Tempoross

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Tempoross Header.png


Tempoross.png
The Dock


Use the Minigame Teleport, then speak to the captain on the dock. Go through every dialogue and you will then be allowed to board the ship if you meet the minimum fishing level requirement of 60.

Four cannon fire harpoonfish at Tempoross.


As soon as you board the ship a countdown will start. When the timer reaches zero, everyone on the ship will be transported to the Tempoross fight. It is recommended to do tempoross as a group because solo kills are agonizingly slow.

After the ship departs, players will arrive at Tempoross Cove on board one of two ships, both of which are identical in function and role in defeating Tempoross. A selection of equipment, including ropes, buckets, hammers, and harpoons are available from the crates on deck should the player have lost or forgotten any items.

If you've brought your own infernal harpoon it is not really necessary to grab any of the items off of the ship, but if you don't have an infernal harpoon I would grab at least one of everything.

Double harpoonfish!


Players must help the anglers subdue Tempoross by draining its essence to zero. To do this, players must first deplete its energy by firing cannons found on the decks of both ships, using harpoonfish as ammo. The fish are gathered via harpoon spots found in the waters around the island and can optionally be cooked to deal more damage. Occasionally, a fishing spot will have jumping harpoonfish. Fishing at these spots allows for the chance of catching two harpoonfish at a time. Raw harpoonfish drain 10 energy per fish, while cooked fish drain 15 energy per fish.


Submerged


Once its energy is depleted to zero, Tempoross will submerge and the second phase of the fight will begin. During this phase, players must catch the energized fish from Tempoross by fishing at the whirlpool at the end of each dock. Doing so will reduce its essence. If the essence depletes to zero before Tempoross has fully restored its energy, it will retreat and the encounter will be successful. However, if Tempoross fully regains its energy before its essence is fully depleted, it will emerge and the first phase of the fight will repeat again. Any essence depleted from Tempoross in the second phase will remain depleted. This cycle can be repeated up to three times, after which Tempoross will gain too much energy, and the encounter will end unsuccessfully. If the encounter is successful, the player will be automatically sent back to the Ruins of Unkah after approximately 20 seconds. Players can skip the wait by using the right-click leave option on any of the NPCs around the Cove.


Enraged


If the encounter is unsuccessful and the Intensity bar reaches 100% Tempoross will become enraged and the minigame will end sending the player back to the dock.


During the fight, Tempoross will attempt to disrupt the player's efforts by unleashing an array of attacks. These attacks do not deal any damage; rather, they hinder the player's movements and can cause players to lose some of the fish and tools gathered during the encounter. Tool that will not be lost to any attacks is the Infernal Harpoon

A colossal wave closes in...


  • Wave Attack - A huge wave covers the entire cove, pushing players a few tiles away. Players can avoid being swept away by using rope to tether themselves to masts or totem poles found on the ships and islands respectively. Tethered players will be unaffected by the wave attack but will be unable to move for the duration of the wave (though players can freely tether/untether themselves). The wave can also break masts and totem poles, which will need to be repaired with a hammer before they can be used to tether again. The wave will also extinguish any fires started by the lightning attack. The wave attack will not start if Tempoross' energy is 10% or lower.
A strong wind blows as clouds roll in...
  • Lightning Attack - Large grey clouds move over the island and ships, expand, and then emit lightning bolts. Players can put out the fires with buckets of water, but if not done quickly, fires will spread to more tiles. As with the wave attack, the lightning attack will not start if Tempoross' energy is 10% or lower. However, fires will continue to spread.
A zapped cannon
A charged torrent of water surges towards a nearby cannon...
  • Torrent Attack - A swirling pillar of water is launched towards a cannon, which temporarily disables it and stuns any player currently loading the cannon. This can be avoided by quickly stepping away or switching to another cannon onboard. The Torrent Attack will not start if Tempoross' energy is 10% or lower.


  • Fishing harpoonfish (5 points/fish) - Collect raw harpoon fish by fishing at the designated fishing spots.
  • Cooking harpoonfish (10 points/fish) - Cook harpoonfish to increase their damage output when used as ammo.
  • Depositing harpoonfish (raw/cooked) (20/65 points/fish) - Deposit harpoonfish into the crates next to the cannons on the ships. Depositing cooked harpoonfish yields significantly more points.
  • Repairing totems/masts (40 points/repair) - Over time, the totem pollss and masts players tether themselves to will get damaged and need to be repaired with an Imcando or normal hammer. Doing so provides a decent amount of construction experience.
  • Dousing fires (40 points/fire) - Douse the fires created by Tempoross' lightning attack.
  • Surviving the wave (10 points/wave) - Tether to either a totem pole or mast to survive the colossal wave.
  • Harpooning spirit pool (55 points/scatter) - Fish in the whirlpools to drain Tempoross' essence.

Bonus Permits

After a player has completed a session, they will be rewarded with bonus permits. These permits can be used on the "Empty Pool" south of the boardwalk to the enterance.

Permits are given based off of time spent completing the game.

Time to Complete Bonus Permits (Executive and under) Platinum Diamond
Under 5 minutes 20 22 24
Under 8 minutes 10 11 12
Under 10 minutes 5 6 7
Under 15 minutes 1 1 2

Drop Table