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{{Item
{{Infobox Monster|name = Nex: Angel of Death|image = [[File:Nex_AOD.png|thumb]]|level = 7000|attack style = Tribrid|Always drops = See Drop Table|examine = It´s a Nex: Angel of Death|hitpoints = 4,500,000,000|slaylvl = Prestige 8+|aggressive = Yes|max hit = Unknown|weakness = Check Info|always drops = 1 Deadly Shard|attack speed = 10| drop boost = <span style="color:#3f99f2;">Drop Rate|hit cap = N/A</span>}}
| title1=Unholy Recipe
{| class="article-table" style="width: auto;border: 1px solid black;"
| category=Misc. Items
! style="background-color:navy;color:white;" |Nex: Angel of Death
| upgrade= N/A
|-
| image inv=[file:Unholy Recipe.png]
| style="width: auto;border: 1px solid black;" |'''Nex: Angel of Death''' is a high level boss, released on July 25th, 2023, and is a successor to the original [[Nex]] boss fight.<br>
|caption2=Unholy Recipe in Inventory
Suggested number of players: 5+<br>
| trade= '''<span style="color:#70FF00;">Tradeable</span>'''
Players will need to achieve at least 3% of the total damage to be eligible for loot.<br>
| black_market=0 Coins
Prestige 8 [[Slayer]] is required to enter and take on this boss.
| karma_statue=0 Karmic Kismets
| karma_exp=0 Karma xp
| item_grinder=0 Grinder Points
| salvage_table=0 Salvage Fragments
}}


[[File:Unholy Recipe.png|left]] The '''Unholy Recipe''' is an item that is used to upgrade the [[The Power Arrow]] and [[The Power Fist]] and [[The Power Stone]]






=Upgrading=
[[File:Raksha Room.jpg|thumb|left]]<br>
<br> <br>
<br> <br>
<br>
<br>
{{Item Upgrade
<br>
|Location = Inventory
<br>
|Chance = 100%
 
|Name = Unholy Recipe
|Quantity = 1
Nex: Angel of Death is a 4 Phase Boss Fight <tabber>
|Name2 = The Power Arrow
Phases, what to expect=
|Quant2 = 1
<span style="font-size: 24px;">Nex: Angel of Death</span> <br>
|Upgrade = Unholy Quiver
 
}}
{| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
|-
! colspan="10" style="min-width:250px" |Phases short explanation
|-
! scope="col" style="text-align:center;"|Phase 1
! scope="col" style="text-align:center;"|Phase 2
! scope="col" style="text-align:center;"|Phase 3
! scope="col" style="text-align:center;"|Phase 4
|-
| scope="col" style="text-align:center;"|Melee Auto-attack
| scope="col" style="text-align:center;"|Amalgamations
| scope="col" style="text-align:center;"|Melee Auto-attack
| scope="col" style="text-align:center;"|Magic Auto-attack
|-
| scope="col" style="text-align:center;"|Elemental Lockdown
| scope="col" style="text-align:center;"|Praesuls(Umbra > Glacies > Cruor > Fumus)
| scope="col" style="text-align:center;"|Smoke Blades
| scope="col" style="text-align:center;"|Mark of the Elements
|-
| scope="col" style="text-align:center;"|Melee Auto-attack
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|Unstable Smoke
| scope="col" style="text-align:center;"|Virus
|-
| scope="col" style="text-align:center;"|Shadow Orbs
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|Shadow Smash
|-
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|Freeze
|-
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|Blood Absorption
|}
|-|Phases, Fully explained=
{| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
|-
! colspan="10" style="min-width:250px" |Phases short explanation
|-
! scope="col" style="text-align:center;"|Ability Name
! scope="col" style="text-align:center;"|Explanation on how it works
! scope="col" style="text-align:center;"|Additional Ability
|-
| scope="col" style="text-align:center;"|*Auto-attack (Melee)
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|*Auto-attack (Magic)
| scope="col" style="text-align:center;"|
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|*Elemental Lockdown
| scope="col" style="text-align:center;"|Nex yells "The elements, they call to me", turning to look into one of the four quadrants of the arena while she flies up into the air. She lands in the centre of the arena facing the same quadrant she faced prior to flying up and deals typeless damage to any players within a 3x3 area. After a few seconds ice stalagmites appear, dividing the arena's quadrants. They deal moderate damage if they are stood on.
Make sure you are about 2 - 3 game tiles away from impact tile
| scope="col" style="text-align:center;"|Three blood reavers with 35,000,000 life points spawn in the quadrants that Nex is not facing and begin advancing towards her. If a reaver reaches Nex, she yells "Taste the true power of a blood sacrifice", and deals 50% of the total hp the reaver had upon reaching Nex.
|-
| scope="col" style="text-align:center;"|*Shadow orbs
| scope="col" style="text-align:center;"|If Nex has not been phased 4-14 auto's after the Elemental Lockdown, she will yell "Let the shadow engulf you. Give in to it." She creates three red shadow orbs per player, placing them on the tiles that they are currently stood on. The orbs deal typeless damage every tick if the player is on top of one of them. Moving one space away from your location for each spawned orb is enough to avoid taking damage. These orbs remain on the floor for some time even after being initially evaded.
| scope="col" style="text-align:center;"|
|-
| scope="col" style="text-align:center;"|*Shadow Bomb & Shadow Bombardment
| scope="col" style="text-align:center;"|Raksha will walk to the centre of the first arena and discharge five blasts of shadow energy that damages per hit.
| scope="col" style="text-align:center;"|While this mechanic is active, damage dealt to Raksha is reduced by 90%. During the phases it is used, Raksha will also siphon from anima pools lingering in the oubliette.
|-
| scope="col" style="text-align:center;"|Collosal Stomp
| scope="col" style="text-align:center;"|Raksha will violently stomp the ground, causing the ceiling to collapse from above.
small rocks will fall down as a warning indicator, before a large rock falls down in a 3 tile from center (5x5 AoE) radius. <br>
These rocks will also damage players next to them on impact, essentially making them cover a 4 tile from center (7x7) radius
| scope="col" style="text-align:center;"|Rocks will continually fall around the player's position, with one of these always in a spot that will always hit the player if they do not move; there are four of these rocks per player during the transition.
|-
| scope="col" style="text-align:center;"|Mind Flay
| scope="col" style="text-align:center;"|Players will become immobilised and between 2-5 orbs of shadow energy (2 by default, +1 for every 25% anima absorbed during the shadow anima pool mechanic) will appear around the player and will start dealing damage.
| scope="col" style="text-align:center;"|Raksha will stop using auto-attacks for 8 seconds during this time but at the end of the timeframe any shadow energy still remaining will deal damage towards player.
|-
| scope="col" style="text-align:center;"|Shadow Detonation
| scope="col" style="text-align:center;"|Raksha will stop performing auto-attacks for the duration of this attack while charging up shadow anima as a blue dome surrounds him.
Deal enough damage to break the dome. The damage varies based on how much anima Raksha had absorbed in the previous phases
If you are unable to clear this DPS check, you can hide behind any of the pillars surrounding raksha to avoid the instant death
Only recommended if the dome cannot be breached in time.
| scope="col" style="text-align:center;"|A bar will also appear above him; if it fills he will unleash a blast of shadow anima that causes instant death if not dealt with properly. The dome that surrounds him will de-spawn prior to the next instance of this attack, as a warning that it is being used again.
|-|Attack Rotation=
Phase 1: <br>
'''Attack rotation:'''
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 1
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 1 [[#Shadow anchor|Shadow anchor]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 1 [[#Shadow anchor|Shadow anchor]]
| width="70px" | 4 [[#Auto-attacks|auto-attacks]]
| width="70px" class="table-bg-pink" | [[#Shadow bomb & shadow bombardment|Shadow bomb]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
<br>
Phase 2: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 2
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-green" | [[#Mind flay|Mind flay]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 3 [[#shadow anchor|shadow anchor]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-pink" | [[#Shadow bomb & shadow bombardment|Shadow bomb & shadow bombardment]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
<br>
Phase 3: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 3
| width="70px" | 4 [[#auto-attacks|auto-attacks]] + [[#shadow manifestation]] spawn
| width="70px" class="table-bg-green" | [[#Mind flay|mind flay]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | 3 [[#shadow anchor|shadow anchors]]
| width="70px" | 4 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-yellow" | [[#Tail sweep/trampling charge|Tail sweep/trampling charge]]
| width="70px" class="table-bg-purple" | [[#Shadow anima|Shadow anima]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
<br>
Phase 4: <br>
{| class="wikitable" style="font-weight:700;text-align:center"
! width="80px" height="70px" |Phase 4
| width="70px" class="table-bg-pink" | Regains a big chunk of life points
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-red" | [[#Tail sweep/trampling charge|Tail sweep]] or [[#shadow anchor|shadow anchor]]
| width="70px" | 2 [[#auto-attacks|auto-attacks]]
| width="70px" class="table-bg-purple" | [[#Shadow detonation|Shadow detonation]]
| width="70px" class="table-bg-blue" | Repeats cycle
|}
</tabber>
|}
 
{|class="article-table" style="width: auto;border: 1px solid black;"
!style="background-color:navy;color:white;"|Collection Log Rewards
|-
|style="width: auto;border: 1px solid black;"|
{| class="fandomtable dropstable mw-collapsible mw-collapsed rdtable" style="text-align:center; max-width:65%" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
|-
! colspan="10" style="min-width:250px" | Collection Log Rewards
|-
|style="text-align:center;" |
<tabber>
 
|-|Base Log Rewards=
 
{| class="sortable article-table" style="margin:auto" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
! scope="col" style="text-align:center;" |''Image''
! scope="col" style="text-align:center;" |''Item''
! scope="col" style="text-align:center;" |''Quantity''
|-
| style="text-align:center;" |[[File:Treasure Hunter Chest.png]]
| style="text-align:center;" |[[Treasure Hunter Chest]]
| style="text-align:center;" |5
|}
 
 
|-|Prestige 1 Rewards=
 
{| class="sortable article-table" style="margin:auto" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
! scope="col" style="text-align:center;" |''Image''
! scope="col" style="text-align:center;" |''Item''
! scope="col" style="text-align:center;" |''Quantity''
|-
| style="text-align:center;" |[[File:Treasure Hunter Chest.png]]
| style="text-align:center;" |[[Treasure Hunter Chest]]
| style="text-align:center;" |10
|}
 
 
|-|Prestige 2 Rewards=
 
{| class="sortable article-table" style="margin:auto" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
! scope="col" style="text-align:center;" |''Image''
! scope="col" style="text-align:center;" |''Item''
! scope="col" style="text-align:center;" |''Quantity''
|-
| style="text-align:center;" |[[File:Treasure Hunter Chest.png]]
| style="text-align:center;" |[[Treasure Hunter Chest]]
| style="text-align:center;" |15
|}
 
 
|-|Prestige 3 Rewards=
 
{| class="sortable article-table" style="margin:auto" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
! scope="col" style="text-align:center;" |''Image''
! scope="col" style="text-align:center;" |''Item''
! scope="col" style="text-align:center;" |''Quantity''
|-
| style="text-align:center;" |[[File:Treasure Hunter Chest.png]]
| style="text-align:center;" |[[Treasure Hunter Chest]]
| style="text-align:center;" |20
|}
 
 
|-|Prestige 4 Rewards=
 
{| class="sortable article-table" style="margin:auto" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
! scope="col" style="text-align:center;" |''Image''
! scope="col" style="text-align:center;" |''Item''
! scope="col" style="text-align:center;" |''Quantity''
|-
| style="text-align:center;" |[[File:Treasure Hunter Chest.png]]
| style="text-align:center;" |[[Treasure Hunter Chest]]
| style="text-align:center;" |25
|}




|-|Prestige 5 Rewards=


{{Item Upgrade
{| class="sortable article-table" style="margin:auto" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide"
|Location = Inventory
! scope="col" style="text-align:center;" |''Image''
|Chance = 100%
! scope="col" style="text-align:center;" |''Item''
|Name = Unholy Recipe
! scope="col" style="text-align:center;" |''Quantity''
|Quantity = 1
|-
|Name2 = The Power Fist
| style="text-align:center;" |[[File:Treasure Hunter Chest.png]]
|Quant2 = 1
| style="text-align:center;" |[[Treasure Hunter Chest]]
|Upgrade = Unholy Fist
| style="text-align:center;" |30
}}
|}




</tabber>
|}
|}


{{Item Upgrade
{| class="article-table" style="width: auto;border: 1px solid black;"
|Location = Inventory
! style="background-color:navy;color:white;" |Drops
|Chance = 100%
|-
|Name = Unholy Recipe
| style="width: auto;border: 1px solid black;" |
|Quantity = 1
{{DropsTableHead}}
|Name2 = The Power Stone
{{DropsLine|Name = Gold Coin|Quantity = 20-100|Rarity = Always}}
|Quant2 = 1
{{DropsLine|Name = Perfect Enchantment Stone|Quantity = 1-5|Rarity = Common}}
|Upgrade = Stone of Unholy Power
{{DropsLine|Name = Chunk of Salvage|Quantity = 1|Rarity = Common}}
}}
{{DropsLine|Name = Black Diamond Box|Quantity = 1|Rarity = Common}}
{{DropsLine|Name = Royal Mystery Box|Quantity = 1|Rarity = Common}}
{{DropsLine|Name = Kismet Box|Quantity = 2|Rarity = Common}}
{{DropsLine|Name = Mega Lottery Box|Quantity = 1|Rarity = Common}}
{{DropsLine|Name = Gold Coin|Quantity = 100-250|Rarity = Uncommon}}
{{DropsLine|Name = Chunk of Salvage|Quantity = 2|Rarity = Uncommon}}
{{DropsLine|Name = Ultimate Armour Box|Quantity = 1-4|Rarity = Uncommon}}
{{DropsLine|Name = Hespori Seed|Quantity = 1|Rarity = Uncommon}}
{{DropsLine|Name = Herblore Supply Crate|Quantity = 1|Rarity = Uncommon}}
{{DropsLine|Name = Ultra Pet Box|Quantity = 1|Rarity = Uncommon}}
{{DropsLine|Name = Cash Crate|Quantity = 1-2|Rarity = Rare}}
{{DropsLine|Name = Zodiac Coin (Virgo)|Quantity = 1|Rarity = Rare}}
{{DropsLine|Name = Shadow Essence|Quantity = 1|Rarity = Very Rare}}
{{DropsLine|Name = Shadow Spike|Quantity = 1|Rarity = Ultra Rare}}
{{DropsLine|Name = Shadow Crystal|Quantity = 1|Rarity = Ultra Rare}}
{{DropsLine|Name = Crossbow Limbs|Quantity = 1|Rarity = Dream}}
{{DropsLine|Name = Crossbow Stock|Quantity = 1|Rarity = Dream}}
{{DropsLine|Name = Crossbow Mechanism|Quantity = 1|Rarity = Dream}}
{{DropsLine|Name = Ice Dye|Quantity = 1|Rarity = Dream}}
{{DropsLine|Name = Shadow Dye|Quantity = 1|Rarity = Dream}}
{{DropsLine|Name = Blood Dye|Quantity = 1|Rarity = Dream}}
{{DropsLine|Name = Holy Dye|Quantity = 1|Rarity = Dream}}
{{DropsLine|Name = Electric Dye|Quantity = 1|Rarity = Dream}}
{{DropsLine|Name = Broken Shackle|Quantity = 1|Rarity = Dream}}
|}
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