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The '''ELO System''' is a new way of rewarding loyal '''Redemptionrsps''' players.
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|-|How Does ELO Work?=


{| class="wikitable" style="width:50%; text-align:center"
|-
! ELO Explanation
|-
|To begin, players must kill any 150 NPCs. The counter goes from 150 to 0, and once hitting 0 ELO for the day is completed, and a 1% stat multiplier is earned. The kill count resets 24 hours after completion, unrelated to server time. For instance, if the kills are finished at noon on Monday, the count will reset at noon on Tuesday. The ELO kill count can only be completed once within each 24-hour cooldown period. Additionally, players have the option to purchase ELO boosters from the Redemption Store, providing a 5% (0.05) ELO increase upon consumption.


'''Pictured is the ELO interface, accessed by the ::elo command:'''
ELO significantly impacts a player's stats and damage, serving as a multiplier for all equipped gear. For illustration, if the Staff of Awakening is equipped with 100% ELO, the base Magic Attack bonus rises from 17,500 to 35,000, and the Mage Strength bonus increases from 42,114 to 84,228. It's crucial to note that this effect doesn't enhance the luck or drop rate bonus of the equipment. ELO operates with all equipable slots in the game.
[[File:ELO Interface.png|center|600x600px]]
|}




When you first start, you will need to kill 150 NPCs. After reaching 150, you have completed your Elo for the day, and gain a 1% stat multiplier. The kills reset 24 hours after they are finished, with no relation to server time. If you finished your kills at noon on Monday, then your kill count will reset at noon on Tuesday. You can only complete the ELO kill count once per each 24 hour cooldown.


You can also purchase elo boosters from the [https://redemptionrsps.com/store/ |Redemption Store] that will grant you 5% elo when you consume them.
|-|ELO Decay System=


In the past, ELO would decay to zero if you were to miss a days worth of kills. This was deemed as too abrupt for the player base, as elo constitutes a significant portion of a players stats and therefore damage.
{| class="wikitable" style="width:50%"
|-
! User Type
! Inactivity Period
! Decay Rate per Day
! ELO Requirement Fulfillment
|-
| [[Donator]], [[Super Donator]], [[Extreme Donator]]
| 1 day
| 0.07
| Until ELO requirement is met
|-
| [[Sponsor|Sponsor]]
| 7 days
| 0.03
| Until ELO requirement is met
|-
| [[Executive|Executive]] & [[Inferno]]
| 7 days
| 0.01
| Until ELO requirement is met
|-
| [[Platinum|Platinum Partner]] & [[Arcane]]
| 30 days
| 0.01
| Until ELO requirement is met
|-
| [[Diamond|Diamond Partner]]
| No decay
| N/A
| N/A
|-
|  colspan="4" | Purchase [[ELO Protection]] scrolls to prevent ELO loss for one, three, or seven additional days.
|}


ELO now operates on a decay system, meaning you don't lose all of your elo after one day. While this change is generous, it is still very punishing.
|-|ELO Caps by Rank=
[[Donator]],[[Super Donator]], and [[Extreme donator]], as well as non-donator's will lose 7 points off their ELO after missing a day.
[[Sponsor|Sponsors]] will lose 4 points,
[[Executive|Executives]] will lose 3 points,
and [[Platinum|Platinum Partners]] will lose 2 points.


An alternative to the ELO decay system is the purchase of [[ELO Protection]] scrolls, which will prevent you from losing any elo for one, three, and 7 days respectively.
{| class="wikitable"
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|+ style="caption-side:top; color:#1F75FE;"|'''ELO Caps by Rank'''
|-
! style="color:#FFFAF0" | Rank
! style="color:#FFFAF0" | ELO Cap
|-
|Non-Donator & [[Donator|Regular Donator]]
|1.1x multiplier (110% bonus)
|-
|[[Super Donator]]
|1.2x multiplier (120% bonus)
|-
|[[Extreme Donator]]
|1.3x multplier (130% bonus)
|-
|[[Sponsor]]
|1.75x multiplier (175% bonus)
|-
|[[Executive]]
|2.5x multiplier (250% bonus)
|-
|[[Inferno]]
|3x multiplier (300% bonus)
|-
|[[Platinum|Platinum Partner]]
|4x multiplier (400% bonus)
|-
|[[Arcane]]
|5x multiplier (500% bonus)
|-
|[[Diamond|Diamond Partner]]
|6x multiplier (600% bonus)
|}






<p style="text-align:center;">Different Donator ranks have different stat multipliers in-game.</p>
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<p style="text-align:center;">Non-Donator and Regular Donator maxes at a 1.1x multiplier (10% bonus).</p>
 
<p style="text-align:center;">Super Donator maxes at a 1.2x multiplier (20% bonus).</p>
 
<p style="text-align:center;">Extreme Donator maxes at a 1.3x multplier (30% bonus).</p>
 
<p style="text-align:center;">Sponsor maxes at a 1.75x multiplier (75% bonus).</p>
 
<p style="text-align:center;">Executive maxes at a 2.5x multiplier (150% bonus).</p>
 
<p style="text-align:center;">Platinum maxes at a 4x multiplier (300% bonus).</p><p style="text-align:center;">Diamond maxes at a 5x multiplier (400% bonus).</p>

Latest revision as of 23:24, 14 December 2023

ELO Explanation
To begin, players must kill any 150 NPCs. The counter goes from 150 to 0, and once hitting 0 ELO for the day is completed, and a 1% stat multiplier is earned. The kill count resets 24 hours after completion, unrelated to server time. For instance, if the kills are finished at noon on Monday, the count will reset at noon on Tuesday. The ELO kill count can only be completed once within each 24-hour cooldown period. Additionally, players have the option to purchase ELO boosters from the Redemption Store, providing a 5% (0.05) ELO increase upon consumption.

ELO significantly impacts a player's stats and damage, serving as a multiplier for all equipped gear. For illustration, if the Staff of Awakening is equipped with 100% ELO, the base Magic Attack bonus rises from 17,500 to 35,000, and the Mage Strength bonus increases from 42,114 to 84,228. It's crucial to note that this effect doesn't enhance the luck or drop rate bonus of the equipment. ELO operates with all equipable slots in the game.