ELO: Difference between revisions

From Redemption Wiki
Jump to navigation Jump to search
>Pdh01
No edit summary
>Pdh01
No edit summary
Line 9: Line 9:


When you first start, you will need to kill 150 NPCs. After reaching 150, you have completed your Elo for the day, and gain a 1% stat multiplier. The kills reset 24 hours after they are finished, with no relation to server time. If you finished your kills at noon on Monday, then your kill count will reset at noon on Tuesday. You can only complete the ELO kill count once per each 24 hour cooldown.
When you first start, you will need to kill 150 NPCs. After reaching 150, you have completed your Elo for the day, and gain a 1% stat multiplier. The kills reset 24 hours after they are finished, with no relation to server time. If you finished your kills at noon on Monday, then your kill count will reset at noon on Tuesday. You can only complete the ELO kill count once per each 24 hour cooldown.
You can also purchase elo boosters from the [https://redemptionrsps.com/store/ |Redemption Store] that will grant you 5% elo when you consume them.


In the past, ELO would decay to zero if you were to miss a days worth of kills. This was deemed as too abrupt for the player base, as elo constitutes a significant portion of a players stats and therefore damage.
In the past, ELO would decay to zero if you were to miss a days worth of kills. This was deemed as too abrupt for the player base, as elo constitutes a significant portion of a players stats and therefore damage.

Revision as of 07:14, 28 February 2022

The ELO System is a new way of rewarding loyal Redemptionrsps players.


Pictured is the ELO interface, accessed by the ::elo command:

ELO Interface.png


When you first start, you will need to kill 150 NPCs. After reaching 150, you have completed your Elo for the day, and gain a 1% stat multiplier. The kills reset 24 hours after they are finished, with no relation to server time. If you finished your kills at noon on Monday, then your kill count will reset at noon on Tuesday. You can only complete the ELO kill count once per each 24 hour cooldown.

You can also purchase elo boosters from the |Redemption Store that will grant you 5% elo when you consume them.

In the past, ELO would decay to zero if you were to miss a days worth of kills. This was deemed as too abrupt for the player base, as elo constitutes a significant portion of a players stats and therefore damage.

ELO now operates on a decay system, meaning you don't lose all of your elo after one day. While this change is generous, it is still very punishing. Donator,Super Donator, and Extreme donator, as well as non-donator's will lose 7 points off their ELO after missing a day. Sponsors will lose 4 points, Executives will lose 3 points, and Platinum Partners will lose 2 points.

An alternative to the ELO decay system is the purchase of ELO Protection scrolls, which will prevent you from losing any elo for one, three, and 7 days respectively.


Different Donator ranks have different stat multipliers in-game.

Non-Donator and Regular Donator maxes at a 1.1x multiplier (10% bonus).

Super Donator maxes at a 1.2x multiplier (20% bonus).

Extreme Donator maxes at a 1.3x multplier (30% bonus).

Sponsor maxes at a 1.75x multiplier (75% bonus).

Executive maxes at a 2.5x multiplier (150% bonus).

Platinum maxes at a 4x multiplier (300% bonus).

Diamond maxes at a 5x multiplier (400% bonus).