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The '''ELO System''' is our way of rewarding the most dedicated and loyal '''Redemption''' players. | |||
'''Pictured is the ELO interface, accessed by typing the ::elo command:''' | |||
[[File:ELO_Interface 2.png|center|500x500px]] | |||
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|-|How Does ELO Work?= | |-|How Does ELO Work?= | ||
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When you first start, you will need to kill 150 NPCs. After reaching 150, you have completed your ELO for the day, and gain a 1% stat multiplier. The kills reset 24 hours after they are finished, with no relation to server time. If you finished your kills at noon on Monday, then your kill count will reset at noon on Tuesday. You can only complete the ELO kill count once per each 24-hour cooldown. You can also purchase ELO boosters from the [https://redemptionrsps.com/store/|Redemption Store] that will grant you 5% (0.05) ELO when you consume them. | |||
ELO plays an extremely large role in increasing a player's stats and damage. It works as a stat multiplier for all of the gear you equip. | |||
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<span style="color:yellow">Example: If you have the Staff of Awakening equipped with 100% ELO. The base Magic Attack bonus would be increased from 17,500 to 35,000 and the Mage Strength bonus would increase from 42,114 to 84,228. This effect does not increase the luck or the drop rate bonus of the weapon or equipment. ELO works with all equipable slots in the game. </span> | |||
|-|ELO Decay System= | |||
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In the past, ELO would decay to zero if you were to miss a days' worth of kills. This was deemed as too abrupt for the player base, as ELO constitutes a significant portion of a player's stats and therefore damage. | |||
ELO now operates on a decay system, meaning you don't lose all of your ELO after one day. The following list outlines the decay system: | |||
[[Donator]], [[Super Donator]], and [[Extreme donator]], as well as non-donators' ELO will begin to degrade after 1 day of inactivity at a rate of 0.07 per day until their ELO requirement is fulfilled. | |||
[[Sponsor|Sponsor]] ELO will begin to degrade after 7 days of inactivity at a rate of 0.03 per day until their ELO requirement is fulfilled. | |||
ELO | [[Executive|Executive]] ELO will begin to degrade after 7 days of inactivity at a rate of 0.01 per day until their ELO requirement is fulfilled. | ||
[[Platinum|Platinum Partner]] ELO will begin to degrade after 30 days of inactivity at a rate of 0.01 per day until their ELO requirement is fulfilled. | |||
[[Diamond|Diamond Partner]] ELO will never degrade. | |||
An alternative to the ELO decay system is the purchase of [[ELO Protection]] scrolls, which will prevent you from losing any ELO for an additional one, three, or seven days respectively. | |||
|-|ELO Caps by Rank= | |-|ELO Caps by Rank= | ||
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'''<p style="text-align:center;">ELO is capped at different values in relation to your donator rank. The following table outlines the ELO cap for each rank:</p>''' | |||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Executive]] | |[[Executive]] | ||
|2.5x multiplier (250% bonus) | |2.5x multiplier (250% bonus) | ||
|- | |- | ||
|[[Platinum|Platinum Partner]] | |[[Platinum|Platinum Partner]] | ||
|4x multiplier (400% bonus) | |4x multiplier (400% bonus) | ||
|- | |- | ||
|[[Diamond|Diamond Partner]] | |[[Diamond|Diamond Partner]] | ||
|6x multiplier (600% bonus) | |6x multiplier (600% bonus) | ||
|} | |}<center> | ||
Players can increase their ELO cap at any rank through the [[paragon|Daily Task Paragon System]]. This allows you to increase your ELO boost cap by a maximum of 0.60 (60%). | |||
Additionally, players are able to raise their ELO boost cap with the [[Slayer Paragon System]] which increases the ELO cap by a maximum of 0.30 (30%). | |||
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