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  1. Hey all, got bored tonight so i decided to mess around with some numbers to find the cheapest way to obtain an ownercape using purely in-game wealth (via scavenger as i don't know donation rates) What I discovered is that the point cost to sell to the shops seem rather arbitrary, and in some places flat out confusing. The results of my math, using an assumption that the volume of the items required based upon their current point value could be obtained readily (stupid I know), and the current MINIMUM price on the market (again stupid), showed the following: Firstly, the following items did not have clear price levels, so they were not included. This could be due to a lack of the item on the market, or strange gaps in pricing from lowest to second lowest. Am'orth Cape Avery Ring (I) Elder Wand ************ THIS ITEM IS CURRENTLY LISTED AS 1 POINT, THIS DOESN'T SEEM CORRECT. Scroll of luck Dream Helm, Body, and Legs (blood) Now for the Min-max approach. Using the current min prices i discovered: To obtain 1000 Olaf's Capes, currently going for around 450t - 500t would take 450q - 500q to reach the ownercape - this is the cheapest option To obtain 1000 Am'orth Bodies, currently going for anywhere from 5q - 8q, it would take 5-8 Qu (i think) to reach the owner's cape. Some other notables: the 500 pointers, presumably the "best deal", both fall pretty close to the bottom of the list with Heli pet - around 200q - so 20 Quad Icy Glaive - around 130-150q - so 13 to 15 quad It doesn't seem that the pricing structure reflects the markets in any way, creating strange opportunities to obtain ownercapes extremely cheaply or expensively. Granted, I may have messed some math up (feel free to pm me in-game or on forums if you would like to see what I did), and maybe this is just pointless, but: Should the values of the items being sold within the scavenger resource shop better reflect the prices of items in an attempt to create a uniform representation of ownercape cost via the shop? Community input greatly appreciated.
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