Raksha, The Colossus: Difference between revisions

From Redemption Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
Streaking bonus - each kill you do without landing a RARE drop, your next kill will have enhanced drop rate.<br>
Streaking bonus - each kill you do without landing a RARE drop, your next kill will have enhanced drop rate.<br>
This will continue on till you get a RARE drop
This will continue on till you get a RARE drop
'''<u>When the fight is over, you can choose to respawn '''Raksha''' by clicking on the exit door</u>'''





Revision as of 16:19, 26 May 2023

Raksha, The Colossus
Raksha.png
Combat Level 6000
Hitpoints 600,000,000
Slayer Level Varies
Aggressive Yes
Attack Style Trybrid
Attack Speed Monster attack speed 10.gif
Max Hit Unknown
Weakness Check Info
Always Drops 20-100 Gold coin
Examine It´s Raksha, the Colossus
Hit Cap
Raksha, The Colossus
Raksha is a high level boss, released on October 23rd, 2022.

Raksha, The Shadow Colossus will be testing your patience and your mechanic dodging skills.
Will you face him alone or with a partner (increases his HP with 1.75x).
Players with active ELITE MEMBERSHIP will have a streaking bonus.
Streaking bonus - each kill you do without landing a RARE drop, your next kill will have enhanced drop rate.
This will continue on till you get a RARE drop

When the fight is over, you can choose to respawn Raksha by clicking on the exit door


Raksha's damage received is capped at 400k per hitsplat

Raksha Room.jpg









Raksha is a 4 Phase Boss Fight

Raksha

Phases short explanation
Phase 1 Phase 2 Phase 3 Phase 4
*Tail sweep/trampling charge *Tail sweep/trampling charge *Tail sweep/trampling charge *Tail sweep/trampling charge
*Auto-attack (melee/ranged/magic attack) *Auto-attack (melee/ranged/magic attack) *Auto-attack (melee/ranged/magic attack) *Auto-attack (melee/ranged/magic attack)
*Shadow Anchor *Shadow Anchor *Shadow Anchor *Shadow Anchor
*Shadow Anima *Shadow Anima *Shadow Anima
*Shadow Bomb & Shadow Bombardment *Shadow Bomb & Shadow Bombardment
*Collosal stomp *Collosal stomp
*Mind Flay *Mind Flay
*Shadow Detonation

Phases short explanation
Ability Name Explanation on how it works Additional Ability
*Tail sweep/trampling charge If you are within melee range Raksha will perform a tail swipe with a large AoE.
If you are out of melee range, Raksha will charge towards you. Getting caught in the charge attack will disable protection prayers and stun you for 3 seconds.
GRAAAAH! or RRR... followed by ROAAARRRRR!!!. If struck by either of these attacks in phase 2 onwards Raksha will follow-up by yelling SUCH A FRAIL CREATURE.
*Auto-attack (melee/ranged/magic attack) Raksha uses all three styles of combat;
Melee: Biting and Lunging you.
Ranged: Launching Spikes.
Magic: Discharging a shadow ball of energy.

If Raksha is within Melee Distance, he will alternate between the 3 auto-attacks, and won't the use the same attack twice in a row.
If Raksha is not within Melee Distance, he will alternate between Ranged and Magic, and can use the same attack twice in a row.
When you are facing him as a Duo, he will launch it at both players, the primary target will be chased when the players are out of his Melee Distance.
*Shadow Anchor Raksha launches a shadow orb at player(s), applying a 6 second stun.

The attack will be fired on to a player's last standing gametile, which means you can move away before the projectile hits, to avoid this mechanic. Make sure you are about 2 - 3 gametile away from impact tile

*Shadow Anima Raksha will spawn pools of shadow anima.

These Shadow anima will heal raksha on certain phases and can be easily cleared with AoE weapons.

*Shadow Bomb & Shadow Bombardment Raksha will walk to the centre of the first arena and discharge five blasts of shadow energy that damages per hit. While this mechanic is active, damage dealt to Raksha is reduced by 90%. During the phases it is used, Raksha will also siphon from anima pools lingering in the oubliette.
Collosal Stomp Raksha will violently stomp the ground, causing the ceiling to collapse from above.

small rocks will fall down as a warning indicator, before a large rock falls down in a 3 tile from center (5x5 AoE) radius.

These rocks will also damage players next to them on impact, essentially making them cover a 4 tile from center (7x7) radius
Rocks will continually fall around the player's position, with one of these always in a spot that will always hit the player if they do not move; there are four of these rocks per player during the transition.
Mind Flay Players will become immobilised and between 2-5 orbs of shadow energy (2 by default, +1 for every 25% anima absorbed during the shadow anima pool mechanic) will appear around the player and will start dealing damage. Raksha will stop using auto-attacks for 8 seconds during this time but at the end of the timeframe any shadow energy still remaining will deal damage towards player.
Shadow Detonation Raksha will stop performing auto-attacks for the duration of this attack while charging up shadow anima as a blue dome surrounds him.

Deal enough damage to break the dome. The damage varies based on how much anima Raksha had absorbed in the previous phases If you are unable to clear this DPS check, you can hide behind any of the pillars surrounding raksha to avoid the instant death Only recommended if the dome cannot be breached in time.

A bar will also appear above him; if it fills he will unleash a blast of shadow anima that causes instant death if not dealt with properly. The dome that surrounds him will de-spawn prior to the next instance of this attack, as a warning that it is being used again.

Phase 1:
Attack rotation:

Phase 1 4 auto-attacks Tail sweep/trampling charge Shadow anima 4 auto-attacks 1 Shadow anchor 4 auto-attacks Tail sweep/trampling charge Shadow anima 4 auto-attacks 1 Shadow anchor 4 auto-attacks Shadow bomb Repeats cycle


Phase 2:

Phase 2 4 auto-attacks Mind flay 4 auto-attacks Tail sweep/trampling charge Shadow anima 4 auto-attacks 3 shadow anchor 4 auto-attacks Tail sweep/trampling charge Shadow anima 4 auto-attacks Shadow bomb & shadow bombardment Repeats cycle


Phase 3:

Phase 3 4 auto-attacks + #shadow manifestation spawn mind flay 4 auto-attacks 3 shadow anchors 4 auto-attacks Tail sweep/trampling charge Shadow anima Repeats cycle


Phase 4:

Phase 4 Regains a big chunk of life points 2 auto-attacks Tail sweep or shadow anchor 2 auto-attacks Tail sweep or shadow anchor 2 auto-attacks Shadow detonation 2 auto-attacks Tail sweep or shadow anchor 2 auto-attacks Tail sweep or shadow anchor 2 auto-attacks Tail sweep or shadow anchor 2 auto-attacks Tail sweep or shadow anchor 2 auto-attacks Shadow detonation Repeats cycle
Collection Log Rewards
Collection Log Rewards
Drops
Item Quantity Rarity
Gold Coin.png Gold Coin 20−100 Always
Perfect Enchantment Stone.png Perfect Enchantment Stone 1−5 Common
Chunk of Salvage.png Chunk of Salvage 1 Common
Black Diamond Box.png Black Diamond Box 1 Common
Royal Mystery Box.png Royal Mystery Box 1 Common
Kismet Box.png Kismet Box 2 Common
Mega Lottery Box.png Mega Lottery Box 1 Common
Gold Coin.png Gold Coin 100−250 Uncommon
Chunk of Salvage.png Chunk of Salvage 2 Uncommon
Ultimate Armour Box.png Ultimate Armour Box 1−4 Uncommon
Hespori Seed.png Hespori Seed 1 Uncommon
Herblore Supply Crate.png Herblore Supply Crate 1 Uncommon
Ultra Pet Box.png Ultra Pet Box 1 Uncommon
Cash Crate.png Cash Crate 1−2 Rare
Shadow Essence.png Shadow Essence 1 Very Rare
Shadow Spike.png Shadow Spike 1 Ultra Rare
Shadow Crystal.png Shadow Crystal 1 Ultra Rare
Crossbow Limbs.png Crossbow Limbs 1 Dream
Crossbow Stock.png Crossbow Stock 1 Dream
Crossbow Mechanism.png Crossbow Mechanism 1 Dream
Ice Dye.png Ice Dye 1 Dream
Shadow Dye.png Shadow Dye 1 Dream
Blood Dye.png Blood Dye 1 Dream
Holy Dye.png Holy Dye 1 Dream
Electric Dye.png Electric Dye 1 Dream
Broken Shackle.png Broken Shackle 1 Dream