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| | scope="col" style="text-align:center;"|*Auto-attack (Melee) | | | scope="col" style="text-align:center;"|*Auto-attack (Melee) |
| | scope="col" style="text-align:center;"| | | | scope="col" style="text-align:center;"| Used in Phase 1 and 3 |
| | scope="col" style="text-align:center;"| | | | scope="col" style="text-align:center;"| |
| |- | | |- |
| | scope="col" style="text-align:center;"|*Auto-attack (Magic) | | | scope="col" style="text-align:center;"|*Auto-attack (Magic) |
| | scope="col" style="text-align:center;"| | | | scope="col" style="text-align:center;"| Used in Phase 4 |
| | scope="col" style="text-align:center;"| | | | scope="col" style="text-align:center;"| |
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| If the amalgamation is not destroyed before the bar fills completely a stronger version of the corresponding Praesul will be summoned. | | If the amalgamation is not destroyed before the bar fills completely a stronger version of the corresponding Praesul will be summoned. |
| |- | | |- |
| | scope="col" style="text-align:center;"|Praesuls (Umbra > Glacies > Cruor > Fumus) | | | scope="col" style="text-align:center;"|Praesuls (Umbra(Shadow) > Glacies(Ice) > Cruor(Blood) > Fumus(Smoke)) |
| | scope="col" style="text-align:center;"|After killing the amalgamations 4 Praesuls representing the different elements of Ancient Magicks are spawned. The order in which the Praesuls need to be killed is '''VERY IMPORTANT'''. From first to last the order in which you need to kill them are: (Umbra > Glacies > Cruor > Fumus) | | | scope="col" style="text-align:center;"|After killing the amalgamations 4 Praesuls representing the different elements of Ancient Magicks are spawned. The order in which the Praesuls need to be killed is '''VERY IMPORTANT'''. From first to last the order in which you need to kill them are: (Umbra(Shadow) > Glacies(Ice) > Cruor(Blood) > Fumus(Smoke) |
| | scope="col" style="text-align:center;"|Pay very close attention if this order is not followed as the order of the pillars in the final phase relies on the order in this phase. | | | scope="col" style="text-align:center;"|Pay very close attention if this order is not followed as the order of the pillars in the final phase relies on the order in this phase. |
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| | scope="col" style="text-align:center;"|Nex picks one or two targets (based on the amount of players in the arena); these players have a warning message when this occurs with the message stating Ice begins forming around your feet, locking you in place., which applies a bind and stun. Five ticks after this message, an icicle from above will slam onto the player, accompanied with the message "An icicle falls from the ceiling, locking you in place". | | | scope="col" style="text-align:center;"|Nex picks one or two targets (based on the amount of players in the arena); these players have a warning message when this occurs with the message stating Ice begins forming around your feet, locking you in place., which applies a bind and stun. Five ticks after this message, an icicle from above will slam onto the player, accompanied with the message "An icicle falls from the ceiling, locking you in place". |
| | scope="col" style="text-align:center;"| | | | scope="col" style="text-align:center;"| |
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| | | scope="col" style="text-align:center;"|Mark of the Elements |
| | | scope="col" style="text-align:center;"|Nex targets a random player with the message Nex has marked you to take the full force of the elements. with large amount of smoke, shadow, blood and ice energy. A blue bar will appear above the targeted player. |
| | | scope="col" style="text-align:center;"|When the bar fills energy from all four pillars converges on the player. If the player is not inside the dome when the elements impact the player, they will be instantly killed. |
| | If the player survives the initial burst, a follow-up message will appear stating The shield blocks most of the damage, but you feel the elements boiling up inside. Like the instant-kill attack, a second blue bar appears over them, filling over time. Once this bar fills and disappears a large elemental bomb will appear at the location the player was standing, dealing typeless damage every two ticks if its radius is entered. The bombs last indefinitely until Nex is killed. |
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| | | scope="col" style="text-align:center;"|Virus |
| | | scope="col" style="text-align:center;"|The smoke crystal allows Nex to send viruses out at players, which drains their stats and overload timers. The virus has three stages; low, medium and high, with each stage indicated with a message in the game box. The state of the virus gradually increases as soon as the player obtains one; there is no way to cancel the virus. |
| | | scope="col" style="text-align:center;"| This crystal must be killed in the order that the Praesuls from Phase 2 were killed. In an ideal scenario this is the last crystal to fall. (Located in the South-West corner of the arena.) |
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| | | scope="col" style="text-align:center;"|Shadow Smash |
| | | scope="col" style="text-align:center;"|The shadow crystal allows Nex to place 3-5 shadow traps (similar to the shadow phase traps from the original encounter) underneath players, which will follow them around. 3 ticks after the traps are placed, they will go off, dealing typeless damage if a player is standing on top of one. |
| | | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed. In an ideal scenario this is the first crystal to fall. (Located in the South-East corner of the arena.) |
| | |- |
| | | scope="col" style="text-align:center;"|Freeze |
| | | scope="col" style="text-align:center;"|The ice crystal allows Nex to have the ability to use an attack similar to the icicle prison from the previous phase. |
| | | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed. In an ideal scenario this is the second crystal to fall. (Located in the North-East corner of the arena.) |
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| | | scope="col" style="text-align:center;"|Blood Absorption |
| | | scope="col" style="text-align:center;"|Until the blood crystal is destroyed, Nex will be able to heal herself from her attacks, around 500-700 health for each successful attack regardless of the damage it inflicts. |
| | | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed. In an ideal scenario this is the third crystal to fall. (Located in the North-West corner of the arena.) |
| |-|Attack Rotation= | | |-|Attack Rotation= |
| Phase 1: <br> | | Phase 1: <br> |
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| ! width="80px" height="70px" |Phase 2 | | ! width="80px" height="70px" |Phase 2 |
| | width="Auto" class="table-bg-green" | [[#Amalgamations|Amalgamations]] | | | width="Auto" class="table-bg-green" | [[#Amalgamations|Amalgamations]] |
| | width="Auto" class="table-bg-yellow" | [[#Praesuls (Umbra > Glacies > Cruor > Fumus)|Praesuls (Umbra > Glacies > Cruor > Fumus)]] | | | width="Auto" class="table-bg-yellow" | [[#Praesuls (Umbra(Shadow) > Glacies(Ice) > Cruor(Blood) > Fumus(Smoke)|Praesuls (Umbra(Shadow) > Glacies(Ice) > Cruor(Blood) > Fumus(Smoke)]] |
| |} | | |} |
| <br> | | <br> |
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| ! width="80px" height="70px" |Phase 4 | | ! width="80px" height="70px" |Phase 4 |
| | width="70px" class="table-bg-pink" | Regains a big chunk of life points | | | width="70px" class="table-bg-pink" | Regains a big chunk of life points |
| | width="70px" | 2 [[#auto-attacks|auto-attacks]] | | | width="70px" | [[#auto-attacks|auto-attacks]] |
| | width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]] | | | width="70px" class="table-bg-red" | [[#Mark of the Elements|Mark of the Elements]] |
| | width="70px" | 2 [[#auto-attacks|auto-attacks]]
| |
| | width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| |
| | width="70px" | 2 [[#auto-attacks|auto-attacks]]
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| | width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]]
| |
| | width="70px" | 2 [[#auto-attacks|auto-attacks]]
| |
| | width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| |
| | width="70px" | 2 [[#auto-attacks|auto-attacks]]
| |
| | width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| |
| | width="70px" | 2 [[#auto-attacks|auto-attacks]]
| |
| | width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| |
| | width="70px" | 2 [[#auto-attacks|auto-attacks]]
| |
| | width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| |
| | width="70px" | 2 [[#auto-attacks|auto-attacks]]
| |
| | width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]]
| |
| | width="70px" class="table-bg-blue" | Repeats cycle | | | width="70px" class="table-bg-blue" | Repeats cycle |
| |} | | |} |