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{{Infobox Monster|name = Raksha, The Colossus|image = [[File:Raksha.png|thumb]]|level = 6000|attack style = Trybrid|Always drops = See Drop Table|examine = It´s Raksha, the Colossus|hitpoints = 600,000,000|slaylvl = Varies|aggressive = Yes|max hit = Unknown|weakness = Check Info|always drops = 20-100 Gold coin|attack speed = 10}} | |||
{| class="article-table" style="width: auto;border: 1px solid black;" | |||
= | ! style="background-color:navy;color:white;" |Raksha, The Colossus | ||
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|- | |- | ||
|style=" | | style="width: auto;border: 1px solid black;" |'''Raksha''' is a high level boss, released on October 23rd, 2022. | ||
Raksha, The Shadow Colossus will be testing your patience and your mechanic dodging skills.<br> | |||
Will you face him alone or with a partner (increases his HP with 1.75x). <br> | |||
Players with active ELITE MEMBERSHIP will have a streaking bonus.<br> | |||
Streaking bonus - each kill you do without landing a RARE drop, your next kill will have enhanced drop rate.<br> | |||
This will continue on till you get a RARE drop | |||
Raksha's damage received is capped at 400k per hitsplat | |||
[[File:Raksha Room.jpg|thumb|left]]<br> | |||
<br> <br> | |||
<br> <br> | |||
<br> | |||
<br> | |||
<br> | |||
<tabber> | |||
Raksha is a 4 Phase Boss Fight <tabber> | |||
Phases, what to expect= | |||
<span style="font-size: 24px;">Raksha</span> <br> | |||
{ | {| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide" | ||
|- | |||
! colspan="10" style="min-width:250px" |Phases short explanation | |||
|- | |||
! colspan=" | ! scope="col" style="text-align:center;"|Phase 1 | ||
! scope="col" style="text-align:center;"|Phase 2 | |||
! | ! scope="col" style="text-align:center;"|Phase 3 | ||
! scope="col" style="text-align:center;"|Phase 4 | |||
! | |- | ||
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge | |||
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge | |||
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge | |||
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge | |||
|- | |||
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) | |||
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) | |||
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) | |||
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) | |||
|- | |||
| scope="col" style="text-align:center;"|*Shadow Anchor | |||
| scope="col" style="text-align:center;"|*Shadow Anchor | |||
| scope="col" style="text-align:center;"|*Shadow Anchor | |||
| scope="col" style="text-align:center;"|*Shadow Anchor | |||
|- | |||
| scope="col" style="text-align:center;"|*Shadow Anima | |||
| scope="col" style="text-align:center;"|*Shadow Anima | |||
| scope="col" style="text-align:center;"|*Shadow Anima | |||
| scope="col" style="text-align:center;"| | |||
|- | |||
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment | |||
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment | |||
| scope="col" style="text-align:center;"| | |||
| scope="col" style="text-align:center;"| | |||
|- | |||
| scope="col" style="text-align:center;"| | |||
| scope="col" style="text-align:center;"|*Collosal stomp | |||
| scope="col" style="text-align:center;"|*Collosal stomp | |||
| scope="col" style="text-align:center;"| | |||
|- | |||
| scope="col" style="text-align:center;"| | |||
| scope="col" style="text-align:center;"|*Mind Flay | |||
| scope="col" style="text-align:center;"|*Mind Flay | |||
| scope="col" style="text-align:center;"| | |||
|- | |||
| scope="col" style="text-align:center;"| | |||
| scope="col" style="text-align:center;"| | |||
| scope="col" style="text-align:center;"| | |||
| scope="col" style="text-align:center;"|*Shadow Detonation | |||
|} | |||
|-|Phases, Fully explained= | |||
{| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide" | |||
|- | |||
! colspan="10" style="min-width:250px" |Phases short explanation | |||
|- | |||
! scope="col" style="text-align:center;"|Ability Name | |||
! scope="col" style="text-align:center;"|Explanation on how it works | |||
! scope="col" style="text-align:center;"|Additional Ability | |||
|- | |||
{ | | scope="col" style="text-align:center;"|*Tail sweep/trampling charge | ||
| scope="col" style="text-align:center;"|If you are within melee range Raksha will perform a tail swipe with a large AoE. <br> If you are out of melee range, Raksha will charge towards you. Getting caught in the charge attack will disable protection prayers and stun you for 3 seconds. | |||
! colspan=" | | scope="col" style="text-align:center;"|GRAAAAH! or RRR... followed by ROAAARRRRR!!!. If struck by either of these attacks in phase 2 onwards Raksha will follow-up by yelling SUCH A FRAIL CREATURE. | ||
|- | |||
! | | scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack) | ||
| scope="col" style="text-align:center;"|Raksha uses all three styles of combat; <br> Melee: Biting and Lunging you. <br> Ranged: Launching Spikes. <br> Magic: Discharging a shadow ball of energy. <br> <br> If Raksha is within Melee Distance, he will alternate between the 3 auto-attacks, and won't the use the same attack twice in a row. <br> If Raksha is not within Melee Distance, he will alternate between Ranged and Magic, and can use the same attack twice in a row. | |||
! | | scope="col" style="text-align:center;"|When you are facing him as a Duo, he will launch it at both players, the primary target will be chased when the players are out of his Melee Distance. | ||
|- | |||
| scope="col" style="text-align:center;"|*Shadow Anchor | |||
| scope="col" style="text-align:center;"|Raksha launches a shadow orb at player(s), applying a 6 second stun. | |||
The attack will be fired on to a player's last standing gametile, which means you can move away before the projectile hits, to avoid this mechanic. | |||
Make sure you are about 2 - 3 gametile away from impact tile | |||
| scope="col" style="text-align:center;"| | |||
|- | |||
| scope="col" style="text-align:center;"|*Shadow Anima | |||
| scope="col" style="text-align:center;"|Raksha will spawn pools of shadow anima. <br> | |||
These Shadow anima will heal raksha on certain phases and can be easily cleared with AoE weapons. | |||
| scope="col" style="text-align:center;"| | |||
|- | |||
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment | |||
| scope="col" style="text-align:center;"|Raksha will walk to the centre of the first arena and discharge five blasts of shadow energy that damages per hit. | |||
| scope="col" style="text-align:center;"|While this mechanic is active, damage dealt to Raksha is reduced by 90%. During the phases it is used, Raksha will also siphon from anima pools lingering in the oubliette. | |||
|- | |||
| scope="col" style="text-align:center;"|Collosal Stomp | |||
| scope="col" style="text-align:center;"|Raksha will violently stomp the ground, causing the ceiling to collapse from above. | |||
small rocks will fall down as a warning indicator, before a large rock falls down in a 3 tile from center (5x5 AoE) radius. <br> | |||
These rocks will also damage players next to them on impact, essentially making them cover a 4 tile from center (7x7) radius | |||
| scope="col" style="text-align:center;"|Rocks will continually fall around the player's position, with one of these always in a spot that will always hit the player if they do not move; there are four of these rocks per player during the transition. | |||
|- | |||
| scope="col" style="text-align:center;"|Mind Flay | |||
| scope="col" style="text-align:center;"|Players will become immobilised and between 2-5 orbs of shadow energy (2 by default, +1 for every 25% anima absorbed during the shadow anima pool mechanic) will appear around the player and will start dealing damage. | |||
| scope="col" style="text-align:center;"|Raksha will stop using auto-attacks for 8 seconds during this time but at the end of the timeframe any shadow energy still remaining will deal damage towards player. | |||
|- | |||
| scope="col" style="text-align:center;"|Shadow Detonation | |||
| scope="col" style="text-align:center;"|Raksha will stop performing auto-attacks for the duration of this attack while charging up shadow anima as a blue dome surrounds him. | |||
Deal enough damage to break the dome. The damage varies based on how much anima Raksha had absorbed in the previous phases | |||
If you are unable to clear this DPS check, you can hide behind any of the pillars surrounding raksha to avoid the instant death | |||
Only recommended if the dome cannot be breached in time. | |||
| scope="col" style="text-align:center;"|A bar will also appear above him; if it fills he will unleash a blast of shadow anima that causes instant death if not dealt with properly. The dome that surrounds him will de-spawn prior to the next instance of this attack, as a warning that it is being used again. | |||
|-|Attack Rotation= | |||
Phase 1: <br> | |||
'''Attack rotation:''' | |||
{| class="wikitable" style="font-weight:700;text-align:center" | |||
! width="80px" height="70px" |Phase 1 | |||
| width="70px" | 4 [[#Auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]] | |||
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]] | |||
| width="70px" | 4 [[#Auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-red" | 1 [[#Shadow anchor|Shadow anchor]] | |||
| width="70px" | 4 [[#Auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]] | |||
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]] | |||
{ | | width="70px" | 4 [[#Auto-attacks|auto-attacks]] | ||
| width="70px" class="table-bg-red" | 1 [[#Shadow anchor|Shadow anchor]] | |||
| width="70px" | 4 [[#Auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-pink" | [[#Shadow bomb & shadow bombardment|Shadow bomb]] | |||
| width="70px" class="table-bg-blue" | Repeats cycle | |||
|} | |||
<br> | |||
Phase 2: <br> | |||
{| class="wikitable" style="font-weight:700;text-align:center" | |||
! width="80px" height="70px" |Phase 2 | |||
| width="70px" | 4 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-green" | [[#Mind flay|Mind flay]] | |||
| width="70px" | 4 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]] | |||
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]] | |||
| width="70px" | 4 [[#auto-attacks|auto-attacks]] | |||
{ | | width="70px" class="table-bg-red" | 3 [[#shadow anchor|shadow anchor]] | ||
| width="70px" | 4 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]] | |||
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]] | |||
| width="70px" | 4 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-pink" | [[#Shadow bomb & shadow bombardment|Shadow bomb & shadow bombardment]] | |||
| width="70px" class="table-bg-blue" | Repeats cycle | |||
|} | |||
<br> | |||
Phase 3: <br> | |||
{| class="wikitable" style="font-weight:700;text-align:center" | |||
! width="80px" height="70px" |Phase 3 | |||
| width="70px" | 4 [[#auto-attacks|auto-attacks]] + [[#shadow manifestation]] spawn | |||
| width="70px" class="table-bg-green" | [[#Mind flay|mind flay]] | |||
| width="70px" | 4 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-red" | 3 [[#shadow anchor|shadow anchors]] | |||
| width="70px" | 4 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]] | |||
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]] | |||
| width="70px" class="table-bg-blue" | Repeats cycle | |||
|} | |||
<br> | |||
{ | Phase 4: <br> | ||
{| class="wikitable" style="font-weight:700;text-align:center" | |||
! width="80px" height="70px" |Phase 4 | |||
| width="70px" class="table-bg-pink" | Regains a big chunk of life points | |||
| width="70px" | 2 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]] | |||
| width="70px" | 2 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]] | |||
| width="70px" | 2 [[#auto-attacks|auto-attacks]] | |||
{ | | width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]] | ||
| width="70px" | 2 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]] | |||
| width="70px" | 2 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]] | |||
| width="70px" | 2 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]] | |||
| width="70px" | 2 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]] | |||
| width="70px" | 2 [[#auto-attacks|auto-attacks]] | |||
| width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]] | |||
| width="70px" class="table-bg-blue" | Repeats cycle | |||
|} | |||
|- | |||
</tabber> | </tabber> | ||
{{DropsTableHead}} | |||
== | {{DropsLine|Name = Gold Coin|Quantity = 20-100|Rarity = Always}} | ||
{{DropsLine|Name = Perfect Enchantment Stone|Quantity = 1-5|Rarity = 1/20}} | |||
{{DropsLine|Name = Chunk of Salvage|Quantity = 1|Rarity = 1/20}} | |||
{{DropsLine|Name = Black Diamond Box|Quantity = 1|Rarity = 1/20}} | |||
{{DropsLine|Name = Royal Mystery Box|Quantity = 1|Rarity = 1/20}} | |||
{{DropsLine|Name = Kismet Box|Quantity = 2|Rarity = 1/20}} | |||
{{DropsLine|Name = Mega Lottery Box|Quantity = 1|Rarity = 1/20}} | |||
{{DropsLine|Name = Gold Coin|Quantity = 100-250|Rarity = 1/50}} | |||
{{DropsLine|Name = Chunk of Salvage|Quantity = 2|Rarity = 1/50}} | |||
{{DropsLine|Name = Ultimate Armor Box|Quantity = 1-4|Rarity = 1/50}} | |||
{{DropsLine|Name = Hespori Seed|Quantity = 1|Rarity = 1/50}} | |||
{{DropsLine|Name = Herblore Supply Crate|Quantity = 1|Rarity = 1/50}} | |||
{{DropsLine|Name = Ultra Pet Box|Quantity = 1|Rarity = 1/50}} | |||
{{DropsLine|Name = Cash Crate|Quantity = 1-2|Rarity = 1/100}} | |||
{{DropsLine|Name = Shadow Essence|Quantity = 1|Rarity = 1/200}} | |||
{{DropsLine|Name = Shadow Spike|Quantity = 1|Rarity = 1/1000}} | |||
{{DropsLine|Name = Shadow Crystal|Quantity = 1|Rarity = 1/1200}} | |||
{{DropsLine|Name = Raksha CrossBow Limbs|Quantity = 1|Rarity = 1/1500}} | |||
{{DropsLine|Name = Raksha CrossBow Stock|Quantity = 1|Rarity = 1/1500}} | |||
{{DropsLine|Name = Raksha CrossBow Mechanism|Quantity = 1|Rarity = 1/1500}} | |||
{{DropsLine|Name = Ice Dye|Quantity = 1|Rarity = 1/2000}} | |||
{{DropsLine|Name = Shadow Dye|Quantity = 1|Rarity = 1/2000}} | |||
{{DropsLine|Name = Blood Dye|Quantity = 1|Rarity = 1/2000}} | |||
{{DropsLine|Name = Holy Dye|Quantity = 1|Rarity = 1/2000}} | |||
{{DropsLine|Name = Electric Dye|Quantity = 1|Rarity = 1/2000}} | |||
{{DropsLine|Name = Broken Shackle|Quantity = 1|Rarity = 1/3000}} |