Stat Boosters | |||
---|---|---|---|
Muscle Milk | Cursed Imbued Heart | ||
Damage Multipliers | |||
2x Damage Card | 2.5x Damage Card | 5x Damage Card | Summer Cocktail Damage |
Tribrid % Boosts | |||
Potion of Suffering | |||
Boosters are listed from least to most effective |
Damage Boosts: Difference between revisions
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| [[2x Damage Card]] || [[2.5x Damage Card]] || [[5x Damage Card]] || [[Summer Cocktail Damage]] | | [[2x Damage Card]] || [[2.5x Damage Card]] || [[5x Damage Card]] || [[Summer Cocktail Damage]] | ||
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! colspan="4" | Tribrid % Boosts | |||
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| colspan="4" | [[Potion of Suffering]] | |||
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! colspan="4" | Boosters are listed from least to most effective | ! colspan="4" | Boosters are listed from least to most effective |
Revision as of 19:52, 1 October 2023
Boosting damage is an important aspect of combat on Redemption. There are several different methods to boost the player's damage and this guide will give more insight in to that. Do note that these methods are not exhaustive and there are many methods to increase damage dealt. This guide is a brief overview on how to ensure damage is being optimally dealt.
Rank | Multiplier |
---|---|
Sponsor | 2x |
Executive | 3x |
Platinum | 4x |
Diamond | 5x |
ELO Explanation |
---|
To begin, players must kill any 150 NPCs. The counter goes from 150 to 0, and once hitting 0 ELO for the day is completed, and a 1% stat multiplier is earned. The kill count resets 24 hours after completion, unrelated to server time. For instance, if the kills are finished at noon on Monday, the count will reset at noon on Tuesday. The ELO kill count can only be completed once within each 24-hour cooldown period. Additionally, players have the option to purchase ELO boosters from the Redemption Store, providing a 5% (0.05) ELO increase upon consumption.
ELO significantly impacts a player's stats and damage, serving as a multiplier for all equipped gear. For illustration, if the Staff of Awakening is equipped with 100% ELO, the base Magic Attack bonus rises from 17,500 to 35,000, and the Mage Strength bonus increases from 42,114 to 84,228. It's crucial to note that this effect doesn't enhance the luck or drop rate bonus of the equipment. ELO operates with all equipable slots in the game. |
User Type | Inactivity Period | Decay Rate per Day | ELO Requirement Fulfillment |
---|---|---|---|
Donator, Super Donator, Extreme Donator | 1 day | 0.07 | Until ELO requirement is met |
Sponsor | 7 days | 0.03 | Until ELO requirement is met |
Executive & Inferno | 7 days | 0.01 | Until ELO requirement is met |
Platinum Partner & Arcane | 30 days | 0.01 | Until ELO requirement is met |
Diamond Partner | No decay | N/A | N/A |
Purchase ELO Protection scrolls to prevent ELO loss for one, three, or seven additional days. |
Rank | ELO Cap |
---|---|
Non-Donator & Regular Donator | 1.1x multiplier (110% bonus) |
Super Donator | 1.2x multiplier (120% bonus) |
Extreme Donator | 1.3x multplier (130% bonus) |
Sponsor | 1.75x multiplier (175% bonus) |
Executive | 2.5x multiplier (250% bonus) |
Inferno | 3x multiplier (300% bonus) |
Platinum Partner | 4x multiplier (400% bonus) |
Arcane | 5x multiplier (500% bonus) |
Diamond Partner | 6x multiplier (600% bonus) |
The Enchantment system enables players to enhance their gear systematically. Items with stats can acquire "levels," providing a 5% bonus to their base stats per level, reaching a maximum of 250% at level 50. Enchantment impacts the base stats of the weapon or item, not the stats boosted by elo. To view stats with enchantments, refer to the Equipment Viewer.
(Only Supreme Enchantment Stones can enchant items beyond level 25. Any item with stats is eligible for enchantment.)
Enchantments are account-locked. Trading an enchanted item will reset it to level 0 for the buyer. If an enchanted item is sold, and a new one is purchased, the new item retains any previously achieved enchantment levels.
Common equipment upgrade progression:
Enchantment Stone | Upgrade Range |
---|---|
Perfect Enchantment Stone | Levels 1-11 |
Dream Enchantment Stone | Levels 11-17 |
Dream Enchantment Stone (e) | Levels 17-25 |
Supreme Enchantment Stone | Levels 25-50 |
Eternal Enchantment Stone | Levels 50-100 |
Enchanting items with both Enchantment Stones and High-Grade Enchantment Stones carries a 1% risk of destroying the item.
Using Perfect, Dream, Dream (e), and Supreme enchantment stones will not destroy items.
Perfect Dream and Eternal stones have a chance to fail but won’t destroy the item, while Dream (e) and Supreme stones will not fail or destroy items, Eternal enchantment stone have a 50% chance to Level 75 and a 25% chance to level 100
Gems are a way for the player to boost their damage. They are the main reward from the Salvage skill. They are obtainable from Bountiful Gem Box, Mid Tier Gem Box, & High Tier Gem Box (Boxs obtainable through our store).
Bountiful Gem Box's Can also be Purchased from the Salvage Shop Rotation C.
Which enhance the stats of that item by 1%-13% following the Gem Tier. (Shown in the table below)
You can put up to 3 Gems of any Tier & Style on each item & are removable with the Gem Removal Chisel.
(for more information, visit the Gem Removal Chisel Page)
With your first socket costing 150 Salvage Fragments, second 450 Salvage Fragments, and third 1000 Salvage Fragments. The third socket requires Membership or being a Diamond Partner.
Gem Tier Stats | |||||||||
---|---|---|---|---|---|---|---|---|---|
Gem Tier | Damage Boost | ||||||||
Tier 1 | 1% Damage | ||||||||
Tier 2 | 2% Damage | ||||||||
Tier 3 | 3% Damage | ||||||||
Tier 4 | 4% Damage | ||||||||
Tier 5 | 5% Damage | ||||||||
Tier 6 | 6% Damage | ||||||||
Tier 7 | 7% Damage | ||||||||
Tier 8 | 8% Damage | ||||||||
Tier 9 | 9% Damage | ||||||||
Tier 10 | 10% Damage | ||||||||
Tier 11 | 11% Damage | ||||||||
Tier 12 | 12% Damage | ||||||||
Tier 13 | 13% Damage |
You can obtain higher tier gems by combining them at a percent chance to fail with some requiring Salvage Fragments as material.
(This is done in your inventory shown in the GIF below)
Gems require a certain Salvage level to upgrade:
To upgrade gems, players must meet the following Salvage level requirements:
Salvage Level | Upgrade Range |
---|---|
1 | T1-T2 |
20 | T2-T3 |
30 | T3-T4 |
40 | T4-T5 |
50 | T5-T6 |
60 | T6-T7 |
70 | T7-T8 |
80 | T8-T9 |
90 | T9-T10 |
100 | T10-T11 |
110 | T11-T12 |
120 | T12-T13 |
The Gem Upgrade Chance % increases based on the player's Salvage level:
Salvage Level | Gem Upgrade Chance % |
---|---|
50 | 1% increase |
92 | 2% increase |
99 | 5% increase |
120 | 10% increase |
150 | 15% increase |
This is a step by step guide on how to add gems to gear sockets. This guide was made by Deathkill.
Step 1:
For starters, you will need Salvage Fragments.
You can easily obtain Salvage Fragments by salvaging Chunks of Salvage at the salvaging table near the ::upgrade teleport location.
You can salvage a total of 30 chunks of salvage per day, this equates to a total of 3,000 salvage fragments.
Step 2:
Now that you have the Salvage Fragments, you want to go to the NPC named Black Smith right next to the salvaging table.
Choose the option that says "Socket", once you do this interface will appear:
Next, choose the piece of gear from your inventory that you would like to add gems to. Once chosen, the interface should look like this:
Step 3:
To unlock a gem socket on that piece of gear, click on the box with the lock symbol inside of it. You will be asked in the chat box if you are sure you want to proceed with permanently unlocking the slot for that item.
Slot #1 costs 150 Salvage Fragments.
Slot #2 costs 400 Salvage Fragments.
Slot #3 costs 1000 Salvage Fragments. In order to unlock slot #3, you must have an active Elite Membership or be Diamond rank.
Step 4:
This next step is easy. In order to add the gem of your choice to your gear in the interface, simply select the gem in your inventory and select the Yes please. option when prompted in the chat box.
After you have done this, your interface should look like this:
Congratulations! You have added the gem to one of your three gear sockets. This can be done to an item from each of the 14 gear slots, totaling up to 42 gem sockets that you can add gems to.
The player will need a Gem Removal Tool from the Salvage Shop to remove gems from gear. There is a chance for the removal to break the gem.
The chance to save a gem upon removal increases based on the player's Salvage level:
Salvage Level | Chance % |
---|---|
99 | 10% increase |
120 | 15% increase |
150 | 30% increase |
Gem Bag is an item that can store all your gem in one place!
It's obtainable from the Daily Task Rewards Shop for 125 points!
These hitsplats are the same amount as the player's base hits. For example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats. These hitsplats also stack with any other additional hits (ex: a pet and a book will allow for up to 15 hitsplats).
Pet | Tribrid % Boost | Multiplier | Extra Hit % |
---|---|---|---|
Baby Yoda | N/A | 1/15 to do 5x | N/A |
Thanos | N/A | 1/5 to 2.5x | N/A |
Ultron | 15% | 1/5 to 3x | N/A |
Shadow | 20% | 1/5 to do 2.5x | 30% |
Shadow Drake | 35% | 1/5 to deal 2.5x | 50% |
Shadow Drake (R) | 50% | 1/5 to deal 3x | 60% |
Ultimate Pets | 35% | 1/5 to deal 2.5x | 70% |
Soul Ripper | 50% | 1/10 to deal 2x | 25% |
Inner Demon | 125% | 1/5 to deal 5x | 80% |
Karma Books offer additional hitsplats. These hitsplats are the same amount as the player's base hits. For example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats. These hitsplats also stack with any other additional hits (ex: a pet and a book will allow for up to 15 hitsplats).
Karma Books
Book of Heaven/Hell (V)(u)
The Book of Hell and Book of Heaven are Karma Rewards that give an additional hit. Below is an example of a fully created Karma Book.
- 150% of damage dealt as an extra hit.
- 50% Tribrid boost
- 1 in 10 chance to 5x Damage
Book of The Creator
The Book of The Creator is an upgraded version of the Book of Heaven/Hell. This book also offers the player stats on top of an additional hit.
Hover over image for type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Attack bonus | |||||||||||
+15,000 | +15,000 | +15,000 | +15,000 | +15,000 | |||||||
Defence bonus | |||||||||||
+0 | +0 | +0 | +0 | +0 | |||||||
Other bonuses | Slot | ||||||||||
+22,500 | +22,500 | +22,500 | +0 | ||||||||
Bonus Stats | Item Class | ||||||||||
none | none | 75% | ? | ||||||||
100% | 100% | 100% | none |
- The Book of Creator (II) gives a 1/10 chance to deal 5x damage.
Rank Required | Prayer Name | Effect |
---|---|---|
Donator | Justice | Increases your Attack and Strength by 15% and Defence by 5% |
Donator | Legendary | Increases your Range by 15% and Defence by 5% |
Donator | Supreme | Increases your Magic by 15% and Defence by 5% |
Sponsor | Fury | 1 in 50 chance of doing 2x max hit |
Executive | Cyclone | 1 in 10 chance of doing 2x max hit |
Platinum | Vortex | 1 in 10 chance of doing 5x max hit |
Platinum | Sharp Eyes | Boosts your ranged attacks damage by 35% |
Platinum | Infinity | Boosts your mage attacks damage by 35% |
Platinum | Unmanaged Anger | Boosts your melee attacks damage by 35% |
Diamond | Inner Power | Increases damage (mage, range, and melee) by 50% |
Diamond | Vanquish | 1 in 10 change to do 6x damage |