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PickleRicked

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Posts posted by PickleRicked

  1. So the arcade is still a small way to get income or better gear, but lets say I wanna do endless for tribs to sacrafice. I gotta start at the easiest but most boring point of the grind. 

    Unless you have 50x50 that is. 

    So what about if you were to skip to say stage 40 and fight the good fight from there? sound inticing?

    This could work in two ways:

    Number one being pay to skip. You could pay a lump sum to skip x-amount of levels or do it on a permenant basis also for extra. maybe 10 level increments.

    Number two would be like a log event of sorts. Complet this section of the arcade so many times to unlock start at level 10 then 20 etc..

     

    Obviously this couldn't work in the DC or evengers arcade. just the good old normal, hard, endless and hell.

    Maybe even implement it into dreamland if it wouldnt effect the eco too much. Which I dont see the arcade style effecting it in anyway. 

     

    This might entice more people to do the arcade, and I'm sure it will help new users want to do it more also.

     

    Thats all I got for now. 

  2. Not necessarily, I'm suggesting that it's capped at so many purchases per person just to try and make it fair across the board.

    Everybody would get x number of purchases within a set time frame.

    This way, people have a fair chance to get a donation purchase. And not just one or two people dominating the market, and the seller / buyer don't have to worry about waiting days or weeks for said purchase.

  3. Yeah, I can see that working, but the only thing then is the prices would only be available to the richer players again, and they can just outbid everyone from the get-go.

     

    Think it would have to be implemented for people who can't make billions super quick, not talking about people that don't have end of game gear or anything, as they should be saving before buying donos anyway. But needs to be a way not to capitalize it for plat members.

  4. That's where I fall a bit short, the only thing I can possibly think to stop rich players from exploiting this would be to cap the purchases.

    Say a player buys from the store the once, the game would make  note of that purchase and allow one more shop purchase within 28 days or something. If they try and by more than two slots, then they are told to wait until the timer resets.

     

    If anyone can think of a better security implementation, then feel free to add to this.

  5. OK, so hear me out, 

    It can take a long ass time to find someone willing to sell a donation, or maybe it's just luck not being on the same timezone as the seller at the time. Whatever reasons anyway, buying a dono is a hard, time-consuming process. 

     

    I was thinking would it be possible to implement some form of a shop where the seller would put the cash in and the server pays out the bills, but holds that credit until someone purchases it, allowing them to pick items from said store. Almost like bonds, but the buyer still gets the island picks and the seller gets straight cash.

     

    Now, this would need to come with some restrictions so the wealthy cannot abuse it. So perhaps cap the amount of times you can use the store within a month?

     

    Like I said, just a thought ?

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