, potions, and the rest of your healing items ready!


If a unique drop is rolled on the drop table, the player with the most points will have the highest chance of receiving the drop.

Example of a 5-Man Team:

  • Player A: 600M - 60% chance of receiving the unique
  • Player B: 200M - 20% chance of receiving the unique
  • Player C : 25M - 2.5% chance of receiving the unique
  • Player D : 10M - 1.0% chance of receiving the unique
  • Player E: 150M - 15% chance of receiving the unique


Rewards