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{{Infobox Monster|name = Raksha, The Colossus|image = [[File:Raksha.png|thumb]]|level = 6000|attack style = Trybrid|Always drops = See Drop Table|examine = It´s Raksha, the Colossus|hitpoints = 600,000,000|slaylvl = Varies|aggressive = Yes|max hit = Unknown|weakness = Check Info|always drops = 20-100 Gold coin|attack speed = 10| drop boost = <span style="color:#3f99f2;">Drop Rate</span>}}
== Araxxor ==
{| class="article-table" style="width: auto;border: 1px solid black;"
{| class="fandom-table"
! style="background-color:navy;color:white;" |Raksha, The Colossus
!Araxxor is a Level 2500 Boss with 100M Hitpoints. It was released July 5th, 2022.
|-
|}
| style="width: auto;border: 1px solid black;" |'''Raksha''' is a high level boss, released on October 23rd, 2022.
 


Raksha, The Shadow Colossus will be testing your patience and your mechanic dodging skills.<br>
Will you face him alone or with a partner (increases his HP with 1.75x). <br>
Players with active ELITE MEMBERSHIP will have a streaking bonus.<br>
Streaking bonus - each kill you do without landing a RARE drop, your next kill will have enhanced drop rate.<br>
This will continue on till you get a RARE drop


== How to Defeat ==
{| class="sortable fandom-table"
|Steps:


Raksha's damage received is capped at 400k per hitsplat
# Teleport to boss and enter "Webbed entrance".
[[File:Raksha Room.jpg|thumb|left]]<br>
# Choose a path (north or south web).
<br> <br>
# Burn chosen web for your path as soon as you can (you can only burn one path).
<br> <br>
# Kite/Drag Araxxor to the end of the path until you reach wider path/gap (you will see a gap between islands).
<br>
# Lower Araxxor health until he teleports you to other island/other side of gap (final phase)
<br>
# Finish off Araxxii and loot the body (only have 3 minutes to loot).
<br>
|}


Raksha is a 4 Phase Boss Fight <tabber>
Phases, what to expect=
<span style="font-size: 24px;">Raksha</span> <br>


{| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
{| class="fandom-table"
|-
|+'''Notes'''
! colspan="10" style="min-width:250px" |Phases short explanation
|''3 phase fight''
|-
* ''initial phase, kiting phase, final phase''
! scope="col" style="text-align:center;"|Phase 1
* ''You will get teleported during kiting phase''
! scope="col" style="text-align:center;"|Phase 2
* Araxxor will heal after each phase
! scope="col" style="text-align:center;"|Phase 3
! scope="col" style="text-align:center;"|Phase 4
|-
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
|-
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
|-
| scope="col" style="text-align:center;"|*Shadow Anchor
| scope="col" style="text-align:center;"|*Shadow Anchor
| scope="col" style="text-align:center;"|*Shadow Anchor
| scope="col" style="text-align:center;"|*Shadow Anchor
|-
| scope="col" style="text-align:center;"|*Shadow Anima
| scope="col" style="text-align:center;"|*Shadow Anima
| scope="col" style="text-align:center;"|*Shadow Anima
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|*Collosal stomp
| scope="col" style="text-align:center;"|*Collosal stomp
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|*Mind Flay
| scope="col" style="text-align:center;"|*Mind Flay
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|*Shadow Detonation
|}
|-|Phases, Fully explained=
{| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
|-
! colspan="10" style="min-width:250px" |Phases short explanation
|-
! scope="col" style="text-align:center;"|Ability Name
! scope="col" style="text-align:center;"|Explanation on how it works
! scope="col" style="text-align:center;"|Additional Ability
|-
| scope="col" style="text-align:center;"|*Tail sweep/trampling charge
| scope="col" style="text-align:center;"|If you are within melee range Raksha will perform a tail swipe with a large AoE. <br> If you are out of melee range, Raksha will charge towards you. Getting caught in the charge attack will disable protection prayers and stun you for 3 seconds.
| scope="col" style="text-align:center;"|GRAAAAH! or RRR... followed by ROAAARRRRR!!!. If struck by either of these attacks in phase 2 onwards Raksha will follow-up by yelling SUCH A FRAIL CREATURE.
|-
| scope="col" style="text-align:center;"|*Auto-attack (melee/ranged/magic attack)
| scope="col" style="text-align:center;"|Raksha uses all three styles of combat; <br> Melee: Biting and Lunging you. <br> Ranged: Launching Spikes. <br> Magic: Discharging a shadow ball of energy. <br> <br> If Raksha is within Melee Distance, he will alternate between the 3 auto-attacks, and won't the use the same attack twice in a row. <br> If Raksha is not within Melee Distance, he will alternate between Ranged and Magic, and can use the same attack twice in a row.
| scope="col" style="text-align:center;"|When you are facing him as a Duo, he will launch it at both players, the primary target will be chased when the players are out of his Melee Distance.
|-
| scope="col" style="text-align:center;"|*Shadow Anchor
| scope="col" style="text-align:center;"|Raksha launches a shadow orb at player(s), applying a 6 second stun.
The attack will be fired on to a player's last standing gametile, which means you can move away before the projectile hits, to avoid this mechanic.
Make sure you are about 2 - 3 gametile away from impact tile
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|*Shadow Anima
| scope="col" style="text-align:center;"|Raksha will spawn pools of shadow anima. <br>
These Shadow anima will heal raksha on certain phases and can be easily cleared with AoE weapons.
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment
| scope="col" style="text-align:center;"|Raksha will walk to the centre of the first arena and discharge five blasts of shadow energy that damages per hit.
| scope="col" style="text-align:center;"|While this mechanic is active, damage dealt to Raksha is reduced by 90%. During the phases it is used, Raksha will also siphon from anima pools lingering in the oubliette.
|-
| scope="col" style="text-align:center;"|Collosal Stomp
| scope="col" style="text-align:center;"|Raksha will violently stomp the ground, causing the ceiling to collapse from above.
small rocks will fall down as a warning indicator, before a large rock falls down in a 3 tile from center (5x5 AoE) radius. <br>
These rocks will also damage players next to them on impact, essentially making them cover a 4 tile from center (7x7) radius
| scope="col" style="text-align:center;"|Rocks will continually fall around the player's position, with one of these always in a spot that will always hit the player if they do not move; there are four of these rocks per player during the transition.
|-
| scope="col" style="text-align:center;"|Mind Flay
| scope="col" style="text-align:center;"|Players will become immobilised and between 2-5 orbs of shadow energy (2 by default, +1 for every 25% anima absorbed during the shadow anima pool mechanic) will appear around the player and will start dealing damage.
| scope="col" style="text-align:center;"|Raksha will stop using auto-attacks for 8 seconds during this time but at the end of the timeframe any shadow energy still remaining will deal damage towards player.
|-
| scope="col" style="text-align:center;"|Shadow Detonation
| scope="col" style="text-align:center;"|Raksha will stop performing auto-attacks for the duration of this attack while charging up shadow anima as a blue dome surrounds him.
Deal enough damage to break the dome. The damage varies based on how much anima Raksha had absorbed in the previous phases
If you are unable to clear this DPS check, you can hide behind any of the pillars surrounding raksha to avoid the instant death
Only recommended if the dome cannot be breached in time.
| scope="col" style="text-align:center;"|A bar will also appear above him; if it fills he will unleash a blast of shadow anima that causes instant death if not dealt with properly. The dome that surrounds him will de-spawn prior to the next instance of this attack, as a warning that it is being used again.
|-|Attack Rotation=
Phase 1: <br>
'''Attack rotation:'''
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 1
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 1 [[#Shadow anchor|Shadow anchor]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 1 [[#Shadow anchor|Shadow anchor]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-pink" | [[#Shadow bomb & shadow bombardment|Shadow bomb]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
<br>
Phase 2: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 2
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-green" | [[#Mind flay|Mind flay]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 3 [[#shadow anchor|shadow anchor]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-pink" | [[#Shadow bomb & shadow bombardment|Shadow bomb & shadow bombardment]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
<br>
Phase 3: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 3
| width="70px" | 4 [[#auto-attacks|auto-attacks]] + [[#shadow manifestation]] spawn
| width="70px" class="table-bg-green" | [[#Mind flay|mind flay]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 3 [[#shadow anchor|shadow anchors]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
<br>
Phase 4: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 4
| width="70px" class="table-bg-pink" | Regains a big chunk of life points
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
|}


</tabber>


{{DropsTableHead}}
{| class="mw-collapsible mw-collapsed fandom-table"
{{DropsLine|Name = Gold Coin|Quantity = 20-100|Rarity = Always}}
|+'''Drop Table'''
{{DropsLine|Name = Perfect Enchantment Stone|Quantity = 1-5|Rarity = Common}}
|🕷️ Always Drops:🕷️
{{DropsLine|Name = Chunk of Salvage|Quantity = 1|Rarity = Common}}
25-100 gold coins
{{DropsLine|Name = Black Diamond Box|Quantity = 1|Rarity = Common}}
 
{{DropsLine|Name = Royal Mystery Box|Quantity = 1|Rarity = Common}}
5-15 Rax Eggs
{{DropsLine|Name = Kismet Box|Quantity = 2|Rarity = Common}}
 
{{DropsLine|Name = Mega Lottery Box|Quantity = 1|Rarity = Common}}
 
{{DropsLine|Name = Gold Coin|Quantity = 100-250|Rarity = Uncommon}}
🕷️Common Drops: 🕷️
{{DropsLine|Name = Chunk of Salvage|Quantity = 2|Rarity = Uncommon}}
 
{{DropsLine|Name = Ultimate Armour Box|Quantity = 1-4|Rarity = Uncommon}}
 
{{DropsLine|Name = Hespori Seed|Quantity = 1|Rarity = Uncommon}}
5-25 Rax Eggs
{{DropsLine|Name = Herblore Supply Crate|Quantity = 1|Rarity = Uncommon}}
 
{{DropsLine|Name = Ultra Pet Box|Quantity = 1|Rarity = Uncommon}}
1-2 Rax Eyes
{{DropsLine|Name = Cash Crate|Quantity = 1-2|Rarity = Rare}}
 
{{DropsLine|Name = Shadow Essence|Quantity = 1|Rarity = Very Rare}}
2-4 Mega Lottery boxes
{{DropsLine|Name = Shadow Spike|Quantity = 1|Rarity = Ultra Rare}}
 
{{DropsLine|Name = Shadow Crystal|Quantity = 1|Rarity = Ultra Rare}}
2-3 Royal Mystery Boxes
{{DropsLine|Name = Crossbow Limbs|Quantity = 1|Rarity = Dream}}
 
{{DropsLine|Name = Crossbow Stock|Quantity = 1|Rarity = Dream}}
100-250 gold coin
{{DropsLine|Name = Crossbow Mechanism|Quantity = 1|Rarity = Dream}}
 
{{DropsLine|Name = Ice Dye|Quantity = 1|Rarity = Dream}}
 
{{DropsLine|Name = Shadow Dye|Quantity = 1|Rarity = Dream}}
🕷️Uncommon Drops🕷️
{{DropsLine|Name = Blood Dye|Quantity = 1|Rarity = Dream}}
 
{{DropsLine|Name = Holy Dye|Quantity = 1|Rarity = Dream}}
1:150
{{DropsLine|Name = Electric Dye|Quantity = 1|Rarity = Dream}}
 
{{DropsLine|Name = Broken Shackle|Quantity = 1|Rarity = Dream}}
50-80 Rax Eggs
 
2-6 Rax Eyes
 
1-3 Perfect Enchantment Stones
 
15 Crystal Key (+)
 
200-400 Gold Coin
 
 
🕷1:500🕷
 
125-175 Rax Eggs
 
10-20 Rax Eyes
 
1-2 Extreme Boost Potion
 
1-3 Potion of suffering
 
1-2 Potion of Aggression
 
300-600 Gold Coin
 
 
🕷Rare Drops: 1:1250🕷
 
Leg of Araxxor (Minion Path only)
 
Fang of Araxxor (Dark Path only)
 
Ancient Primal Effigy
 
250 Rax Eggs
 
1 Dream Enchantment Stones
 
 
🕷Ultra Rare Drops: 1:2500🕷
 
Araxxor Web
 
Araxxor Abdomen
 
Perfect Upgrade Ward
 
5-10 Platinum Coins
 
 
🕷1:3000🕷
 
Araxyte pet
|}
<gallery>
File:Araxxor path and burning.png|North Path Web Burning
File:Araxxii.png|Araxxi Final Phase
File:Araxxor end path.png|2nd Phase Gap
</gallery>

Revision as of 12:12, 27 March 2023

Araxxor

Araxxor is a Level 2500 Boss with 100M Hitpoints. It was released July 5th, 2022.


How to Defeat

Steps:
  1. Teleport to boss and enter "Webbed entrance".
  2. Choose a path (north or south web).
  3. Burn chosen web for your path as soon as you can (you can only burn one path).
  4. Kite/Drag Araxxor to the end of the path until you reach wider path/gap (you will see a gap between islands).
  5. Lower Araxxor health until he teleports you to other island/other side of gap (final phase)
  6. Finish off Araxxii and loot the body (only have 3 minutes to loot).


Notes
3 phase fight
  • initial phase, kiting phase, final phase
  • You will get teleported during kiting phase
  • Araxxor will heal after each phase


Drop Table
🕷️ Always Drops:🕷️

25-100 gold coins

5-15 Rax Eggs


🕷️Common Drops: 🕷️


5-25 Rax Eggs

1-2 Rax Eyes

2-4 Mega Lottery boxes

2-3 Royal Mystery Boxes

100-250 gold coin


🕷️Uncommon Drops🕷️

1:150

50-80 Rax Eggs

2-6 Rax Eyes

1-3 Perfect Enchantment Stones

15 Crystal Key (+)

200-400 Gold Coin


🕷1:500🕷

125-175 Rax Eggs

10-20 Rax Eyes

1-2 Extreme Boost Potion

1-3 Potion of suffering

1-2 Potion of Aggression

300-600 Gold Coin


🕷Rare Drops: 1:1250🕷

Leg of Araxxor (Minion Path only)

Fang of Araxxor (Dark Path only)

Ancient Primal Effigy

250 Rax Eggs

1 Dream Enchantment Stones


🕷Ultra Rare Drops: 1:2500🕷

Araxxor Web

Araxxor Abdomen

Perfect Upgrade Ward

5-10 Platinum Coins


🕷1:3000🕷

Araxyte pet