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| {{Infobox Monster|name = Nex: Angel of Death|image = [[File:Nex_AOD.png|thumb]]|level = 7000|attack style = Tribrid|Always drops = See Drop Table|examine = It´s a Nex: Angel of Death|hitpoints = 4,500,000,000|slaylvl = Prestige 8+|aggressive = Yes|max hit = Unknown|weakness = Check Info|always drops = 3-20 Deadly Shard|attack speed = 10| drop boost = <span style="color:#3f99f2;">Drop Rate|hit cap = N/A</span>}} | | {{Infobox Monster|name = Nex: Angel of Death|image = [[File:Nex_AOD.png|thumb]]|level = 7000|attack style = Tribrid|Always drops = See Drop Table|examine = It´s a Nex: Angel of Death|hitpoints = 7,500,000,000|slaylvl = Prestige 8+|aggressive = Yes|max hit = Unknown|weakness = Check Info|always drops = 3-20 Deadly Shard|attack speed = 10| drop boost = <span style="color:#3f99f2;">Drop Rate|hit cap = N/A</span>}} |
| {| class="article-table" style="width: 55%;border: 1px solid black;" | | {| class="article-table" style="width: 55%;border: 1px solid black;" |
| ! style="background-color:navy;color:white;" |Nex: Angel of Death | | ! style="background-color:navy;color:white;" |Nex: Angel of Death |
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| | scope="col" style="text-align:center;"|*Amalgamations | | | scope="col" style="text-align:center;"|*Amalgamations |
| | scope="col" style="text-align:center;"|Nex will summon 4 amalgamations of the Anicent Magicks: shadow, ice, blood and smoke, each one being placed diagonally across from her to their respective crystals. The amalgamations will need to be destroyed before their bar is filled. | | | scope="col" style="text-align:center;"|Nex will summon 4 amalgamations of the Anicent Magicks: shadow, ice, blood and smoke, each one being placed diagonally across from her to their respective crystals. The amalgamations will need to be destroyed before their bar is filled. They have 100,000,000 hp. |
| | scope="col" style="text-align:center;"|If the amalgamation is destroyed before the bar is filled a weaker Praesul of the corresponding element is summoned shortly after the crystal is destroyed. | | | scope="col" style="text-align:center;"|If the amalgamation is destroyed before the bar is filled a weaker Praesul of the corresponding element is summoned shortly after the crystal is destroyed. This will set the Praesuls' hp at 250,000,000. |
| If the amalgamation is not destroyed before the bar fills completely a stronger version of the corresponding Praesul will be summoned. | | If the amalgamation is not destroyed before the bar fills completely a stronger version of the corresponding Praesul will be summoned. This will set the Praesuls' hp at 500,000,000. |
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| | scope="col" style="text-align:center;"|Praesuls (Umbra(Shadow) > Glacies(Ice) > Cruor(Blood) > Fumus(Smoke)) | | | scope="col" style="text-align:center;"|Praesuls (Umbra(Shadow) > Glacies(Ice) > Cruor(Blood) > Fumus(Smoke)) |
| | scope="col" style="text-align:center;"|After killing the amalgamations 4 Praesuls representing the different elements of Ancient Magicks are spawned. The order in which the Praesuls need to be killed is '''VERY IMPORTANT'''. From first to last the order in which you need to kill them are: (Umbra(Shadow) > Glacies(Ice) > Cruor(Blood) > Fumus(Smoke) | | | scope="col" style="text-align:center;"|After killing the amalgamations 4 Praesuls representing the different elements of Ancient Magicks are spawned. The order in which the Praesuls need to be killed is '''VERY IMPORTANT'''. From first to last the order in which you need to kill them are: (Umbra(Shadow) > Glacies(Ice) > Cruor(Blood) > Fumus(Smoke) |
| | scope="col" style="text-align:center;"|Pay very close attention if this order is not followed as the order of the pillars in the final phase relies on the order in this phase. | | | scope="col" style="text-align:center;"|Pay very close attention if this order is not followed as the order of the pillars in the final phase relies on the order in this phase. |
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| | scope="col" style="text-align:center;"|Shadow Smash | | | scope="col" style="text-align:center;"|Shadow Smash |
| | scope="col" style="text-align:center;"|The shadow crystal allows Nex to place 3-5 shadow traps (similar to the shadow phase traps from the original encounter) underneath players, which will follow them around. 3 ticks after the traps are placed, they will go off, dealing typeless damage if a player is standing on top of one. | | | scope="col" style="text-align:center;"|The shadow crystal allows Nex to place 3-5 shadow traps (similar to the shadow phase traps from the original encounter) underneath players, which will follow them around. 3 ticks after the traps are placed, they will go off, dealing typeless damage if a player is standing on top of one. |
| | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed and has 450,000,000 hp. In an ideal scenario this is the first crystal to fall. (Located in the South-East corner of the arena.) | | | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed and has 500,000,000 hp. In an ideal scenario this is the first crystal to fall. (Located in the South-East corner of the arena.) |
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| | scope="col" style="text-align:center;"|Freeze | | | scope="col" style="text-align:center;"|Freeze |
| | scope="col" style="text-align:center;"|The ice crystal allows Nex to have the ability to use an attack similar to the icicle prison from the previous phase. | | | scope="col" style="text-align:center;"|The ice crystal allows Nex to have the ability to use an attack similar to the icicle prison from the previous phase. |
| | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed and has 450,000,000 hp. In an ideal scenario this is the second crystal to fall. (Located in the North-East corner of the arena.) | | | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed and has 500,000,000 hp. In an ideal scenario this is the second crystal to fall. (Located in the North-East corner of the arena.) |
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| | scope="col" style="text-align:center;"|Blood Absorption | | | scope="col" style="text-align:center;"|Blood Absorption |
| | scope="col" style="text-align:center;"|Until the blood crystal is destroyed, Nex will be able to heal herself from her attacks, around 500-700 health for each successful attack regardless of the damage it inflicts. | | | scope="col" style="text-align:center;"|Until the blood crystal is destroyed, Nex will be able to heal herself from her attacks, around 500-700 health for each successful attack regardless of the damage it inflicts. |
| | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed and has 450,000,000 hp. In an ideal scenario this is the third crystal to fall. (Located in the North-West corner of the arena.) | | | scope="col" style="text-align:center;"|This crystal must be killed in the order that the Praesuls from Phase 2 were killed and has 500,000,000 hp. In an ideal scenario this is the third crystal to fall. (Located in the North-West corner of the arena.) |
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| | scope="col" style="text-align:center;"|Virus | | | scope="col" style="text-align:center;"|Virus |
| | scope="col" style="text-align:center;"|The smoke crystal allows Nex to send viruses out at players, which drains their stats and overload timers. The virus has three stages; low, medium and high, with each stage indicated with a message in the game box. The state of the virus gradually increases as soon as the player obtains one; there is no way to cancel the virus. | | | scope="col" style="text-align:center;"|The smoke crystal allows Nex to send viruses out at players, which drains their stats and overload timers. The virus has three stages; low, medium and high, with each stage indicated with a message in the game box. The state of the virus gradually increases as soon as the player obtains one; there is no way to cancel the virus. |
| | scope="col" style="text-align:center;"| This crystal must be killed in the order that the Praesuls from Phase 2 were killed and has 450,000,000 hp. In an ideal scenario this is the last crystal to fall. (Located in the South-West corner of the arena.) | | | scope="col" style="text-align:center;"| This crystal must be killed in the order that the Praesuls from Phase 2 were killed and has 500,000,000 hp. In an ideal scenario this is the last crystal to fall. (Located in the South-West corner of the arena.) |
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| <br> | | <br> |
| Phase 4: <br> | | Phase 4: <br> |
| '''Kill the crystals in the corners of the room in the order you killed the Phase 2: Praesuls mechanic.'''<br> | | '''Kill the crystals in the corners of the room in the order you killed the Phase 2: Praesuls mechanic. These have 500,000,000 hp.'''<br> |
| Attack rotation: | | Attack rotation: |
| {| class="wikitable" style="font-weight:700;text-align:center" | | {| class="wikitable" style="font-weight:700;text-align:center" |